There is a mix of cursor shape names from the CSS W3C specification and
non-spec ones, which is confusing when deciding what cursor shapes need
aliases in Cursor::cursorAlternativeNames().
The current implementation of the `<N>` suffix is still buggy and its
benefits are doubtful. One could argue that visual aids such as window
thumbnails or highlighting the windows are better. On its own, these
numbers don't have strong connections to the windows and can change on
a whim.
A window is added to the workspace when it's mapped. It's assumed that
the first Window::windowShown signal indicates that. But it's not
entirely true. For example, if setHidden(false); setHidden(true); are
called in succession, the window will be marked as ready for painting
even though it isn't.
The Window::readyForPaintingChanged() signal fixes that. It's emitted
when the window is actually mapped.
At the moment, if the workspace extends or shrinks by an output, the
hidden panel will be shown. It doesn't make sense in all cases.
Furthermore, no screen edge will be reserved if the layer surface has
some margins.
To address that, allow "floating" panels reserve screen edges and also
make kwin try harder to preserve window edges if the output layout
changes.
CCBUG: 448420
The new window rule allows to overwrite the stack layer. It can be
useful on wayland to force picture-in-picture surfaces (which are
xdg-toplevels at the moment) to be placed above fullscreen windows.
Keep above flag is unsuitable because fullscreen windows are placed
higher "above" windows.
CCBUG: 466016
Currently there is a 150ms delay before screen edge actions and
hotcorners are triggered; the cursor has to spend that much time there
before they'll activate. This is good for preventing accidental
activations, but also prevents and delays deliberate activations, which
are likely to be more annoying for the user.
To alleviate this, the delay is reduced to 75ms, which still prevents
most of the accidental activations in my testing, while making
deliberate activations faster and easier.
If the user wants to move a tiled window but changes their mind and tiles the window back to the previous
position, quickTileGeometryRestore() will return an error value beacause m_electricMaximizing is true and
the m_electricGeometryRestore is the same as the geometry of the window in the last tiled mode.
Now the geometry restore of the tiled window is true when starting interactive move, so we no longer need
to precompute it.
Changes for testQuickTilingPointerMove:
We need to attach a new image after the tiling window, so that updateElectricGeometryRestore can obtain
the same framegeometry as the framegeometry obtained during actual runtime.
Now testQuickTilingPointerMove can detect the error:If the user wants to move a tiled window but changes
their mind and tiles the window back to the previous position, quickTileGeometryRestore() will return an
error value beacause m_electricMaximizing is true and the m_electricGeometryRestore is the same as the
geometry of the window in the last tiled mode.
Signed-off-by: Jie Liu <liujie01@kylinos.cn>
Currently when input panel is using overlay mode and the cursor rectangle
is below or above the screen area, the input panel may be placed off the
screen. The change ensure it is always placed within the screen area
using similar math like xdg_popup's slide_y constrain.
Makes it possible to easily target things in a window near your panel edge,
without bringing up your panel.
The `m_client` condition this MR removes appears to have been added solely to make autohiding panels appear instantly. See c4140d6f4e.
BUG: 267277
Instead of killing the window without asking, show the kill prompt
like it's done for X11 windows.
The window in question is exported through XDG foreign so the kill
helper can parent itself to it, and an activation token is also provided.
Also, the more contemporary desktop file name is now used for
identification rather than window class.
A no-display desktop file is installed for the kill helper so that it
can get a proper window icon and suppress startup notification.
This makes it consistent with the timeout used on X11.
The current ping timeout was also generally quite short, causing apps
to desaturate for brief moments when they were busy e.g. starting up
or loading large files.
Bouce keys suppresses additional key presses during a given interval
This is used by people with motor impairments or bad keyboards
It works by remembering the last input timestamp for a key
If an event's timestamp is too close to the last timestamp for that key the event is rejected
BUG: 474752
This allows KWin to securely identify the client for a given connection,
without relying on the process name.
This patch does not do anything meaningful with the application ID other
than store it.
This first version does not support kwin restarts, it can come
afterwards.
Testing done:
With latest flatpak, running `WAYLAND_DEBUG=1 flatpak run org.telegram.desktop |& grep security`
shows that flatpak itself bound the security context, and the client did not see it advertised.
It doesn't make sense for a window to become 1x1 pixels small. When we have
server side decorations we also know that the decoration takes a lot of
space, so this commit enforces a bigger minimum size for decorated windows
BUG: 469237
Window::acceptsFocus() is not taken into account when a window is
activated using Workspace::activateWindow(). The main reason is because
of different input models on X11.
Instead, Window::takeFocus() should check itself if the window accepts
focus.
This makes the api of EffectWindow more similar to the api of Window. It
also makes more sense to keep such signals in EffectWindow. In the future,
the effect window can be dropped in favor of the window.
Instead of an external service (like KScreen) storing and restoring output configurations,
with this commit KWin takes over that responsibility. This allows it to, among other things,
generate appropriate configs for new sets of outputs immediately, and take KWin-internal information
about outputs into account when generating them.
CCBUG: 474021
CCBUG: 469653
CCBUG: 466342
CCBUG: 470863
CCBUG: 466556
BUG: 466208
BUG: 455082
BUG: 457430
At the moment, the wayland compositor has to handle the case of having
no workspace. This should be unnecessary and it creates a pesky cycling
dependency between Workspace and Compositor.
Given that the Workspace acts more like a container and kwin starts
accepting client connections after starting compositing, it's possible
to create the Workspace earlier and simplify the start() function a bit.
There's "major" and "minor" defines that can get implicitly included, for
example with musl libc. To prevent that from breaking compilation, rename
the methods
In many cases it's irrelevant, what we care about is whether given effect
is loaded and performs its function. So remove these paranoid checks
except the tests where it's important to use OpenGL compositing.
Ensures that e.g. context menus move about with their parents when they
get moved around.
However, as per spec don't re-constrain the window when its positioner
is non-reactive. This change calculates the offset from its parent window
once initially and places the window relative to that whenever the parent
moves.
Only when the positioner is reactive, will it recalculate the placement fully.
BUG: 461994
`Placements::placeSmart` searches for an optimal position for windows, attempting to minimize overlap. The core of this algorithm tracks the
client's height and width in `ch` and `cw`, which have been adjusted by -1. This simplifies logic determining the bottom and right points of a
window when you are starting at the top and left points.
However, this decision requires adjusting that number by +1 when doing the opposite: determining the top and left points when you start with
the bottom and right points.
placeSmart cycles through window locations, searching for acceptable nooks and crannies to fit a window in, nicely. It begins by checking
for places to put the top left corner of the window which abut another constraint. If that fails, it then tries to place the bottom right
abutting a constraining feature.
After finding a suitable bottom (or right) location, the top (or left) location must be determined, requiring the -1 adjustment to be undone.
This patch adds that +1 back in.
# The bug it solves
This error can be seen by opening a bunch of windows that are placed using the "Minimal Overlapping" rule. The open space on the screen will be tiled from left to right, and then top to bottom in the windows. Once no more windows can be placed like that, the next window will be placed at the extreme bottom-right corner. However, it will be one pixel too low and one pixel too far to the right---if you try to move the window, it will "snap" to the correct spot.
This single pixel may seem minor or even irrelevant, but when you use the "Present Windows" desktop effect on a multiple-monitor setup, this one pixel will cause the window to show up on both monitors.
* speeds up incremental builds as changes to a header will not always
need the full mocs_compilation.cpp for all the target's headers rebuild,
while having a moc file sourced into a source file only adds minor
extra costs, due to small own code and the used headers usually
already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
resulting in those quickly processed, while the minor extra cost of the
sourced moc files does not outweigh that in summary.
Measured times actually improved by some percent points.
(ideally CMake would just skip empty mocs_compilation.cpp & its object
file one day)
* enables compiler to see all methods of a class in same compilation unit
to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
moc code being sourced into the cpp file there definitions can be ensured
and often are already for the needs of the normal class methods
There are use cases for the headers to be used, e.g. when implementing
wayland-specific workflows from an Effect.
In order to be able to use these, we also need to expose libkwin to be
imported as it carries the interfaces' symbols.
Signed-off-by: Victoria Fischer <victoria.fischer@mbition.io>
Static plugins being linked with shared libraries doesn't work smoothly.
POSITION_INDEPENDENT_CODE target property needs to be set for
every such plugin. However, there can be targets that we have no control
over, which need POSITION_INDEPENDENT_CODE to be set too. Asking such
projects to add this property and them refusing to do so would be
reasonable because kwin's entire static plugin pipeline is weird.
The test framework was made a shared library because kwin build
directory used to get really big (in 10s of gigabytes).
Due to the -fPIC issues, this change makes the test framework a static
lib again. Obviously, this brings back the big build directory problem.
But, it's not as terrible as it used to be. With this change, kwin build
directory is a couple of gigabytes in debug build, which is a lot but
not as bad as it used to be before.
The InputConfig was introduced to handle tests that don't have valid
kwinApp object. Those tests have been either reworked or dropped, so
let's drop the InputConfig to tidy the config stuff.
Interactions with KScreen cause settings to be reset to the default when the lid
gets closed, so handling lid closing in KWin needs to wait until KScreen no longer
writes configs
BUG: 471282
This change makes the EffectsHandler emit the windowAdded signal as soon
as the Workspace::windowAdded signal is received and minimize the
difference between the states observed in kwin core and effects.
The test is flaky. We work around it by passing --repeat until-pass, but
lately even it doesn't help us with this issue.
So skip the test when running it inside KDE CI for a few months until
it gets a newer kernel.
It makes decorations lighter as they don't need to bundle its
configuration logic.
Deprecates the kcmodule property in favour of kcmoduleName which instead
of assuming that the kcm is local to the plugin, it provides the plugin
name to find and load.
The Effects API has one signal screenEdgeApproaching with effects
monitoring the last signal to stay in sync.
If an Edge is destroyed whilst visible, effects currently do not get
notified and it can stay there forever.
This patch emits screenEdgeApproaching if appropriate with a factor of 0
when an edge is destroyed.
BUG: 403354
StrutsTest::testLeftScreenSmallerBottomAligned() used to pass because
one of the previous tests changes the maximize policy to maximize.
A window will be maximized only if it's larger than the maximize area
but smaller than the screen area. That's not the case and the test makes
an incorrect assumption about how X11Windows are placed.