Currently, it's possible to have the case where the pointer input device
handler or the touch input device handler thinks that there's a focused
window, but the corresponding focused surface in wayland seat is unset,
because the pointer hovers the server side decoration.
If the server side decoration is destroyed, the input device handler will
fail to update wayland seat's focused surface.
In order to make pointer input device handler and touch input device
handler code more intuitive, this change makes focusUpdate() functions
ignore the decoration.
BUG: 411884
BUG: 440380
While finding this to be benficial when working on the activity
switcher I think it makes sense in general to keep focus on the
current client instead of potentially switching away.
KWin does not update activity status when setting `_KDE_NET_WM_ACTIVITIES`
to nullUuid outside of KWin, which causes "All Activities" not working
as expected for KWindowSystem.
`X11Client::activityList` is not kept in sync with
`AbstractClient::m_activityList`. Move `m_activityList` from private to
protected, and use it in `X11Client::readActivities`
BUG: 440496
They are used only by InternalClient. AbstractClient doesn't need to
handle the destruction of DecorationBridge because its lifetime matches
kwin's lifetime.
Currently, if a window switches between SSD and CSD, it is possible to
encounter a "corrupted" state where the server-side decoration is wrapped
around the window while it still has the client-side decoration.
The xdg-decoration protocol fixes this problem by saying that decoration
updates are bound to xdg_surface configure events.
At the moment, kwin sort of applies decoration updates immediately. With
this change, decoration updates will be done according to the spec.
If the compositor wants to create a decoration, it will send a configure
event and apply the decoration when the configure event is acked by the
client. In order to send the configure event with a good window geometry
size, kwin will create the decoration to query the border size but not
assign it to the client yet. As is, KDecoration api doesn't make
querying the border size ahead of time easy. The decoration plugin can
assign arbitrary border sizes to windows as it pleases it. We could change
that, but it effectively means starting KDecoration3 and setting existing
window deco ecosystem around kwin on fire the second time, that's off the
table.
If the compositor wants to remove the decoration, it will send a
configure event. When the configure event is acked and the surface is
committed, the window decoration will be destroyed.
Sync'ing decoration updates to configure events ensures that we cannot
end up with having both client-side and server-side decoration. It also
helps us to fix a bunch of geometry related issues caused by creating
and destroying the decoration without any surface buffer attached yet.
BUG: 445259
Many effects use the stacking order property of the effects handler in
their constructors. This means that windows should have compositing
setup by the time effects are loaded.
After changing how binary effect plugins are loaded, i.e. not queueing
loading effects, but loading them immediately, some effects broke
because the effects handler is created before windows setup compositing.
This change attempts to fix those effects by rearranging compositor
startup code so windows setup compositing first, then create the effects
pointer.
move() and resize() functions are not convenience helpers around the
moveResize() function. They communicate what kwin wants to see after the
corresponding change is applied. It's needed to make asynchronous
geometry updates work.
This change replaces a moveResize() during XdgToplevelClient
initialization with explicit move() and resize() function calls instead,
so it's more clear what the expected end result is.
A few plasma components cache QSGTexture. Those components rely on
texture references going away with QSGNode users. However, with the
current tear down logic, OffscreenQuickView won't destroy any paint
nodes.
Destroy QQuickRenderControl before QQuickWindow to ensure that are no
paint nodes left alive after OffscreenQuickView.
BUG: 444429
BUG: 444381
BUG: 444077
BUG: 444306
For all the task switchers on my system there is no KCM installed:
```bash
rg 'X-KDE-ParentComponents=(PlasmaXLight|org.kde.breeze.desktop|org.kde.breezedark.desktop|org.kde.breezetwilight.desktop|org.kde.breeze.desktop|org.kde.breezedark.desktop|org.kde.breezetwilight.desktop|org.kde.plasma.mycroft.bigscreen|small_icons|big_icons|compact|text|present_windows|thumbnail_grid|thumbnails|informative)'
```
As the docs state, this is only for buildin effects. Which means it is internal API.
Also I consider the choice of displaying a KCM *or* the preview odd, IMHO the preview
is the most important part.
I stumbled upon this when reviewing the metadata files as part of the preparation
for https://phabricator.kde.org/T14564.
Also this way of plugin loading is discouraged for performance reasons, because all the
plugins from the namespace have to be reopened to get their metadata.
Use standard easing curves in animations. OutCubic for the intro
animation and the InCubic for the outro animation.
Hidden opacity options were removed because I don't think they are
needed anymore. I made the starting opacity 0.4 to make the animation
look closer to what it would have been with an ease-out curve without
realizing it.
The output management test checks the implementation of output
management capabilities in the virtual backend, which is not helpful.
This change replaces it with a more useful test that verifies how
windows are placed after an output change.
TestXdgShellClientRules implicitly assumes that the kwinrc config is
referenced only by the RuleBook object.
However, after changing the default placement policy in the
WaylandTestApplication, that's no longer the case. The kwinApp() object
now also holds a reference to the main config file. Because of that,
previous window rules leak to next tests, which breaks them.
In order to address that issue, this change makes TestXdgShellClientRules
open a separate config and wipe it clean after each test run. Not great,
but there doesn't seem to be other way around with current KSharedConfig
api.
Currently, if you move the cursor really fast between two outputs, there
may be stuck cursor on the previous output.
We need to query the old cursor visibility status before updating the
cursor position, otherwise the drm backend may not schedule an update to
move the cursor offscreen.
It's fine to have the animation duration hardcoded to 250ms. The main
issue with reading kscreen effect's config is that it adds inter-effect
dependencies, which is simply not worth the trouble.
The intro and the outro animations are very short and they usually
affect all windows on the screen. Windows have to travel a lot and in
very short time, this doesn't look.
Similar to other windows, this change makes the overview effect use the
out cubic curve for window movements (even though the HIG suggests us
using the InOutCubic easing curve). That way, user will look at
flatter parts of the easing curve more, i.e. the windows would move less
chaotically and simply jump to their target position.
Similar to the WindowHeap, this change makes the overview effect use the
out cubic everywhere else so the intro and the outro animations look
coherent.
Another advantage of the OutCubic easing curve is that it makes the
overview effect look more responsive and subtle.