Commit graph

21 commits

Author SHA1 Message Date
Xaver Hugl
47d873db94 autotests/drm: disable testModeset
It only works with the assumption that outputs are enabled by default, which
is not the case anymore
2024-06-05 13:12:56 +00:00
Xaver Hugl
df9b0bd8f0 backends: move output refresh duration to compositor 2024-05-24 17:32:20 +02:00
Xaver Hugl
219f110093 backends: move render time queries into OutputFrame
This way, multiple OutputFrames can be pending at the same time, without
interfering in each other's render time queries
2024-05-02 13:03:27 +00:00
Xaver Hugl
d0b69f3503 backends/drm: use DrmDevice 2024-03-22 12:07:29 +01:00
Xaver Hugl
7bf38e54bf wayland: implement presentation time 2023-11-13 14:25:26 +01:00
Laurent Montel
bc6116c5a7 There's no QVector anymore, QList is the QVector in Qt6 2023-10-19 13:43:53 +00:00
Vlad Zahorodnii
7d626363e4 autotests: Remove old kernel checks
CI runners have been upgraded.
2023-09-10 10:14:18 +03:00
Xaver Hugl
32ae9dd7d1 libkwineffects: rename major and minor methods
There's "major" and "minor" defines that can get implicitly included, for
example with musl libc. To prevent that from breaking compilation, rename
the methods
2023-09-09 14:44:53 +00:00
David Edmundson
10ed34bc9d Avoid painting unchanged scene layers
Currently when we move the mouse the one render loop triggers a repaint.
When the cursor layer needs a new update we end up in the compositor
repainting the main content.

Even though painting should mostly no-op it still goes through all
existing items and effects to collect damage, still potentially making
the GL context current which could stall. A waste when we know we
haven't got anything to do. It's enough to cause noticable mouse lag on
some hardware.

Co-authored-by: Vlad Zahorodnii <vlad.zahorodnii@kde.org>
2023-08-28 11:38:18 +00:00
Xaver Hugl
44937136cd backends: record GPU render time
This should make it much less likely for KWin to miss frames
2023-08-23 10:51:19 +00:00
Laurent Montel
86c6238cfa Don't use QtTest => use QTest + missing include 2023-07-04 10:38:21 +00:00
Vlad Zahorodnii
d6a384627b autotests: Let drm test use host primary node to allocate buffers 2023-06-19 22:43:01 +03:00
Vlad Zahorodnii
082301920e backends/drm: Port to GraphicsBuffer
This change ports the drm backend to the GraphicsBuffer and
GraphicsBufferAllocator.

The main motivation is to unify graphics buffer abstractions across
various backends and to prepare it for output layers, which could be
nicer if we could have direct control over the buffers.
2023-06-19 22:42:58 +03:00
Xaver Hugl
8229573e63 autotests/drm: add a test for doing modesets
And fix an issue preventing it from working
2023-05-10 16:29:54 +00:00
Xaver Hugl
e7c803b7e5 backends/drm: store drm properties directly in drm objects
This makes it possible to ensure type safety for enums, as each drm property
object can have its own type now, and it reduces the amount of typing needed
to access properties
2023-04-23 14:09:29 +02:00
Xaver Hugl
67dc0c5c48 backends/drm: restrict common mode generation to drivers that support scaling
Also set the scaling mode property to "full aspect", which should reduce
the number of cases where the feature can cause issues
2023-03-25 18:52:15 +01:00
Vlad Zahorodnii
e88a4e34a3 Remove some include_directories()
It seems we've settled on dir/dir/header.h includes, so let's use them
consistently.
2023-03-23 14:37:48 +02:00
Xaver Hugl
00c0f29f8e autotests/drm: add test that verifies extending output lifetimes works 2022-12-30 14:53:45 +00:00
Xaver Hugl
435873a19b autotests/drm: add more test cases for mode generation 2022-11-10 16:07:52 +00:00
Xaver Hugl
3d7e926c94 autotests/drm: add autotest for common modes 2022-10-31 12:49:25 +00:00
Xaver Hugl
a587e426f8 add autotest for the drm platform 2022-10-21 17:54:55 +02:00