Commit graph

319 commits

Author SHA1 Message Date
Xaver Hugl
30464e5c8b Implement direct scanout for the gbm backend 2021-02-02 13:26:43 +00:00
Vlad Zahorodnii
9f2cb0ae1b Provide expected presentation time to effects
Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.

While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.

Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.

Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.

Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.

Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.

We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
2020-12-10 07:14:42 +00:00
Nicolas Fella
fe6c296073 [libkwineffects] Add windowId to EffectWindow
My use case is integrating with a system that tracks window properties based on the windowId. This allows the effect to do window-specific things.
2020-11-17 21:56:17 +00:00
Nicolas Fella
6b34b90635 Revert "[libkwineffects] Add windowId to EffectWindow"
This reverts commit 251bbbb5b5
2020-11-01 14:29:16 +00:00
Nicolas Fella
251bbbb5b5 [libkwineffects] Add windowId to EffectWindow
My use case is integrating with a system that tracks window properties based on the windowId. This allows the effect to do window-specific things.
2020-11-01 15:25:15 +01:00
Aleix Pol
26950a65a6 Have Toplevel::damage emit a QRegion
Instead of looping through the rects in the region, emit the region at
bulk. It reduces the amount of emissions we do and allows us to pack the
response accordingly.
2020-09-22 14:45:08 +02:00
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Niccolò Venerandi
e41c5af676 Expose transientFor and only blur underneath when transientParent is dock 2020-08-02 10:25:28 +00:00
Vlad Zahorodnii
df9e36ee68 [wayland] Destroy XdgToplevelClient and XdgPopupClient on unmap
There are several ways to handle unmapping of a wl_surface. The first
one is to destroy the associated AbstractClient instance. The second one
is to transition the AbstractClient in a special state.

The problem with the second approach is that it makes animations such as
fade out more difficult to handle since effects in kwin are geared more
towards the first approach (destroying AbstractClient).
2020-06-01 15:13:03 +03:00
Vlad Zahorodnii
78180c0348 Merge setting up abstractclient and x11client connections in EffectsHandler
Summary: Toplevel::paddingChanged() is not an X11-specific signal.

Test Plan: Relevant tests still pass.

Reviewers: #kwin, apol

Reviewed By: apol

Subscribers: apol, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D29520
2020-05-11 13:27:45 +03:00
Aleix Pol
3a9d7a6e9d Port KWin to KWaylandServer
Summary: Away from KWayland::Server and KF5WaylandServer.

Test Plan: Builds, ran nested session

Reviewers: #kwin, #plasma, #frameworks, davidedmundson, zzag

Reviewed By: #kwin, #plasma, davidedmundson, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D29278
2020-04-30 12:56:08 +02:00
Vlad Zahorodnii
be759b7d33 Use AbstractClient instead of XdgShellClient wherever possible
Summary:
Currently, we have only one shell client type - XdgShellClient. We use
it when we are dealing with Wayland clients. But it isn't really a good
idea because we may need to support shell surfaces other than xdg-shell
ones, for example input panel surfaces.

In order to make kwin more extensible, this change replaces all usages
of the XdgShellClient class with the AbstractClient class.

Test Plan: Existing tests pass.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D27778
2020-03-04 09:57:13 +02:00
Vlad Zahorodnii
00f4f88f65 Expose frameGeometryChanged signal to effects
Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D26864
2020-02-12 10:52:26 +02:00
Vlad Zahorodnii
eb186a78a1 Delete class forward declarations in utils.h 2019-11-27 15:54:08 +02:00
Vlad Zahorodnii
28b3b8f0d0 [libkwineffects] Expose frame and buffer geometry to effects
Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Maniphest Tasks: T10867

Differential Revision: https://phabricator.kde.org/D24459
2019-11-27 14:12:30 +02:00
David Edmundson
e4ac215fcb [effects] Add effect to hold the desktop window static after plasmashell quits
Summary:
When a plasma session quits, the order of plasmashell and clients quitting is undetermined.

This looks bad as our desktop background disappears quite early. Rather than changing the real order, we can have kwin reference the last pixmap of any desktop and hold on to it.

Lasting till the compositor quits means it stays on the X frontbuffer till X quits and the experience is seamless.

Test Plan: Logged out (with relevant other ksmserver patches)

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24864
2019-11-01 17:14:55 +00:00
Albert Astals Cid
e144748c7a Add some const &
Summary:
Won't make things go much faster since everything that was
being passed by value is refcounted but still const & is a bit faster
than refcounting

For shared pointers instead of adding const & we move them into the
destination variable saving some cpu usage but at the same time making
clear the pointer is being stored by not being const &

Reviewers: zzag

Reviewed By: zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25022
2019-10-30 19:23:01 +01:00
David Edmundson
40b0296d5c [libkwineffects] Introduce API to easily show a QtQuick scene in an effect
Summary:
EffectQuickView/Scene is a convenient class to render a QtQuick
scenegraph into an effect.

Current methods (such as present windows) involve creating an underlying
platform window which is expensive, causes a headache to filter out
again in the rest of the code, and only works as an overlay.

The new class exposes things more natively to an effect where we don't
mess with real windows, we can perform the painting anywhere in the view
and we don't have issues with hiding/closing.

QtQuick has both software and hardware accelerated modes, and kwin also
has 3 render backends. Every combination is supported.

* When used in OpenGL mode for both, we render into an FBO export the
texture ID then it's up to the effect to render that into a scene.

* When using software QtQuick rendering we blit into an image, upload
that into a KWinGLTexture which serves as an abstraction layer and
render that into the scene.

* When using GL for QtQuick and XRender/QPainter in kwin everything is
rendered into the internal FBO, blit and exported as an image.

* When using software rendering for both an image gets passed directly.

Mouse and keyboard events can be forwarded, only if the effect
intercepts them.

The class is meant to be generic enough that we can remove all the
QtQuick code from Aurorae.

The intention is also to replace EffectFrameImpl using this backend and
we can kill all of the EffectFrame code throughout the scenes.

The close button in present windows will also be ported to this,
simplifiying that code base.

Classes that handle the rendering and handling QML are intentionally
split so that in the future we can have a declarative effects API create
overlays from within the same context. Similar to how one can
instantiate windows from a typical QML scene.

Notes:
I don't like how I pass the kwin GL context from the backends into the
effect, but I need something that works with the library separation. It
also currently has wayland problem if I create a QOpenGLContext before
the QPA is set up with a scene - but I don't have anything better?

I know for the EffectFrame we need an API to push things through the
effects stack to handle blur/invert etc. Will deal with that when we
port the EffectFrame.

Test Plan: Used in an effect

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24215
2019-09-27 16:11:05 +01:00
Kai Uwe Broulik
321e17ab68 [EffectWindow] Expose PID to effects
Differential Revision: https://phabricator.kde.org/D24222
2019-09-26 14:54:33 +02:00
Vlad Zahorodnii
ffcbe24e2b Rename Client to X11Client
Summary:
Currently each managed X11 client is represented with an instance of
Client class, however the name of that class is very generic and the
only reason why it's called that way is because historically kwin
was created as an x11 window manager, so "Client" was a sensible choice.

With introduction of wayland support, things had changed and therefore
Client needs to be renamed to X11Client in order to better reflect what
that class stands for.

Renaming of Client to X11Client was agreed upon during the last KWin
sprint.

Test Plan: Compiles, the test suite is still green.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: romangg, davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24184
2019-09-25 21:11:37 +03:00
Vlad Zagorodniy
168ea98845 Rename ShellClient to XdgShellClient
Summary:
Rename ShellClient to XdgShellClient in order to reflect that it
represents only xdg-shell clients.

Test Plan: Compiles, tests still pass.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23589
2019-09-23 17:28:56 +03:00
Frederik Gladhorn
12886cf442 Be consistent about touch point id type: use qint32
Summary:
There is no point in using quint32 and casting back and forth in numerous places.
Fix a bunch of compiler warnings that we implicitly cast between signed and unsigned.
This makes things consistent with what we get from libinput.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: zzag, romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23086
2019-08-11 22:15:05 +02:00
Frederik Gladhorn
348232e682 Remove usage of QWeakPointer for QObject for thumbnails
Summary:
This usage of QWeakPointer has been deprecated since Qt 5.0, since it
leads to really confusing API - usually you must never dereference a
QWeakPointer directly, but always go through QSharedPointer, except in
this one case, where it's permissible.

The thumbnails are only referenced in one place, this change is straight-forward.

Reviewers: #kwin, romangg

Reviewed By: #kwin, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23070
2019-08-10 16:24:37 +02:00
Vlad Zagorodniy
684b4b635e Use more traditional doxygen style
Summary:
So far we were following a bit unique and rare doxygen comment style:

    /**
     * Contents of the comment.
     **/

Doxygen comments with this style look balanced and neat, but many people
that contribute to KWin don't follow this style. Instead, they prefer
more traditional doxygen comment style, i.e.

    /**
     * Contents of the comment.
     */

Reviewing such changes has been a bit frustrating for me (so selfish!)
and for other contributors.

This change switches doxygen comment style in KWin to a more traditional
style. The main reason for doing this is to make code review process easier
for new contributors as well us.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22812
2019-07-29 22:06:19 +03:00
Vlad Zagorodniy
8af2fa73dc Run clang-tidy with modernize-use-override check
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.

The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.

Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.

A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!

The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.

The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, apol, romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22371
2019-07-22 20:03:22 +03:00
Kai Uwe Broulik
df85907de3 Support CriticalNotification type and place it in a CriticalNotificationLayer
Differential Revision: https://phabricator.kde.org/D20629
2019-05-02 10:29:38 +02:00
Vlad Zagorodniy
3d46801e5f [wayland] Make sure that only the fading popups effect animates outline
Summary:
Window open/close animation effects should not animate the outline
because the end result is a bit awkward.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D19886
2019-04-09 14:21:22 +03:00
Vlad Zagorodniy
7b20e1f66f Overhaul doxygen comments
Summary:
We have a mix of different doxygen comment styles, e.g.

    /*!
      Foo bar.
     */

    /**
     * Foo bar.
     */

    /** Foo bar.
     */

    /**
     * Foo bar.
     */

    /**
     * Foo bar.
     **/

To make the code more consistent, this change updates the style of all
doxygen comments to the last one.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18683
2019-02-12 19:29:33 +02:00
Martin Flöser
932ccb2ac3 Switch ThumbnailItem to internal uuid instead of WId
Summary:
So far the ThumbnailItem in TabBox mode used the window id for finding
the window it should render a thumbnail on. In the Wayland world this is
not unique. The window id could be either an X11 window or a wayland
window. We don't guarantee that there are no conflicting ids.

With the internal id we have a way to properly identify the windows, so
this element should use them.

To support this the property changed the type to QUuid and the
clientmodel also provides the QUuid. As in TabBox the way to get the
window is through the model this should be compatible for all themes.
It's tested and verified with the Breeze switcher.

For declarative KWin scripts the ThumbnailItem also provides the
AbstractClient as a property, so there should not be any script which
uses wid. If it does, this could break, but well the script should use
the intended API.

Test Plan: ctest passes, manual testing of Breeze alt-tab switcher

Reviewers: #kwin

Differential Revision: https://phabricator.kde.org/D18405
2019-01-27 09:52:15 +01:00
Martin Flöser
02a0561016 Add windowsystem plugin for KWin's qpa
Summary:
KWindowSystem provides a plugin interface to have platform specific
implementations. So far KWin relied on the implementation in
KWayland-integration repository.

This is something I find unsuited, for the following reasons:
 * any test in KWin for functionality set through the plugin would fail
 * it's not clear what's going on where
 * in worst case some code could deadlock
 * KWin shouldn't use KWindowSystem and only a small subset is allowed
to be used

The last point needs some further explanation. KWin internally does not
and cannot use KWindowSystem. KWindowSystem (especially KWindowInfo) is
exposing information which KWin sets. It's more than weird if KWin asks
KWindowSystem for the state of a window it set itself. On X11 it's just
slow, on Wayland it can result in roundtrips to KWin itself which is
dangerous.

But due to using Plasma components we have a few areas where we use
KWindowSystem. E.g. a Plasma::Dialog sets a window type, the slide in
direction, blur and background contrast. This we want to support and
need to support. Other API elements we do not want, like for examples
the available windows. KWin internal windows either have direct access
to KWin or a scripting interface exposed providing (limited) access -
there is just no need to have this in KWindowSystem.

To make it more clear what KWin supports as API of KWindowSystem for
internal windows this change implements a stripped down version of the
kwayland-integration plugin. The main difference is that it does not use
KWayland at all, but a QWindow internal side channel.

To support this EffectWindow provides an accessor for internalWindow and
the three already mentioned effects are adjusted to read from the
internal QWindow and it's dynamic properties.

This change is a first step for a further refactoring. I plan to split
the internal window out of ShellClient into a dedicated class. I think
there are nowadays too many special cases. If it moves out there is the
question whether we really want to use Wayland for the internal windows
or whether this is just historic ballast (after all we used to use
qwayland for that in the beginning).

As the change could introduce regressions I'm targetting 5.16.

Test Plan:
new test case for window type, manual testing using Alt+Tab
for the effects integration. Sliding popups, blur and contrast worked fine.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18228
2019-01-27 08:59:58 +01:00
Vlad Zagorodniy
ef7b553cb4 [libkwineffects] Port the remaining bits of API to dynamic dispatch
Summary:
7834bec52a missed to port minimize and
unminimize to dynamic dispatch. In addition to that, we don't benefit
from QMetaObject::invokeMethod so port addRepaint and addLayerRepaint
to dynamic dispatch as well.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18049
2019-01-07 21:40:45 +02:00
Vlad Zagorodniy
9ac2e5d5bb [effects] Make current OpenGL context per each unloaded effect
Summary:
Some effects may release the current context when they tear down, so we
have to make the current context per each unloaded effect.

BUG: 396830
FIXED-IN: 5.15.0

Test Plan: No longer able to reproduce bug 396830.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17716
2018-12-21 02:22:22 +02:00
Vlad Zagorodniy
295138145c Make sure that effect windows outlive effects
Summary:
Compositing is suspended/finished in a very hard way fashion, effect
windows are destroyed without notifying effects about it.

AnimationEffect tries gracefully release deleted windows, but because
in some cases(like when suspending compositing) a deleted window can
be already destroyed, a segmentation fault can happen.

This change adjusts the order in which effect windows and effects are
destroyed, so AnimationEffect (and other effects) cannot access dangling
pointers.

BUG: 400788
FIXED-IN: 5.15.0

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17311
2018-12-02 19:59:53 +02:00
David Edmundson
7834bec52a [libkwineffects] Replace property name lookup with calling the virtual methods
Summary:
EffectWindow proxies its properties from the client/deleted's
properties.

QObject::property(char*) is a slow string search. It's a loop
of string comparisons not a hash lookup!

QML's use of properties is different, there's a property cache.

It's fetched multiple times for every window in every paint of some
effects (such as blur). Hotspot shows this as a significant amount of
the render pass (X11) with nothing in kwin animating.

This patch replaces the macro that does
parent()->property("propertyName")
with a macro calling the relevant function directly without metaobjects.

This also improves type safety for future changes.

Test Plan:
Existing unit tests
Ran it for a bit

Reviewers: #kwin, graesslin

Subscribers: graesslin, zzag, broulik, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16602
2018-11-30 11:22:20 +00:00
David Edmundson
f521d4bbe1 [wayland] add enter/leave virtual desktop API
Summary:
As setDesktop was changed to "move" this left unSetDesktop non-symetric.

This replaces it with explicit API to enter/leave.

This also moves new API to the new object based API rather than still
using ints.

Where numbers are used it has been tidied up so that desktop IDs are
uint, which should be used when we have a list of desktops.
int is used only when we have either a desktop ID or NET::OnAllDesktops
(-1)

Effects API cleared up to use this and use a set of x11 IDs, which
avoids any potential complications of handling add and removes any
ambiguity with what happens if you leave all desktops and such.

Test Plan:
testVirtualDesktops passes (with pending kwayland patch)
Moving a window in the desktop grid on X11 behaves
Moving a window in the desktop grid on wayland behaves

Reviewers: #kwin, zzag

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16704
2018-11-14 11:08:46 +00:00
David Edmundson
99b33e7428 [libkwineffects] Expose getting/setting activeFullScript to scripted effects
Summary:
Getter is exposed as a property on scripted effect in a way that hides
pointers from the scripting side.

Setter is implicitly handled as a property of newly created animations
and holds the activeFullScreenEffect whilst any of them are active. Like
existing effects it remains up to the effect author to avoid the
problems of multiple full screen effects. The RAII lock pattern is
somewhat overkill currently, but it's the direction I hope we can take
EffectsHandler in next API break.

BUG: 396790

--

This patch is against the QJSEngine port, though it's not conceptually a
requirement.

Test Plan: Unit test

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14688
2018-10-04 00:57:44 +03:00
Vlad Zagorodniy
624a453109 Clean up includes
Summary:
* effects.h includes client.h and forward declares Client, both at the
  same time. Thus, delete the include;

* the blur effect includes effects.h. That, most likely, is a leftover
  after 3f5bf65a9e.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D15191
2018-08-31 22:58:11 +03:00
Martin Flöser
7ef8409157 Move X11-only specific part of EffectsHandlerImpl to x11 platform plugin
Summary:
The Platform API is extended by a call to create the EffectsHandler. In
X11 standalone Platform a new EffectsHandlerImplX11 is added which
contains the X11 only parts of the EffectsHandler, such as grabbing the
X keyboard and the X11 mouse interception window.

The EffectsHandlerImpl gains some virtual methods for the parts which
are now done in the X11 specific implementation. In return we get rid of
lots of if-else structures checking for the operation mode.

Test Plan: Only compile tested.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7955
2017-10-16 16:54:17 +02:00
Martin Flöser
f7d6e4affd [tabbox] Drop the passing to Effects in X11 Filter
Summary:
If an Effect has replaced the TabBox and wants to react on mouse events
the EffectsHandlerImpl also has an X11Filter, so we only need to make
sure the events go to that filter.

Motion: TabBox did not filter out, so events will go to the Effects
filter.
Press/Release: TabBox should not operate if Effects take the events.
The events are filtered out by Effects if there is a grab, so just
check for that and go out. Effects will take care.

Test Plan: Compiles

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7846
2017-09-30 12:58:45 +02:00
Martin Flöser
0ed609590b Add a dedicated X11EventFilter for forwarding property events to the effect system
Summary:
So far both Workspace and Toplevel emitted signals for every property
notify event on the root window and the respective Toplevel windows. The
signals were only used in EffectsHandlerImpl to forward to the effect
system in case the property which changed is registered by an effect.

This change introduces a dedicated event filter for this which is only
created in EffectsHandlerImpl in case an X11 connection is available. It
supports a restart of the X11 system.

The signals used so far are removed from Workspace and Toplevel.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7853
2017-09-25 20:36:45 +02:00
Martin Flöser
0c6fdeef2d Split out the X11 mouse event filtering for EffectsHandlerImpl
Summary:
This change introduces a dedicated X11EventFilter for the mouse
interception on X11. The filter gets created together with the start
of mouse interception and destroyed again when the mouse interception
ends. Thus we don't need to check for each event like it was the case
so far.

Unfortunately the existing methods cannot be removed (yet) as they are
still used by TabBox. Needs investigation whether this is actually
needed.

Test Plan: Xephyr+kwin_x11+Present Windows

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7842
2017-09-16 08:03:48 +02:00
Martin Flöser
054d923411 Move SceneXRender into a plugin
Summary:
First step for loading the compositor Scenes through plugins. The general
idea is that we currently needlessly pull in all the Scenes although only
one will be used.

E.g. on X11 we pull in QPainter, although they are not compatible. On
Wayland we pull in XRender although they are not compatible.

Furthermore our current Scene creation strategy is not really fault
tolerant and can create situations where we don't get a compositor. E.g
on fbdev backend the default settings won't work as it does not support
OpenGL.

Long term I want to tackle those conceptional problems together:
we try to load all plugins supported by the current platform till we have
a scene which works. Thus on Wayland we don't end up in a situation where
we don't have a working compositor because the configuration is bad.

To make this possible the switch statement in the Scene needs to go and
needs to be replaced by a for loop iterating over all the available
scenes on the platform. If we go there it makes sense to replace it
directly with a plugin based approach.

So this is a change which tackles the problem by first introducing the
plugin loading. The xrender based scene (as it's the most simple one)
is moved into a plugin. It is first tried to find a scene plugin and only
if there is none the existing code is used.

Test Plan: Tested all scenes

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7232
2017-09-01 17:42:28 +02:00
Martin Gräßlin
857d8a9c37 Add a KSharedConfigPtr for kcminputrc to KWin::Application
Summary:
There are a few places where KWin needs to read values from kcminputrc.
As I need to add yet another one it makes more sense to properly
structure it like in other cases and have only one kcminputrc hold in
the application. This also allows to better mock the config values in
the integration tests.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D5540
2017-04-24 21:01:03 +02:00
Martin Gräßlin
2132b1e0c8 [effects] Use arg="true" in the kcfg files
Summary:
By changing all kcfg to have arg="true" we can pass in the same
KSharedConfigPtr into all effects. This allows to have fake config in
the tests and in the planned effect demo mode.

Also it means that we don't have to hardcode the name kwinrc into the
files. In the configs - where we cannot access the effectshandler - we
use the define KWIN_CONFIG which gets generated based on the compile
time arguments.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3571
2017-04-15 10:03:34 +02:00
Martin Gräßlin
e6aabf5b9f Add callback functionality for touch screen swipe gestures
Summary:
This is implemented through QActions following the general approach
inside KWin and not the older approach used by ScreenEdges for pointer
callback activation.

Test Plan: Extended auto test

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D5263
2017-04-07 16:16:34 +02:00
Martin Gräßlin
22c91df2ec Add support for global touchpad swipe gestures
Summary:
This change adds global touchpad swipe gestures to the
GlobalShortcutsManager and hooks up the swipe gestures as defined at the
Plasma Affenfels sprint:
 * swipe up: Desktop Grid
 * swipe down: Present Windows
 * swipe left: previous virtual desktop
 * swipe right: next virtual desktop

The main work is handled by two new classes: SwipeGesture and
GestureRecognizer. This is implemented in a way that it can be extended
to also recognize touch screen gestures and pinch gestures.

The SwipeGesture defines what is required for the gesture to trigger.
Currently this includes the minimum and maximum number of fingers
participating in the gesture and the direction. The gesture gets
registered in the GestureRecognizer.

The events for the gesture are fed into the GestureRecognizer. It
evaluates which gestures could trigger and tracks them for every update
of the gesture. In the process of the gesture tracking the
GestureRecognizer emits signals on the Gesture:
 * started: when the Gesture gets considered for a sequence
 * cancelled: the Gesture no longer matches the sequence
 * triggered: the sequence ended and the Gesture still matches

The remaining changes are related to hook up the existing shortcut
framework with the new touchpad gestures. The GlobalShortcutManager
gained support for it, InputRedirection and EffectsHandler offer methods
to register a QAction. VirtualDesktopManager, PresentWindows and
DesktopGrid are adjusted to support the gesture.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel

Tags: #plasma_on_wayland

Differential Revision: https://phabricator.kde.org/D5097
2017-03-27 17:43:44 +02:00
Martin Gräßlin
d38bce776f Add support for skip close animation to OnScreenMessage
Summary:
This change adds support for marking the OnScreenMessage as it should
skip close animation. The screenshot effect is adjusted to use the
on screen message instead of the custom effect frame.

Test Plan: Message window is not captured when taking screenshot

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D4091
2017-01-25 13:54:34 +01:00
Martin Gräßlin
ab45659677 Add support for on-screen-message to kwineffects
Summary:
This adds support for the new on-screen-message support to the
kwineffects API and makes use of it in the colorpicker effect.

Not yet added to screenshot effect as for that we need support for
skip close animation on the on-screen-message window.

Reviewers: #plasma, #kwin

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3803
2016-12-24 09:56:48 +01:00
Martin Gräßlin
f9f7b84cb4 Add interactive position selection to screenshot screen under cursor
Summary:
A second interactive selection mode gets added to select a position on
the screen. This is handled by the same input event filter as for the
window selection. Just that instead of returning a window, it returns a
QPoint.

This allows to pick a point on the screen which we need to screenshot
the screen under the mouse cursor and in future for color picking.

The screenshot effect provides two new dbus methods to (interactively)
select a screen or fullscreen. This allows spectacle to screenshot the
(full) screen with still having the user in control.

Reviewers: #kwin, #plasma_on_wayland, bgupta

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3475
2016-11-25 07:38:37 +01:00