Commit graph

3 commits

Author SHA1 Message Date
Martin Gräßlin
a4a783d94c MagicLamp requires OpenGL.
svn path=/trunk/KDE/kdebase/workspace/; revision=947729
2009-04-01 09:56:01 +00:00
Martin Gräßlin
3c449d81cc New way to determine in which direction to animate the magic lamp. Based on the assumption that icon geometry is part of a panel. Using the panel to find the position is more safe as a the height of a vertical panel is greater than the width. This might not be true for the icon geometry. If the panel is autohidden we still have to use the icon geometry using the assumption that it will border one screen edge. For the unlikely case of bordering two screen edges the wrong animation might be used but it won't be distorted.
There's still the possiblity of distortion if someone places the panel between two screens. But that's hardly possible to catch as it would require to animate parts of the window in one direction and the rest in another direction.
BUG: 183059
BUG: 183099

svn path=/trunk/KDE/kdebase/workspace/; revision=936880
2009-03-08 15:12:55 +00:00
Lucas Murray
846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00
Renamed from effects/magiclamp.cpp (Browse further)