Summary:
We leak memory if we do not destroy the dmabuf implementation on EGL backend
going down.
Also this makes sure everything is cleaned up on shutdown.
FIXED-IN: 5.17.4
BUG: 413637
Test Plan: Compiles, settings change and shutdown ok.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25577
Summary:
The EGL platform might go away at any time through reconfiguration or because
of a graphic error. KWin then resets the graphics. The dmabuf implementation
must respect that and recover from a graphics reset by recreating all EGL
images for existing buffer.
This assumes that we won't change our graphics API mid-session and that
supported plane and modifier configuration stays constant.
In practise we remember all current dmabufs in a single map and only remove
them if the client did destroy the resource.
BUG: 411980
CCBUG: 413403
FIXED-IN: 5.17.2
Test Plan: Applied screenedge configuration without crash.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: fvogt, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24954
2019-10-29 12:10:15 +01:00
Renamed from platformsupport/scenes/opengl/linux_dmabuf.h (Browse further)