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2 commits

Author SHA1 Message Date
Roman Gilg
e2d5ec606a Destroy dmabuf implementation on EGL backend going down
Summary:
We leak memory if we do not destroy the dmabuf implementation on EGL backend
going down.

Also this makes sure everything is cleaned up on shutdown.

FIXED-IN: 5.17.4

BUG: 413637

Test Plan: Compiles, settings change and shutdown ok.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25577
2019-11-30 15:47:14 +01:00
Roman Gilg
7459aabcac Dmabuf recovery on EGL reset
Summary:
The EGL platform might go away at any time through reconfiguration or because
of a graphic error. KWin then resets the graphics. The dmabuf implementation
must respect that and recover from a graphics reset by recreating all EGL
images for existing buffer.

This assumes that we won't change our graphics API mid-session and that
supported plane and modifier configuration stays constant.

In practise we remember all current dmabufs in a single map and only remove
them if the client did destroy the resource.

BUG: 411980
CCBUG: 413403
FIXED-IN: 5.17.2

Test Plan: Applied screenedge configuration without crash.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: fvogt, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24954
2019-10-29 12:10:15 +01:00
Renamed from platformsupport/scenes/opengl/linux_dmabuf.h (Browse further)