I did some research with the result that such comparisons are indeed
not standardized to be legal before C++14. In C++14 they are.
These microoptimizations can thus be re-enabled when C++14 becomes
the required version.
Summary:
Exposes two new global JS functions to register and unregister touch
screen edges.
Test Plan: Added test case
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D5277
The export of the WorkspaceWrapper was changed to be a subclass with all
the elements still being in the parent class. But the "workspace" was
exported with QScriptEngine::ExcludeSuperClassContents. Thus all usages
of workspace were broken and our tests started to fail on build.kde.org.
This change removes the ExcludeSuperClassContents which means that also
the QObject properties and slots are now exposed which was previously
not the case.
CCMAIL: github@chilon.net
Summary:
The version provided is only compatible with QtScript so it became
necessary to split WorkspaceWrapper into a base class and two child
classes, one for QtScript and one for QmlScript.
BUG: 340125
FIXED-IN: 5.8.4
REVIEW: D3185
Summary:
registerShortcut is available to javascript KWin scripts but was not
available to those written in declarative script.
BUG: 340225
FIXED-IN: 5.8.4
REVIEW: 129250
Summary:
It was consistently wrong so it worked before, but not having a typo is
better.
Test Plan: Compiles, grepped that it's not invokable/public
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2266
Summary:
This change introduces a Scripting::findScript method which returns
the AbstractScript. Thus a test can load a script, retrieve it and
trigger run on it. As the test would also need to know when finally
the test is running a signal is introduced to notify about it.
This makes the scripting ScreenEdgeTest way more reliable. The test
had been failing on both build.kde.org and build.neon.kde.org due to
not knowing when the script is loaded.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2497
-use qstringliteral only when necessary (i.e. not in concat or comparison)
-use qbytearray instead of qstring when dealing with latin1 input and output (glplatform)
-use qstringref to extract numbers from strings (glplatform)
-define qt_use_qstringbuilder to optimize all string concatenations
-anidata: use ctor init lists, add windowType member initialization
REVIEW: 125933
According to the documentation the ownership of a QObject created by
QQmlComponent::create is transferred to the caller.
This fixes a crash on KWin tear down.
REVIEW: 118345
Instead of having it's own QQmlEngine TabBox just uses the newly
exposed engine from Scripting and creates a new context for it's
own usage.
REVIEW: 116565
Instead of having each declarative script create it's own qml engine
there is one hold by the Scripting singleton. The engine's root context
gets populated in Scripting and each script just gets a new child
context. Thus also the WorkspaceWrapper instance is shared between the
declarative scripts.
A declarative KWin script needs to register the QQuickWindows it is
using in the KWin object. This method ensures that the QQuickWindow
will destroy the platfrom window once it gets hidden. So the next
time the QQuickWindow is shown a new platform window is created.
As can be seen in the OSD this is not really nice, therefore a
KWin.Dialog should be created which takes care of these steps.
The DBusCall is exported as a QObject to the QML environment. It is
intended as a declarative replacement for the callDBus method which used
to be exported on global scope in the QtQuick 1 world.
Example usage:
DBusCall {
id: dbus
service: "org.kde.KWin"
path: "/KWin"
method: "setCurrentDesktop"
arguments: [1]
Component.onCompleted: dbus.call()
}
Getting all functionality from old solution into new one is not really
possible. Main problems are that QtScript provided more functionality
than the QJSEngine. For example it's no longer possible to just export
functions to the engine. We need to have a Qt wrapper object. At the
moment this wrapper object doesn't export all functions as the callbacks
are tricky. A solution might be to create specific QML types
encapsulating functionality which used to be exported on the functions.
Nevertheless a basic QML script loads and works and the ported readConfig
function works, too.
AbstractThumbnailItem inherits from QQuickPaintedItem using QPainter to
do the fallback painting of icons.
The scene is adjusted to get the information from QQuickItem instead of
QDeclarativeItem. Clipping got a little bit more complex as the clip
path does not exist any more. To get it right the ThumbnailItem needs to
specify the parent it wants to be clipped to with the clipTo property.
E.g.:
clipTo: listView
The scene uses this clipTo parent item to correctly calculate the clip
region. Also the ThumbnailItem needs to have clipping enabled.
Note: this commit currently breaks TabBox as the qml and view are not
yet adjusted. In scripting the export of the item is disabled, but any
qml script using a ThumbnailItem would obviously also fail.
Not sure why kdeclarative gets its own subdir, nor why
there is no CMake module to to add it to the include dirs
on find_package, but this matches what plasma-framework
does at the moment.
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
Let KDeclarative::setupBindings() add the import paths: it too takes
paths from KGlobal::dirs()->findDirs("module", "imports"); it adds paths
in the correct (reverse) order [1].
[1] See kdelibs 400b9f2e9d10386bb175b6123fe0cdaafeaffe61 for further
details.
REVIEW: 110670
When the scripting KCM triggered a loading of a script it did not work
because the scripting code was operating on an old data set.
Reparsing the configuration before evaluating which scripts to (un)load
solves this problem.
Cherry-picked from 4.10 branch: dd5b4bdec8e24359d4715c078e2f442967a3f873
CCBUG: 319767
When the scripting KCM triggered a loading of a script it did not work
because the scripting code was operating on an old data set.
Reparsing the configuration before evaluating which scripts to (un)load
solves this problem.
REVIEW: 110357
BUG: 319767
FIXED-IN: 4.10.4
The view is never shown or used in any way except to create the
QDeclarativeEngine. So instead of using a view as a wrapper, let's create
a QDeclarativeEngine and a Component and create the script from the
Component.
To have Plasma.Dialog working we also need to add the created script item
to a QGraphicsScene.
A new ClientModel is added which provides multiple different views on
KWin's Clients. The model is organized as a tree model supporting the
following levels:
* activities
* virtual desktops
* screens
* none
The levels can be ordered in whatever way one wants. That is the tree
structure can have an ordering of activities then virtual desktops or
the other way around.
In addition the model provides Exclusion flags to exclude clients of
certain types. E.g. it's possible to exclude all windows which are not on
the current desktop or all windows which are of type dock.
The model gets automatically updated whenever a Client is added/removed
or changes a state in a way that it should be excluded/included.
The ClientModel is not directly exported to QML. Instead there are
specific sub classes for certain common orderings. This solutions is
chosen to workaround some limitations of QML. The initial idea was to
use a property taking a list of the levels, but this doesn't work because
we are not notified when the QDeclarativeListProperty changes.
Currently the following models are provided to QML:
* ClientModel -> no restrictions
* ClientModelByScreen -> ordering by screen
* ClientModelByScreenAndDesktop -> screen, then desktop
These can be used to get all Clients:
ClientModel {
}
Or to get the classic Present Windows on current desktop:
ClientModelByScreen {
exclusions: ClientModel.OtherDesktopsExclusion | ClientModel.NotAcceptingFocusExclusion | ...
}
Or to get the classic Present Windows on all desktops:
ClientModelByScreen {
exclusions: ClientModel.NotAcceptingFocusExclusion | ...
}
Or our well known desktop grid:
ClientModelByScreenAndDesktop {
id: desktopGrid
exclusions: ClientModel.NotAcceptingFocusExclusion | ...
}
To support filtering as known by the Present Windows effect one can use
a ClientFilterModel, which is a QSortFilterProxyModel filtering on
window caption, role and class:
ClientFilterModel {
id: filterModel
clientModel: desktopGrid
filter: filterItem.text
}
In case it's a tree level obviously QML does not support this correctly.
So we need to use a VisualDataModel:
VisualDataModel {
id: clientModel
model: filterModel
Component.onCompleted: {
clientModel.rootIndex = modelIndex(0);
clientModel.rootIndex = modelIndex(0);
clientModel.delegate = thumbnailDelegate;
}
}
As we can see, the rootIndex has to be set to the level which contains
the Clients. Also it seems to be important to create the delegate after
the model index has been set. The idea is to have only one ClientModel
and multiple VisualDataModels if multiple views on the data is needed.
The model has been tested with a painful modeltest session. It looks good
so far modulo the listed limitations and that modeltest is not liking
closing Yakuake in the ClientModelByScreenAndDesktop setup, though it
works fine in real world testing.
REVIEW: 109604
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.
For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.
In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.
BUG: 309695
FIXED-IN: 4.11