Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.
While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.
Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.
Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.
Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.
Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.
We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
Summary:
We build some objects several times which makes it uncomfortable to develop KWin
since every time we modify something a lot of things get rebuilt. This should
help a bit although it doesn't solve all the problems.
Test Plan: Builds, tests pass
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: davidedmundson, zzag, anthonyfieroni, iasensio, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28445
Summary:
Won't make things go much faster since everything that was
being passed by value is refcounted but still const & is a bit faster
than refcounting
For shared pointers instead of adding const & we move them into the
destination variable saving some cpu usage but at the same time making
clear the pointer is being stored by not being const &
Reviewers: zzag
Reviewed By: zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25022
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.
This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, davidedmundson, romangg
Subscribers: romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23618
We have lots of inconsistency at the moment in CMakeLists.txt files. Most
of it is due to kwin being a very old project. This change hopefully fixes
all of it.
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.
The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.
Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.
A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!
The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.
The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, apol, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22371
Summary:
QRegion::rects was deprecated in Qt 5.11. It is advised to use begin()
and end() methods instead.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22353
Summary:
The screenlock fails on X11 if it can't grab the keyboard.
We can't nicely solve the generic case. We can solve the common case of
a kwin effect being active.
It's not critical, arguably not even desirable to have these effects
persist after the screen is locked through an external trigger. We can
just close the effect early.
Key grabs have to be relased early before the close animation completes
so that the locker doesn't have a race based on animation times.
It's not ideal, but no worse than the current state for not much work.
BUG: 234153
Test Plan:
locked screen on a timer
opened various effects
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: ngraham, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D20890
Summary:
The new connect syntax has several advantages over the old syntax:
(a) Connecting with the new syntax is faster;
(b) It is compile time checked.
There are still a few places where the old connect syntax is used, e.g.
connecting to QML buttons in the Desktop Grid effect.
Test Plan:
Have been testing this patch for ~2 weeks, haven't noticed any
regressions.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, broulik, graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18368
Summary: This is second part of {D15175}, and aimed at fixing Bug 390366.
The problem was that effect relied on isManaged() to detect OSDs and notifications, that should be painted on top of the cube. On Wayland, the desktop window itself is not managed, which made it "sticky".
Instead we use isSpecialWindow() check to explicitly make notifications and OSDs sticky.
It still requires fixing Plasma::Dialog, since it does not set isSpecialWindow() flag correctly.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15496
BUG: 390366
FIXED-IN: 5.15.0
Summary:
Bugs occurred because KWin was not very happy when windows were painted during CubeSlideEffect::paintScreen().
Another issue is that blur, although it was supposed to, did not work at all (haven't found appropriate bug on bugzilla).
As well as background contrast effect.
This patch does the following thing:
- Adopted WindowForceBlur / WindowForceBackgroundContrast logic from SlideEffect, instead of panels/stickyWindows QSets (those become useless anyway)
- Added shouldAnimate code, which determines whether a window should be animated with the cube (i.e. ordinary windows) or should stick (i.e. panels or pinned windows, if corresponding options are checked in the settings)
- It paints an additional non-transformed screen, on which it paints only "sticky" windows. This is done because otherwise KWin would apply blur not behind the OSD, but on the same place on moving cube face.
- (in addition) switched to new Qt5 connect syntax.
Reviewers: #kwin, zzag
Differential Revision: https://phabricator.kde.org/D15175
BUG: 361516
BUG: 362360
FIXED-IN: 5.15.0
Summary:
Currently, type of the rotationDuration is std::chrono::milliseconds.
std::chrono::milliseconds is an unregistered datatype so we can't really
use it with Q_PROPERTY.
Test Plan: Ran `qdbus org.kde.KWin /KWin supportInformation`.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13839
The main problem was that inside the effect there was manualVerticalAngle,
which did not represent the actual rotation angle of the cube during the
animation, but used to calculate the position of the reflection. The actual
angle was calculated on-the-fly and was not exposed outside.
Brief description of what the code does:
- variables currentAngle and verticalCurrentAngle now always represent the
current position of the cube. They are updated when one uses the mouse and
inside the rotateCube() method, which is called in prePaintScreen().
- two queues, animations (used for Start / Stop / Left / Right) and
verticalAnimations (used for Up / Down) are used for scheduling the animations
if i.e. user presses several keys in a row. The code checks whether the last
animation has finished (and thus we need to start a new one) inside
prePaintScreen() and postPaintScreen()
- when the animation starts, code saves the starting position of the cube
inside startAngle, startFrontDesktop and verticalStartAngle variables, which
are used to calculate the actual cube position during the animation later.
This is done by startAnimation() and startVerticalAnimation(), which also
calculates the QTimeLine curves needed for animation
BUG: 213599
BUG: 373101
Differential Revision: https://phabricator.kde.org/D9860
Summary: Fixes the build with D8705
Test Plan: Just adds includes, I wonder if it should go into Plasma/5.8 and /5.11 too
Reviewers: #plasma, davidedmundson
Reviewed By: #plasma, davidedmundson
Subscribers: graesslin, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8706
Summary:
Apparently some old configs made PresentWindows register the top left
corner which does not make any sense as that's not supported by touch.
So to be sure, don't register those edges.
BUG: 383797
FIXED-IN: 5.11
Test Plan: Not tested, I'm on Wayland
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7508
Summary:
By changing all kcfg to have arg="true" we can pass in the same
KSharedConfigPtr into all effects. This allows to have fake config in
the tests and in the planned effect demo mode.
Also it means that we don't have to hardcode the name kwinrc into the
files. In the configs - where we cannot access the effectshandler - we
use the define KWIN_CONFIG which gets generated based on the compile
time arguments.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3571
Summary:
All effects which use a (pointer) screen edge now also support the touch
screen edges. These are:
* Cube (cylinder, sphere)
* DesktopGrid
* PresentWindows (current, all, class)
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D5269
Typically after deselecting "Show caps" option, the associated options "Cap color" and "Display image on caps" are grayed out (triggered by signal). The bug was when Desktop Cube settings were closed and opened again then the options were not grayed out.
Succesfully compiled and tested by deselecting "Show caps" option in Desktop Cube settings, closing the settings window and opening it once again. The options "Cap color" and "Display image on caps" were then grayed out.
REVIEW: 129194
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.
This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.
As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.
The information whether animations are supported comes from the Scene.
It's implemented in the following way:
* XRender: animations are always supported
* QPainter: animations are never supported
* OpenGL: animations are supported, except for software emulation
In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2386