Summary:
Use windowFrameGeometryChanged rather than windowGeometryShapeChanged
because we are interested only in frame geometry changes.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26907
Summary:
Use windowFrameGeometryChanged rather than windowGeometryShapeChanged
because we are interested only in frame geometry changes.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26908
Summary:
Use windowFrameGeometryChanged rather than windowGeometryShapeChanged
because we are interested only in frame geometry changes.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26909
Summary:
Currently we have two signals that are emitted when the Toplevel's geometry
changes - geometryShapeChanged() and geometryChanged(). The former signal
is used primarily to invalidate cached window quads and the latter is
sort of emitted when the frame geometry changes. But it's not that easy. We
have a bunch of connects that link those signals together...
The worst part about all of this is that the window quads cache gets
invalidated every time a geometry update occurs, for example when user
moves a window around on the screen.
This change introduces a new signal and deprecates the existing geometryChanged
signal. frameGeometryChanged is similar to geometryChanged except that it is
emitted when an _actual_ geometry change has occurred.
We do still emit geometryShapeChanged signal. However, in long term, we
need to get rid of this signal or come up with something that makes sense
and doesn't require us to waste computational resources.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26863
Summary:
If the frame geometry is changed in any away, for example if the client
has been moved, resized, or both, setFrameGeometry() will schedule a layer
repaint for the visible geometry before and after the update.
When there is a resize effect, we only send requests to the client window
to render contents at the new size. setFrameGeometry() is not called and
therefore no layer repaints are scheduled.
Only the resize effect knows what parts of the window or the screen must
be repainted and thus it must be responsible for scheduling repaints.
A full repaint in AbstractClient::performMoveResize() is scheduled mostly
for historical reasons.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27167
Summary:
To successfully build kwin needs 13e6459a3baeebe6a7b594efd995b88f6dd7524e
in kdecoration. Otherwise it fails with: "previewclient.h:93:11: error:
'QSize KDecoration2::Preview::PreviewClient::size() const' marked
'override', but does not override QSize size() const override;"
So this is not a new requirement but just an update to the build system
to reflect the actual requirements.
Test Plan: Builds fine with the newly required version
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27242
Summary:
paint together the cursor image and the extra dnd image if available
on X11 with QDrag::setHotspot is possible to control their relative
position, which doesn't seem to have a wayland protocol correspondence
so their relative position are controlled just by the hotspot of the cursor itself
Test Plan:
folder graphics from dolphin is painted correctly
{F8086937}
Reviewers: #plasma, #kwin, davidedmundson
Reviewed By: #plasma, #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27174
Summary:
This will be useful to be able to show a menu on long press and just
lock the screen on normal press, especially useful on phones and
tablets.
Test Plan:
Could not test much because on laptops doesn't work. Would need more
investigation. discussed further on the plasma mailing list.
Reviewers: #plasma, davidedmundson
Reviewed By: #plasma, davidedmundson
Subscribers: z3ntu, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26899
Summary: Previously, the virtual keyboard did not close when locking the screen, instead blocking part of the lockscreen while not actually working. This patch actually makes the keyboard close before locking
Test Plan: Open virtual keyboard -> Lock Screen -> No keyboard shown
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, apol, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27172
Summary: popupPosition implies that it is a QPoint, which is false.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27125
Summary:
When a window is being interactively resized, its contents may jump. The
reason why that happens is because KWin renders partially resized client
window. Composite extension spec says that a window will get a new pixmap
each time it is resized or mapped. This applies to the frame window, but
not to the client window itself. If the client window is resized,
off-screen storage for the frame window won't be reallocated. Therefore,
KWin may render partially resized client window if the client doesn't
attempt to be in sync with our rendering loop. Currently, the only way
to do that is to use extended frame counters, which are not supported by
KWin.
So, in order to fix visual artifacts during interactive resize, we need
somehow forcefully re-allocate off-screen storage for the frame window.
Unfortunately, Composite extension doesn't provide any request to do
that, so the only option we have is to resize the frame window.
BUG: 415839
FIXED-IN: 5.18.0
Reviewers: #kwin
Subscribers: davidedmundson, ngraham, alexde, fredrik, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26914
Summary:
QDateTime::fromMSecSinceEpoch uses Qt::LocalTime by default. This involves an
expensive localtime conversion. So instead force things to use UTC, as there
is no need for timezone information when tracking durations.
This is especially noticeable on Bedrock Linux, which uses a Fuse mounted
/etc, which is slower than a plain /etc and causes quite some slowdown there.
See https://github.com/bedrocklinux/bedrocklinux-userland/issues/140 for
details.
Test Plan: The screenedge unit test still passes.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: zzag, anthonyfieroni, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27114
Summary:
Hopefully, the new document makes it clear when one can use QRect::right()
and QRect::bottom().
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27060
Summary:
Since we send the initial configure event after placing xdg-popups, we
can finally implement resize_x and resize_y constraint adjustments.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27049
Summary: m_xdgShellSurface represents an xdg-toplevel, not an xdg-surface.
Test Plan: Compiles.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26975
Summary:
We duplicate ping code in a few places. This change introduces a dedicated
method for sending ping events to an xdg-toplevel. In long term, it can be
used for sending "test" ping messages at random interval.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26974
Summary:
If a client has been resized, it doesn't necessarily mean that the
decoration theme will schedule full repaint of the window frame. In
OpenGL and Xrender scene, we have a little hack that forces a full
repaint of window borders. However, we don't have one in QPainter
scene which causes all sorts of weird looking artifacts when resizing
a server-side decorated client.
We could add yet another hack in the QPainter scene, but a better
approach to tackle this problem would be to make DecoratedClient
schedule a full repaint of the decoration. It makes code in scene
plugins more straightforward and prevents us from repeating the same
mistake again.
Test Plan:
No longer able to see invisible decoration borders when
using QPainter render backend.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26927