Commit graph

2 commits

Author SHA1 Message Date
Martin Gräßlin
3f4b77e0ea Pass opacity, brightness and saturation from shadow to a bound shader. So the shadow won't be a solid brick when a shader (e.g. invert) is active.
CCBUG: 188352

svn path=/trunk/KDE/kdebase/workspace/; revision=956600
2009-04-20 11:33:06 +00:00
Lucas Murray
846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00
Renamed from effects/shadow.h (Browse further)