Summary:
This is a preparation step for no longer creating a socket in the tests
and slightly simplifies the init test code.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3575
Summary:
For Wayland windows we can have a sequence of window unmapped
(windowHidden signal) followed by a windowClosed way later when the
application quits. This is for example the case with menus.
The result of this was that the fade out animation triggered when the
application quit showing all the already closed menus again.
This change implements a windowShown and windowHidden handler and
triggers the fadeIn/Out animation on it. If the window gets shown
again the existing fadeOut animation gets cancelled, so that it can run
again.
If a window gets closed for which a fade out animation has been run
already, it's not triggered again, thus ensuring that we don't see
zombie windows.
CCBUG: 372622
Reviewers: #kwin, #plasma_on_wayland, hein
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3419
Summary:
So far ScriptedEffect used EffectsHandler::effectConfig to get the
KConfigGroup for the ScriptedEffect. This has the disadvantage that the
config file name is hardcoded to kwinrc in EffectsHandler::effectConfig.
Inside KWin a KSharedConfigPtr is used which can point to somwhere else
than kwinrc. If that was the case the ScriptedEffects were not able to
pick up this customized config and instead continued to read values from
kwinrc.
With this change the ScriptedEffects use the KSharedConfigPtr provided
by KWin. Thus in e.g. autotests we can use the general way to configure
the effects and don't need to write to the config.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3383
Summary:
When windows get added some effects grab the window and want to be the
only one animating this window. For this the grab roles exists. An
effect being notified later on evaluates the grab state and does not
start the animation.
This process failed due to being dependent on the order the effects are
loaded. Window Added/Closed are signals emitted by EffectsHandler, thus
first come, first serve. The requested effect order does not play into
it.
Due to that it could happen that an Effect which should not animate,
started to animate as the grab was still there.
This change adds the possibility to be notified whenever the window data
changes. A new signal is added to EffectsHandler which is emitted
whenever the windowData changes. The interested effects connect to it
and cancel their (just started) animation for the window.
Adjusted effects are:
* ScaleIn
* Fade
* WobblyWindows
In case of WobblyWindows an additional logical error was fixed that the
animations were only run when an effect grabbed instead of the other way
around.
BUG: 336866
FIXED-IN: 5.8.4
Reviewers: #kwin, #plasma, broulik
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3211
The first test case was sometimes failing due to the time value in the
first render pass being too high. So that the effect ended directly for
the window.
This change adds a small waiting time for the compositor to render prior
to the creation of the window. Ideally we would connect to frameRendered
signal, but the OpenGL compositor doesn't emit it yet.
Test more combinations of other effects together with sliding popups.
The problem does not only exist for scale in but for pretty much any
effect that the ordering in which the effects get loaded makes the test
pass or fail.
Some effects require OpenGL, as build.kde.org does not support OpenGL
compositing (yet), the tests only do the OpenGL cases if an OpenGL
compositor could be created.
CCBUG: 336866
The test case loads the sliding popups effect and the scale in effect
which also operates on added windows. As the test case shows depending
on the sequence how the effects are loaded, the window gets animated by
both effects (wrong) oor only sliding popups.
CCBUG: 336866
Summary:
It can happen that startAnimation is invoked multiple times for a
window. In case it was invoked a second time the previous animation was
not cancelled. This resulted in the set-animation to never end. When
closing a window, it would stay around as a translucent, non-interactive
window zombie.
This change ensures that existing animations get cancelled.
BUG: 342716
FIXED-IN: 5.8.3
Test Plan: Tested through autotest and manually.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3190
This test case simulates a condition of the translucency effect
modifying windows of certain types (e.g. dialogs).
In case the effect got activated for a window it does not end after the
window gets closed and creates a non-interactive zombie window.
CCBUG: 342716
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.
This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.
As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.
The information whether animations are supported comes from the Scene.
It's implemented in the following way:
* XRender: animations are always supported
* QPainter: animations are never supported
* OpenGL: animations are supported, except for software emulation
In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2386
Summary:
This fixes a regression introduced with a1afeded6a.
The connections were setup every the windowShown signal got emitted.
This caused effects to get multiple singals and start multiple animations
which then do not get cancelled correctly.
The incorrect behavior was most visible in the translucency effect which
did not cancel the move animation and the window stayed translucent.
BUG: 366081
Test Plan:
New test case which simulates the behavior of the translucency
effect.
Reviewers: #kwin, #plasma, sebas
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2346