Commit graph

16 commits

Author SHA1 Message Date
Rosca Alex
c81fe56d7c effects: Add an animation curve to maximize and fullscreen
Replace the default linear easing curve with OutCubic.
2021-01-07 23:51:56 +00:00
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
63b24b559a [effects/maximize] Use windowFrameGeometryChanged
Summary:
Use windowFrameGeometryChanged rather than windowGeometryShapeChanged
because we are interested only in frame geometry changes.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D26905
2020-02-12 10:52:26 +02:00
Vlad Zagorodniy
6ca1c310fe [effects/maximize] Put "use strict" at the beginning of the script 2018-11-05 11:48:56 +02:00
Vlad Zagorodniy
e9ab34854d [effects] Ignore previous state of WindowForceBlurRole
Summary:
Currently, effects like Maximize, Slide Back have problems with setting
WindowForceBlurRole. They store previous state of WindowForceBlurRole.
This is wrong. Instead they should either ignore previous state of
WindowForceBlur or refcount forced role.

There's no need for refcounting right now. For example, if several effects
force blur or background contrast, they are most likely in a conflict.
Please notice that the Desktop Grid effect uses the Present Windows
effect only to calculate transformations.

Some other problems with the code that sets WindowForceBlurRole:
* Maximize effect stores previous state of WindowForceBlurRole only
  for one window. It ignores the fact that there could be several
  active maximize animations;
* Desktop Grid/Present Windows/Slide back don't clean after themselves.
  So, after using those effects for good amount of times, memory usage
  will bump.

Test Plan:
* Enabled blur for Konsole
* Maximized Konsole
* Activated Present Windows
* Activated Desktop Grid
* Raised another window(to trigger Slide Back)

Reviewers: #kwin, fredrik

Reviewed By: fredrik

Subscribers: fredrik, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13479
2018-06-19 15:23:41 +03:00
Vlad Zagorodniy
42dc3e4cd5 [effects/maximize] Use more verbose name for WindowForceBlurRole instead of an integer
Test Plan:
* Maximized Konsole with enabled blur
* Everything works as expected

Reviewers: #kwin, mart

Reviewed By: #kwin, mart

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13156
2018-05-31 12:11:06 +03:00
Alex Nemeth
9644f29b8b [effects/maximize] Enable blur behind windows
Summary: Use the blur effect even while the window is being maximized/unmaximized.

Test Plan:
Before:

{F5828510}

After:

{F5828511}

Reviewers: #kwin, #vdg, graesslin, ngraham

Reviewed By: #kwin, #vdg, graesslin, ngraham

Subscribers: ngraham, graesslin, zzag, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D12623
2018-05-01 23:04:56 +02:00
Friedrich W. H. Kossebau
86af84f13e Convert JS files to UTF-8 (from ISO-8859-15) 2018-04-30 23:37:10 +02:00
Thomas Lübking
c04f7919c1 abort max animation on unrelated geometry changes
stupid clients think it's relevant to withdraw other states
when going fullscreen, this means we trigger an
nmaximization animation and when that's done, the
window is fullscreen...

Unfortunately one of the stupid clients is QWidget and also
the window could get other, *legit*, resizes during the
animation, so we cancel it on occasion

BUG: 336467
FIXED-IN: 5.5
REVIEW: 125989
2015-11-11 22:18:32 +01:00
Thomas Lübking
12fec3f7f5 Maximize effect: skip crossfadign on user resizes
a) close to pointless
b) the target resolution texture is invalid if the resize effect is enabled (as the window was not actually resized)

REVIEW: 123901
2015-06-03 21:17:54 +02:00
Thomas Lübking
dec218a444 store geometry trail & use the correct oldGeometry
geometryChanged is always executed before maximizeChanged, so we
store the last changed geometry (through regular resize - the current
geometry) and the second last one (used exclusively so far) which is
the old geometry we want to use if the geometry change was caused
by the maximize change

CCBUG: 335023

Forward port of 3c8506992d3a05daa3f0752cc0f5e844acf2a8e2 from kde-workspace
2014-06-04 16:30:29 +02:00
Martin Gräßlin
941c02a60f Introduce cross-fading with previous pixmap
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).

If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.

To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.

Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.

For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.

REVIEW: 110578
2013-06-05 08:18:28 +02:00
Thomas Lübking
a2ac8dab0c use Size instead of Scale animation
BUG: 310945
2013-01-30 10:45:22 +01:00
Martin Gräßlin
7ad25b663e Adding more declarative way to animate a window in JavaScript
The current API call to animate a window does not feel very JavaScripty.
Therefore a new method "animate" is added to the global scope, which
takes a JavaScript object of the following structure:

{
    window: EffectWindow, /* the window to animate, required */
    duration: int, /* duration in msec, required */
    curve: QEasingCurve.Type, /* global easing curve, optional */
    type: Effect.Attribute, /* for first animation, optional */
    from: FPx2, /* for first animation, optional */
    to: FPx2, /* for first animation, optional */
    delay: int, /* for first animation, optional */
    animations: [ /* additional animations, optional */
        {
        curve: QEasingCurve.Type, /* overrides global */
        type: Effect.Attribute,
        from: FPx2,
        to: FPx2,
        delay: int
        }
    ]
}

At least one animation needs to be specified either on the root level
or in the array of animations. Curve is the only property on root level
which is used in the animations, if not provided.

REVIEW: 107079
2012-11-09 08:05:02 +01:00
Martin Gräßlin
12bea5f682 New Maximize Window Effect
Animation for going from restored to maximized and vice versa.

BUG: 308990
FIXED-IN: 4.10
REVIEW: 107050
2012-10-28 09:51:01 +01:00