Commit graph

6 commits

Author SHA1 Message Date
Martin Gräßlin
339895beac Change saturation, brightness and opacity in cylinder and sphere shader in exactly the same way as the texture modulation in scene_opengl.
svn path=/trunk/KDE/kdebase/workspace/; revision=971713
2009-05-23 08:55:54 +00:00
Martin Gräßlin
144f578a5d Cylinder and Sphere use new setting of texture width and height. For that renaming windowWidth and windowHeight to textureWidth/Height. So finally the new argb decos work with cylinder and sphere.
svn path=/trunk/KDE/kdebase/workspace/; revision=959842
2009-04-27 11:35:35 +00:00
Martin Gräßlin
3e56e98281 Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity.
svn path=/trunk/KDE/kdebase/workspace/; revision=956595
2009-04-20 11:07:47 +00:00
Martin Gräßlin
eae6279ca9 Fill empty areas in multi screen setups in cylinder and sphere as well.
svn path=/trunk/KDE/kdebase/workspace/; revision=929833
2009-02-22 10:58:26 +00:00
Martin Gräßlin
4fa09b63b4 Sphere and Cylinder become part of Cube effect. That is much more convenient than having an own effect for each (only loading the shader is actually required).
Btw caps of cylinder and sphere are working correctly again.

svn path=/trunk/KDE/kdebase/workspace/; revision=925809
2009-02-14 09:29:01 +00:00
Lucas Murray
846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00
Renamed from effects/data/cylinder.frag (Browse further)