Summary:
QScriptEngine is deprecated for years and suffers bitrot.
Plasma hit one super major bug with it in 5.11.0 and has now ported
away.
Main porting notes:
- creating low level functions no longer exists
The old global functions are exposed on the ScriptedEffect instance
and then the QJSValue wrappers of the globalObject are modified to
trampoline the methods at a wrapper level.
- We can then use QJSEngine to automatically do argument error checking
rather than unmarshalling a QJSValue manually which significantly
reduces a lot of code.
- We can't make FPX2 a native type, so these are QJSValue args and
unboxed there.
Long term I want overloads for animate that take int/QSize/QPoint which
are native JS types, but that might be an API break.
Test Plan:
Hopefully comprehensive unit test which passes
Tested fade/fadeDesktop manually.
It's a very invasive change, so I expect some things will be broke
please help test any JS effects.
Reviewers: #kwin, mart, fvogt
Subscribers: fvogt, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14536
Otherwise the input method test seems to fail with the following error
"The name org.kde.kwin.testvirtualkeyboard was not provided by any
.service files"
According to the spec, when the pointer enters a surface, the contents
of the cursor becomes undefined. The client should call set_cursor() to
make sure that the cursor image is correct.
In case the compositor wants to cancel a touch sequence, we need to
ignore subsequent touch motion and touch up events until a new sequence
is initiated by the user.
Previously, it was implicitly handled by clearing the mapping table
between the touch slots and touch ids generated by kwayland-server.
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.
This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.
We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
Occasionally, I see complaints about the file organization of kwin,
which is fair enough.
This change makes the source code more relocatable by removing relative
paths from includes.
CMAKE_CURRENT_SOURCE_DIR was added to the interface include directories
of kwin library. This means that as long as you link against kwin target,
the real location of the source code of the library doesn't matter.
With autotests, things are not as convenient as with kwin target. Some
tests use cpp files from kwin core. If we move all source code in a src/
directory, they will need to be adjusted, but mostly only in build
scripts.
This allows running Xwayland apps as root. Xwayland started with an
empty Xauthority file. After kwin has received the display number, the
file is updated with an actual authority entry.
BUG: 432625
As it was pointed out in 6acf35e4cc, it is
better to return raw pointers than qpointers because returning a qpointer
is equivalent to constructing a new one.
Warning messages are not the kind of messages that should be ignored,
they indicate that something is off or wrong.
Also, this makes triaging bugs easier as we no longer have to ask people
to run kwin with the QT_LOGGING_RULES environment variable set.
This logs to a tracefs filesystem which can be viewed in tools such as
gpuvis to see precise timings of activities in relation to other trace
markers in X or graphic drivers.
This patch is loosely based on D23114. Though modified with thread
safety, support for string building, and a RAII pattern for durations.
Ultimately that expanded it somewhat.
At the moment, our frame scheduling infrastructure is still heavily
based on Xinerama-style rendering. Specifically, we assume that painting
is driven by a single timer, etc.
This change introduces a new type - RenderLoop. Its main purpose is to
drive compositing on a specific output, or in case of X11, on the
overlay window.
With RenderLoop, compositing is synchronized to vblank events. It
exposes the last and the next estimated presentation timestamp. The
expected presentation timestamp can be used by effects to ensure that
animations are synchronized with the upcoming vblank event.
On Wayland, every outputs has its own render loop. On X11, per screen
rendering is not possible, therefore the platform exposes the render
loop for the overlay window. Ideally, the Scene has to expose the
RenderLoop, but as the first step towards better compositing scheduling
it's good as is for the time being.
The RenderLoop tries to minimize the latency by delaying compositing as
close as possible to the next vblank event. One tricky thing about it is
that if compositing is too close to the next vblank event, animations
may become a little bit choppy. However, increasing the latency reduces
the choppiness.
Given that, there is no any "silver bullet" solution for the choppiness
issue, a new option has been added in the Compositing KCM to specify the
amount of latency. By default, it's "Medium," but if a user is not
satisfied with the upstream default, they can tweak it.
At the moment, the Screens class is convoluted with ifdefs because of
MockScreens.
The goal of this change is to reduce the number of usages of the
MockScreens class so it is possible to get rid of the ifdefs.
Since the Screens class is a convenience wrapper around AbstractOutput
objects that come from the Platform, it should not be platform-specific.
By dropping createScreens(), output-related code becomes simpler.