This makes the api of EffectWindow more similar to the api of Window. It
also makes more sense to keep such signals in EffectWindow. In the future,
the effect window can be dropped in favor of the window.
In many cases it's irrelevant, what we care about is whether given effect
is loaded and performs its function. So remove these paranoid checks
except the tests where it's important to use OpenGL compositing.
The virtual backend uses the surfaceless platform. On the other hand, we
move in a direction where the graphics buffer type is explicit, which
creates issues for the virtual backend.
This change ports the virtual backend to gbm so we could manually
allocate dmabuf buffers in order to unify buffer handling in kwin.
Its main drawback is that you won't be able to use the virtual backend
on setups without render nodes. On the other hand, given that the
compositor is meaningless without clients being able to share buffers
with it, it's reasonable to require some way to create and export prime
buffers.
We use the PMF syntax so the isValid() check is unnecessary as the
compiler will notify about wrong signal at compile time. It makes
writing autotests feel less boilerplaty.
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
The .clang-format file is based on the one in ECM except the following
style options:
- AlwaysBreakBeforeMultilineStrings
- BinPackArguments
- BinPackParameters
- ColumnLimit
- BreakBeforeBraces
- KeepEmptyLinesAtTheStartOfBlocks
The main idea behind the render backend is to decouple low level bits
from scenes. The end goal is to make the render backend provide render
targets where the scene can render.
Design-wise, such a split is more flexible than the current state, for
example we could start experimenting with using qtquick (assuming that
the legacy scene is properly encapsulated) or creating multiple scenes,
for example for each output layer, etc.
So far, the RenderBackend class only contains one getter, more stuff will
be moved from the Scene as it makes sense.
The main motivation behind this change is to prepare kwin for importing
kwayland-server code in libkwin.
As is, builtin effects are linked with libkwin. Some builtin effects
have wayland specific code. If we move wayland stuff in libkwin, there's
going to be a circular dependency between kwin4_effect_builtins and
libkwin targets.
This change intends to break that dependency by linking builtin effects
to kwin executable.
The main issue with that is that EffectLoader would need to discover the
effects indirectly. QStaticPlugin is used for that purpose.
Besides breaking the cyclic dependency, it makes builtin effects use the
same plugin infrastructure in libkwineffects that external effects use.
Metadata in src/effects/effect_builtins.cpp was converted in a list of
python dictionaries, which was fed to a python script that generated
main.cpp and metadata.json files.
This is to improve code readability and make it easier to differentiate
between methods that are used during interactive move-resize and normal
move-resize methods in the future.
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
The new signal is emitted when the Application has fully been initialized.
It allows us to change the startup sequence, for example create workspace
before starting the Xwayland server, without making any adjustments in our
test suit.
Summary:
As is KWin only had 1 Cursor which was a singleton. This made it impossible for
us to properly implement the tablet (as in drawing tablets) support and show where
we're drawing.
This patch makes it possible to have different Cursors in KWin, it makes all the
current code still follow the mouse but the tablet can still render a cursor.
Test Plan: Tests pass, been using it and works as well as before but with beautiful tablet cursors.
Reviewers: #kwin, cblack, davidedmundson
Reviewed By: #kwin, cblack, davidedmundson
Subscribers: davidedmundson, cblack, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28155
Summary: The code contains duplicate includes.
Test Plan: Open the files from the patch
Reviewers: #kwin, apol
Reviewed By: apol
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28048
Summary:
Currently, we have only one shell client type - XdgShellClient. We use
it when we are dealing with Wayland clients. But it isn't really a good
idea because we may need to support shell surfaces other than xdg-shell
ones, for example input panel surfaces.
In order to make kwin more extensible, this change replaces all usages
of the XdgShellClient class with the AbstractClient class.
Test Plan: Existing tests pass.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27778
Summary:
Currently each managed X11 client is represented with an instance of
Client class, however the name of that class is very generic and the
only reason why it's called that way is because historically kwin
was created as an x11 window manager, so "Client" was a sensible choice.
With introduction of wayland support, things had changed and therefore
Client needs to be renamed to X11Client in order to better reflect what
that class stands for.
Renaming of Client to X11Client was agreed upon during the last KWin
sprint.
Test Plan: Compiles, the test suite is still green.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24184
Summary:
Rename ShellClient to XdgShellClient in order to reflect that it
represents only xdg-shell clients.
Test Plan: Compiles, tests still pass.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23589
Summary:
This change removes all traces of wl-shell in the test suite. That's a
prerequisite for dropping wl-shell support in KWin.
Given that wl-shell and xdg-shell are not interchangeable, some tests
were removed and initialization sequence in some tests was adjusted.
The most notable change is ensuring that each plasmashell window sets
its role and initial position before committing the surface. Setting
those properties before the first surface commit is important because
our window placement code needs to know window type in order to
avoid maximizing panels, popups, etc.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23561
Summary:
The name of Workspace::getMovingClient() method implies that the
returned value is a client that is currently being moved around
by the user, but this is of course incorrect.
Reviewers: #kwin, apol
Reviewed By: apol
Subscribers: apol, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D20663
Summary:
With EGL_MESA_platform_surfaceless we don't need a dri device anymore.
So we don't need to skip the tests if the device is missing. Instead the
tests verify that OpenGL compositing is used if requested.
Test Plan: ctest passes
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18014
Summary:
* effects.h includes client.h and forward declares Client, both at the
same time. Thus, delete the include;
* the blur effect includes effects.h. That, most likely, is a leftover
after 3f5bf65a9e.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15191
Summary:
When one uses:
* breeze as of 5.12
* wobbly windows
* shaded window
* a distribution building with assert enabled
and starts to move a shaded window, KWin asserts. The root cause for
this is that WindowQuad::makeSubQuad has an assert for y1 being smaller
than y2. With the combination listed above this is not guaranteed. For
the left shadow quad the y1 and y2 are identical and thus trying to
split it, results in the assert condition.
The problem of the shadow quad having an invalid size might be addressed
as well with D10811. Due to that the generation of the quads is not
touched. Instead a sanity check is introduced to not try to split
already invalid sized quads.
BUG: 390953
FIXED-IN: 5.12.3
Test Plan: Added unit test hit the assert, now doesn't hit it any more
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11015