Summary:
This includes support for them on libinput and turns it into fake
pointer actions.
This doesn't implement zwp_tablet, this will have to happen in an
iteration later.
Test Plan:
Been playing around with it, see video.
https://www.youtube.com/watch?v=GF1WbO8FVvU
Reviewers: #plasma, #kwin, romangg
Reviewed By: #plasma, #kwin, romangg
Subscribers: zzag, davidedmundson, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25663
Summary:
Currently each managed X11 client is represented with an instance of
Client class, however the name of that class is very generic and the
only reason why it's called that way is because historically kwin
was created as an x11 window manager, so "Client" was a sensible choice.
With introduction of wayland support, things had changed and therefore
Client needs to be renamed to X11Client in order to better reflect what
that class stands for.
Renaming of Client to X11Client was agreed upon during the last KWin
sprint.
Test Plan: Compiles, the test suite is still green.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24184
Summary:
Rename ShellClient to XdgShellClient in order to reflect that it
represents only xdg-shell clients.
Test Plan: Compiles, tests still pass.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23589
Summary:
So far wayland was used by internal clients to submit raster buffers
and position themselves on the screen. While we didn't have issues with
submitting raster buffers, there were some problems with positioning
task switchers. Mostly, because we had effectively two paths that may
alter geometry.
A better approach to deal with internal clients is to let our QPA use
kwin core api directly. This way we can eliminate unnecessary roundtrips
as well make geometry handling much easier and comprehensible.
The last missing piece is shadows. Both Plasma::Dialog and Breeze widget
style use platform-specific APIs to set and unset shadows. We need to
add shadows API to KWindowSystem. Even though some internal clients lack
drop-shadows at the moment, I don't consider it to be a blocker. We can
add shadows back later on.
CCBUG: 386304
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, kwin
Tags: #kwin
Maniphest Tasks: T9600
Differential Revision: https://phabricator.kde.org/D22810
Summary:
There is no point in using quint32 and casting back and forth in numerous places.
Fix a bunch of compiler warnings that we implicitly cast between signed and unsigned.
This makes things consistent with what we get from libinput.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: zzag, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23086
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.
The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.
Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.
A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!
The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.
The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, apol, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22371
Summary:
The main reason for not having it as a mandatory dependency was that BSD
doesn't support it. But as I learned recently it is available on our CI
system. So BSDs have support now.
Even more it showed that the code doesn't compile if the dependency is
missing. And there's one thing I hate: broken build configuration
options.
So let's make UDEV and libinput a required dependency and get rid of the
problems.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D10057
Summary:
This change introduces a new SwitchEvent and passes it through the
InputEventSpy and InputEventFilter. The DebugConsoleFilter implements it
so that the events can be monitored in the debug console.
Test Plan: Untested as my only device with such switches has too old libinput
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D9521
Summary:
As explained in 84e3308149
the DebugConsole should use an InputEventSpy instead of an InputEventFilter.
Reviewers: kwin, graesslin
Reviewed By: graesslin
Subscribers: graesslin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3879
Summary:
A little bit debug information about the current keyboard state is
useful. Thus a new tab is added to show information about xkbcommon.
It shows:
* layouts in the keymap
* currently active layout
* supported modifiers in key map
* currently active modifiers in state
* supported leds in key map
* currently active leds in state
Whenever a key is pressed/released the complete ui is updated to reflect
the latest state. That is pressing/releasing a modifier is directly
reflected in the ui.
This UI can extended as needed for further debug information about the
keymap state.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3379
Summary:
The quit button in the DebugConsole is connected to deleteLater on the
DebugConsole. This is to clean up resources like the input event filter
which is rather expensive to have running.
When closed through the window decoration the DebugConsole window only
got hidden but not destroyed. Resulting in the input filter to continue
processing.
This change ensures that the DebugConsole gets properly destroyed once
the window gets hidden.
BUG: 369858
FIXED-IN: 5.8.1
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2931
This test simulates closing the DebugConsole through the window
decoration. Which unlike the dedicated button does not destroy the
DebugConsole.
CCBUG: 369858
Summary:
The new tab shows the information from GLPlatform similar to how it is
shown in the supportInformation. In addition it also lists all available
openGL and EGL/GLX extensions. For that kwinglutils is extended by
functions to return the lists of extensions.
Reviewers: #kwin, #plasma, bshah
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2385
Summary:
Gesture events are swipe or pinch events on a touch pad.
This change implements basic support by:
* wrapping them in LibInput::Event
* processing them in LibInput::Connection and emitting
dedicated signals
* Forwarding them in InputRedirection to PointerInputRedirection
* Support them in the internal input event filter
* Printing debug information in DebugConsole
Further handling is not yet done. In future the following should be
implemented:
* activating e.g. zoom and present windows on pinch/swipe gesture
* forwarding non global gestures to KWayland
Note that forwarding to KWayland is not yet useful as QtWayland does
not yet have support for the unstable protocol. No Qt application could
make use of it yet. So for the moment just global gestures is the best
we can get.
Test Plan: Looked at output of DebugConsole when triggering gestures
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2359
Summary:
Instead of reset a proper beginInsertRows, beginRemoveRows is used.
In addition changes in the device are also listened on and emit the
proper dateChanged signal.
Test Plan:
Opened debug console, selected the touchpad device,
toggled shortcut and verified that this updated the data column.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1547
Summary:
The Device class wraps all the information we can get from libinput
about the device, like whether it's a keyboard, pointer, touch, etc.
In addition some more information is queried to figure out how "useful"
a device is. For a keyboard all alphanumeric keys are checked whether
they exist, for a pointer all (normal) buttons are queried.
All the information is exposed as Q_PROPERTY and used by the
DebugConsole. The DebugConsole gained a new tab "Input Devices" which
renders all devices and their properties in a tree view. When plugging
in/out a device, the model gets reset, so it's always up to date.
The new Device class can be used in future to configure the device,
e.g. disable touch pad, set mouse acceleration, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1538
Summary: Inspired by xev a new tool which prints out all input events.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1264
Summary:
While developing support for sub-surfaces it became obvious that there
is a need for visualizing the tree of sub-surfaces.
The surface-tree is a new mode added in the debug console. There are now
two buttons to switch between the default window tree and the surface
tree.
The surface tree is a little bit more basic than the windows tree. The
type of window (whether x11, wayland or internal) is ignored. All windows
build up the top level with the sub surfaces as children.
Each surface is represented by some basic information about it:
* Client (binary path and pid)
* internal surface id
If the surface has a shared memory buffer mapped a scaled down version
is used as the window decoration role.
The model gets reset whenever the tree changes in some way as it's
rather complex to track correctly and well, it's just a debug console.
Currently the tree is not really functional yet as KWin doesn't announce
support for sub-compositor protocol, which is also the reason for lack of
autotests for the model. Will be added once sub-compositor works
properly.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1205
Summary:
The idea behind the debugging console is to have a feature comparable
to xprop and xwininfo just for Wayland. We cannot have command line
utils as that violates the security restrictions, thus it needs to be
exposed directly in KWin.
The debugging console is invoked through DBus:
qdbus org.kde.KWin /KWin showDebugConsole
This opens a window with a tree view. The DebugConsoleModel which is
used by the tree view groups all windows into four categories:
* x11 clients (that is Workspace::clientList() and Workspace::desktopList())
* x11 unmanaged (Workspace::unmanagedList())
* wayland shell clients (WaylandServer::clients())
* wayland internal clients (KWin's own QWindows - WaylandServer::internalClients())
Each window is a child to one of the four categories. Each window itself
has all it's QProperties exposed as children.
This allows to properly inspect KWin's internal knowledge for windows and
should make it easier to investigate problems. E.g. what's a window's
geometry, what's it's window type and so on.
The debugging console is intended as a developer tool and not expected to
be used by users. That's why it's invokation is rather hidden. Due to
the fact that it's internal to KWin it results in:
* no window decoration
* stealing keyboard focus
* no way to resize, close, move from KWin side
* rendered above all other windows
There is a dedicated close button to get rid of it again. While the
console is shown it's hardly possible to interact with the system in
a normal way anymore. This is something which might be improved in
future.
At the moment the model is able to update when windows are added/removed,
but not yet when a property changes. Due to the lack of interaction with
the existing system, that's not a high priority at the moment, but can
be added in future.
Reviewers: #plasma
Differential Revision: https://phabricator.kde.org/D1146