Use a single combobox instead of checkbox + combobox.
Adds a new property that acts as a proxy for the configuration value,
while internal configuration properties are kept unchanged.
BUG: 426157
BUG: 417430
FIXED-IN: 5.21
Slight UX and code improvents:
- Disable the detection button when property sheet is open.
- Add a minimum limit (smallDuration) to the delay before detecting
a window. Otherwise we freeze the window before even showing the
button release feedback, which can feel unexpected
- Prefer Q_INVOKABLE over public slot to expose method to QML
Currently, the OpenGLBackend and the QPainterBackend have hooks to
indicate the start and the end of compositing cycle, but in both cases,
the hooks have different names. This change fixes that inconsistency.
The purpose of Compositor::aboutToSwapBuffers() is notify the compositor
about a pending buffer. It's totally safe to call it multiple times if you
have multiple outputs. Ideally, it should also take an AbstractOutput or
screen id, but with the introduction of render loops per each output, we
won't need Compositor::aboutToSwapBuffers(). So, for the time being, this
change drops the annoying assert to make necessary per screen rendering
related refactorings easier to perform.
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.
With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
Qt 5.15 introduced new syntax for defining Connections. Fix warnings like this one:
QML Connections: Implicitly defined onFoo properties in Connections are deprecated. Use this syntax instead: function onFoo(<arguments>) { ... }
All platforms that provide support for the QPainter render backend use
per screen rendering. Since there is no any way to test Xinerama-style
rendering, it's better to drop the dead code.
A window id generated by WaylandServer may reference an X11 window
with the same id, which can result in undefined behavior.
The main reason why we needed windowId() was because of the task
switcher. However, since tabbox uses internal ids now, the window id
property can be dropped.
For builtin effects the information comes from the EffectData struct.
For plugin effects the X-KDE-ConfigModule key is read from the plugin metadata.
For plugins that do not yet make use of it we fall back to the old way.
For scripted effects this is empty since the config is loaded in a different way.
Add a new field to EffectData that stores an effect's config module.
We currently determine an effect's configModule using KPluginTrader and the X-KDE-ParentComponents metadata.
IMO it's much more straight forward to let the effect specify its config module directly instead.
Since some people apparently liked the old behavior of moving minimized
windows to the end of the focus chain, let's let them have it if they
set a hidden config option:
`MoveMinimizedWindowsToEndOfTabBoxFocusChain=true` in the `[TabBox]` group
of the kwinrc file.
We can add a UI for it later if needed.
BUG: 427840
FIXED-IN: 5.21
Surface ids are not unique across clients. If the underlying surface of
an XdgToplevelClient is replaced with an Xwayland's surface, you may see
weird results such as a desktop window having the contents of an X11
window or even worse a crash.
BUG: 428680
Listen to logind for resume notification and turn the outputs on when it
happens, much like we do when pressing a key.
This way laptops come back on when the lid opens.
BUG: 428424
Once the main surface has been unmapped, we are no longer interested in
any changes that indicate that the window quads cache should be discarded
This also fixes a bug where the scene holds a subsurface monitor object
even after the associated window has been destroyed.
QGraphicsRotation and Scale are QObject wrappers. It's not useful in
data structures where we're creating mulitple of these every frame. It's
large enough to appear in hotspot as taking over 1% of a regular frame.
We don't even use the QGraphicsRotation mapping inside scene for a
reason, so it's not giving us much.
It's technically an API break in libkwineffects. Pragamatically no-one
would use these. We also lose QGraphicsScale's origin, but we never
exposed this in PaintData's public header.