Summary:
Even if the XDG_RUNTIME_DIR is not set, KWayland should not crash
if methods are invoked which only make sense after the server was
started successfully. This was not yet the case for
Display::dispatchEvents.
Also the wl_display was not destroyed in the situation that creating
the socket failed.
Test Plan:
Test case added which simulates the situation of no
XDG_RUNTIME_DIR being set.
Reviewers: #plasma_on_wayland
Subscribers: plasma-devel
Tags: #plasma_on_wayland
Differential Revision: https://phabricator.kde.org/D2077
Summary:
This change introduces support for text input. Text input allows to
compose text on the server (e.g. through a virtual keyboard) and sent
the composed text to the client.
There are multiple interfaces for text input. QtWayland 5.6 uses
wl_text_input, QtWayland 5.7 uses zwp_text_input_v2.
wl_text_input is from pre Wayland-Protocols times and considered as
UnstableV0 in this implementation. The other interface is UnstableV2.
Unfortunately the V2 variant is not yet part of Wayland-Protocols, but
used in Qt.
The implementation hides the different interfaces as good as possible.
The general idea is the same, the differences are rather minor.
This means changes to how interfaces are wrapped normally. On client
side in the Registry a manager is factored which represent either of
the two interfaces. Similar on the server side Display's factory method
takes an argument to decide which interface should be factored. This
way a user of the library can expose both interfaces and thus be
compatible with Qt 5.6 and Qt 5.7 onwards.
Reviewers: #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D1631
This implements the server part of the screen management protocol. The
protocol is implemented as a wayland protocol.
It provides the following mechanisms:
- a list of outputs, close to wl_output, with additional properties for
enabled, uuid, edid, etc.. These OutputDevices correspond to a
connected output that can be enabled by the compositor, but is not
necessarily currently used for rendering.
- a global OutputManagement, which allows creating config objects, one
per client. The client can make changes to the outputs through
setScale(outputdevice*, scale) for example.
- an OutputConfiguration resource, that can be handed to a client and
used for configuration. Changes are double buffered here. Only after
OutputConfiguration.apply() has been called, the changes are relayed
over the global OutputManagement.
The compositor is responsible to handle changes.
For a more detailed description, see the API docs in especially
outputconfiguration.h.
REVIEW:125942
Adding support for a org_kde_kwin_dpms interface. On server side
Dpms is mostly bound to the OutputInterface exposing just a very
small manager. Whether Dpms is supported and which mode is used is
tracked directly on the OutputInterface.
a protocol to activate the blur behind windows and to
optionally set a sub region of the window where to apply
the blur to, in case the window is shaped
REVIEW:125015
The shadow protocol is inspired by the KWin's X11 protocol and the
DecorationShadow in KDecoration2.
A shadow is attached to a surface (after a commit on surface) and
consists of several image parts (represented through a buffer):
* top-left
* top
* top-right
* right
* bottom-right
* bottom
* bottom-left
* left
In addition there is an offset on each side.
For more information see also the X11 protocol described at [1].
Note: the protocol is currently missing documentation and changing
the shadow is not yet properly delegated to the server API.
[1] https://community.kde.org/KWin/Shadow
This interface allows a client to fake input events and the server
might use them. There is an authentication mechanismn in place which
requires the server to mark the client as authenticated in order for
any events to be emitted at all.
This interface is intended for use cases like kdeconnect which allows
to remote control a device.
The idle time interface is modelled for the use cases of the KIdleTime
framework to allow providing a Wayland specific implementation.
It supports registering idle timeouts which are triggered on server
side if there has not been any user activity on the seat for the
requested amount of time. Once user activity resumes a resume from idle
signal is emitted.
In additon there is the possibility to simulate user activity which
simulates the resume from idle.
The Qt surface extension is a small protocol to allow exchanging
additional data between QWindows and the compositor. What we are
currently only interested in is the possibility to close a surface
from the Compositor.
Protocol description is copied from QtWayland 5.4.2 branch.
Running real world applications (Xwayland) showed that it doesn't like
at all that we do a dispatch when we are going to flush. This caused
in a very reliable manner a "Connection closed" error in XWayland, taking
down the client and in return the (xwayland-enabled) server.
Uses eglQueryWaylandBufferWL (if available) to determine the size of the
buffer. In order to do so, the server library links against egl (1) and
one needs to register the EGLDisplay in Server::Display by the user of
the library. For this a new method Display::setEglDisplay is added.
1: not using epoxy as it doesn't wrap the Wayland interfaces yet.
This allows to start the Wayland server before the QCoreApplication is
created with an eventDispatcher being installed through
QCoreApplication::setEventDispatcher.
If one passes StartMode::ConnectClientsOnly the socket in
XDG_RUNTIME_DIR is not created and instead one can only connect to
this server using the Display::createClient method. A very nice
solution to just have a Server and one dedicated Client talk to each
other.
The ClientConnection is managed by Display. Whenever one tries to
get a ClientConnection for a wl_client* and it doesn't exist yet a
new one will be created and a clientConnected signal will be emitted.
Also there is a clientDisconnected signal.
ClientConnection provides access to pid, uid and gid. The idea is
to extend it to provide access to all the resources created for the
client.
Event dispatching in Display requires a QSocketNotifier which
requires the QCoreApplication to be created. This requirement renders
it impossible to create the server before the QCoreApplication is
created. But there are use cases which need this:
Let's assume we want to integrate a wayland server into an existing
X11 dependent application which uses QApplication and enforces the
xcb plugin. This means said application requires that an X Server is
up and running before the QApplication is created. If we want said
application to connect to an Xwayland server we need to be able to
create the Wayland server AND the Xwayland server before creating
the QApplication.
The solution is to only create the socket notifier if the
QCoreApplication exists. For the case that it doesn't exist an
additional method is added which needs to be called once the
QCoreApplication got created. In addition a manual event dispatch
method is added which allows to block for events when we don't
have a QSocketNotifier set up yet.
This implements the subcompositor and subsurface protocol on both
Client and Server side.
Client:
New classes SubCompositor and SubSurface. The SubCompositor can be
created through the Registry and creates the SubSurface which is
bound to a Surface and has a parent Surface. The SubSurface class
provides convenient wrappers for all calls exposed in the
wl_subsurface interface.
Server:
New classes SubCompositorInterface and SubSurfaceInterface. Support
for all commands is added, though the API probably still can need
some fine tuning. The synchronized vs. desynchronized behavior is
not yet exposed in the API. This could also be delegated towards
the user of the library.
So far the Seat interface is provided together with pointer and
keyboard. As always touch is not yet implemented. The pointer interface
is still lacking the set cursor callback. Keyboard on the other hand is
complete.
Both Keyboard and Pointer have the concept of a focused surface and only
to the bound interface belonging to the same client as the focused
surface events are sent.
The change comes with a set of new auto tests also verifying the client
side which wasn't possible before as we couldn't fake events.
ShellSurfaceInterface is not yet completely implemented. Several parts
are still TODO, e.g. move/resize is missing, setting to maximized is
missing and also flags for fullscreen are missing.
The surface test is extended as far as possible.
The Display provides a method to create the shm pool and a
BufferInterface class is added to the server module. It is created
from the SurfaceInterface when a buffer gets attached to the surface.
The BufferInterface can be referenced and once its unreferenced it
sends a buffer release to the client and destroys itself.
For the case that the buffer is a shm buffer the BufferInterface
provides a convenience method to turn it into a QImage.
The auto test for Surface is extended by attaching buffers to the
surface and verifying that the content is correct.
As far as it's currently possible to implement. CompositorInterface is
able to create a surface and emits the created SurfaceInterface. It
does not yet support regions.
The SurfaceInterface is already more complete. It keeps track of the
double buffered states and emits signals when one of the values are
changed after the committing. It supports frame callbacks and has a
hook to mark the frame as rendered.
What's still missing are the regions (as it's not implemented in
CompositorInterface) and attaching the buffer as we do not yet support
creating shm buffers and pools.
The client side test is changed to use our own server and extended to
test damage and frame callback. The test needs to be extended for scale
and transform, but that is still missing in the client side
implementation.
So far this new module contains:
* Display
* OutputInterface
Display manages the server socket and server event loop. In general it's
the entry point to any part of the server.
OutputInterface is the abstraction for the wl_output interface on server
side. An OutputInterface is created through the Display.
The auto tests for ConnectionThread and Output are adjusted to use the
internal server instead of starting Weston. Especially the Output test
could be extended to test much more as we have absolute control over
the server now.