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2 commits

Author SHA1 Message Date
Martin Gräßlin
7ad25b663e Adding more declarative way to animate a window in JavaScript
The current API call to animate a window does not feel very JavaScripty.
Therefore a new method "animate" is added to the global scope, which
takes a JavaScript object of the following structure:

{
    window: EffectWindow, /* the window to animate, required */
    duration: int, /* duration in msec, required */
    curve: QEasingCurve.Type, /* global easing curve, optional */
    type: Effect.Attribute, /* for first animation, optional */
    from: FPx2, /* for first animation, optional */
    to: FPx2, /* for first animation, optional */
    delay: int, /* for first animation, optional */
    animations: [ /* additional animations, optional */
        {
        curve: QEasingCurve.Type, /* overrides global */
        type: Effect.Attribute,
        from: FPx2,
        to: FPx2,
        delay: int
        }
    ]
}

At least one animation needs to be specified either on the root level
or in the array of animations. Curve is the only property on root level
which is used in the animations, if not provided.

REVIEW: 107079
2012-11-09 08:05:02 +01:00
Martin Gräßlin
12bea5f682 New Maximize Window Effect
Animation for going from restored to maximized and vice versa.

BUG: 308990
FIXED-IN: 4.10
REVIEW: 107050
2012-10-28 09:51:01 +01:00