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3 commits

Author SHA1 Message Date
Martin Gräßlin
2bff90976e Move backends/ to plugins/platforms/
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.

So new location is plugins/platforms/

Reviewers: #plasma, sebas

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00
Martin Gräßlin
a025791d7b [backends/virtual] Add a virtual rendering OpenGLBackend
The backend is based on drm's gbm backend and also uses the GBM
platform, but with the default display allowing the driver to pick
a device. In addition it doesn't use a surface, but a surfaceless
context with a framebuffer object to render to. Given that it diverged
too much from drm's backend to allow more code sharing.

If KWin is started from a tty it gets a proper driver, if KWin is started
in a X11 session it only gets llvmpipe. Given that there is a chance that
the autotests using the virtual backend will fail. In that case a follow
up patch will enforce either O2 or Q.
2015-10-08 16:12:09 +02:00
Martin Gräßlin
bfa9646d1d [wayland] Add a virtual framebuffer backend
A new backend which doesn't present the rendered output. It uses a
QPainter scene, renders to a QImage but doesn't present it anywhere.
Thus a real virtual backend.

By exporting the environment variable KWIN_WAYLAND_VIRTUAL_SCREENSHOTS
the backend creates a temporary dir, prints the path to std-out and
saves each rendered frame into that directory. Of course with exit it
will be deleted again.
2015-10-02 10:58:33 +02:00