Commit graph

18 commits

Author SHA1 Message Date
Vlad Zahorodnii
93d95ffbc4 Replace AbstractClient::doPerformInteractiveMoveResize() with a simpler solution
AbstractClient::doPerformInteractiveMoveResize() is only used by the
X11Client to reset a boolean flag when the client doesn't support sync
counters.

X11Client can call performInteractiveMoveResize() only in two cases: the
sync request timer expires or the client increments the sync counter.

This change removes the AbstractClient::doPerformInteractiveMoveResize()
function and adds a function to handle the case where the sync timer
expires explicitly. This removes a virtual function in the AbstractClient
and makes code more readable.
2021-05-25 09:32:55 +03:00
Vlad Zahorodnii
c929d977a7 Move geometry before blocking to X11Client
It's only used by X11Client. Neither InternalClient nor WaylandClient
need buffer/frame/client geometry before blocking.
2021-05-25 06:17:41 +00:00
Vlad Zahorodnii
9a7ab8a62e Rework async geometry updates
Window management features were written with synchronous geometry
updates in mind. Currently, this poses a big problem on Wayland because
geometry updates are done in asynchronous fashion there.

At the moment, geometry is updated in a so called pseudo-asynchronous
fashion, meaning that the frame geometry will be reset to the old value
once geometry updates are unblocked. The main drawback of this approach
is that it is too error prone, the data flow is hard to comprehend, etc.

It is worth noting that there is already a machinery to perform async
geometry which is used during interactive move/resize operations.

This change extends the move/resize geometry usage beyond interactive
move/resize to make asynchronous geometry updates less error prone and
easier to comprehend.

With the proposed solution, all geometry updates must be done on the
move/resize geometry first. After that, the new geometry is passed on to
the Client-specific implementation of moveResizeInternal().

To be more specific, the frameGeometry() returns the current frame
geometry, it is primarily useful only to the scene. If you want to move
or resize a window, you need to use moveResizeGeometry() because it
corresponds to the last requested frame geometry.

It is worth noting that the moveResizeGeometry() returns the desired
bounding geometry. The client may commit the xdg_toplevel surface with a
slightly smaller window geometry, for example to enforce a specific
aspect ratio. The client is not allowed to resize beyond the size as
indicated in moveResizeGeometry().

The data flow is very simple: moveResize() updates the move/resize
geometry and calls the client-specific implementation of the
moveResizeInternal() method. Based on whether a configure event is
needed, moveResizeInternal() will update the frameGeometry() either
immediately or after the client commits a new buffer.

Unfortunately, both the compositor and xdg-shell clients try to update
the window geometry. It means that it's possible to have conflicts
between the two. With this change, the compositor's move resize geometry
will be synced only if there are no pending configure events, meaning
that the user doesn't try to resize the window.
2021-05-25 06:17:41 +00:00
Aleix Pol
0f8813671b Split AbstractClient::iconFromDesktopFile into a static function
This way it can be used before we have the window
2021-05-24 17:19:08 +02:00
Zhang Liang
66377359e1 Add ther layer property in debug console
Add the layer property for debugging window
2021-05-18 13:35:12 +00:00
Vlad Zahorodnii
edb7867ee9 Prepend "Interactive" to interactive move resize methods
This is to improve code readability and make it easier to differentiate
between methods that are used during interactive move-resize and normal
move-resize methods in the future.
2021-05-16 13:50:25 +03:00
Vlad Zahorodnii
e5799a2131 Remove force geometry flags
With the client-side decoration changes, kwin will properly determine
whether the window needs to be configured even if the frame geometry has
not changed.

This change slightly changes the semantics of the setFrameGeometry()
method. Prior to this, it was possible to force a geometry, i.e. block
other geometry updates, however such a behavior is counter-intuitive and
it exponentially increases the complexity of code.

As far as I know, the force flag was needed to propagate geometry
changes if the frame geometry doesn't change, but the client geometry
does. With the client-side decoration changes, the force flag is not
needed, as kwin now takes into account the client geometry and the frame
geometry when determining whether to send a configure event.
2021-05-14 07:00:20 +00:00
Vlad Zahorodnii
a0fc0277a7 wayland: Make fullscreen mode updates async
Currently, the fullscreen state is update synchronously, but it needs to
be done in asynchronous fashion.

This change removes some tests as they don't add any value, testFullscreen()
covers them all.
2021-05-05 06:11:42 +00:00
Xaver Hugl
68f58076f4 Fix sendToScreen for fullscreen apps
screen() only gets updated after AbstractClient::sendToScreen if invoked
by a shortcut or menu (as opposed to moveresize), so we can't use it in
AbstractClient::updateGeometryRestoresForFullscreen as it points to the
old screen.
2021-04-12 20:47:29 +00:00
Vlad Zahorodnii
36b55261da Drop AbstractClient::addRepaintDuringGeometryUpdates()
It's not needed since the scene keeps track of repaints.
2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
47113e09b8 scene: Introduce window items
Currently, dealing with sub-surfaces is very difficult due to the scene
design being heavily influenced by X11 requirements.

The goal of this change is to re-work scene abstractions to make improving
the wayland support easier.

The Item class is based on the QQuickItem class. My hope is that one day
we will be able to transition to QtQuick for painting scene, but in
meanwhile it makes more sense to have a minimalistic internal item class.

The WindowItem class represents a window. The SurfaceItem class represents
the contents of either an X11, or a Wayland, or an internal surface. The
DecorationItem and the ShadowItem class represent the server-side deco and
drop-shadow, respectively.

At the moment, the SurfaceItem is bound to the scene window, but the long
term plan is to break that connection so we could re-use the SurfaceItem
for things such as software cursors and drag-and-drop additional icons.

One of the responsibilities of the Item is to schedule repaints as needed.
Ideally, there shouldn't be any addRepaint() calls in the core code. The
Item class schedules repaints on geometry updates. In the future, it also
has to request an update if its opacity or visibility changes.
2021-03-31 13:56:55 +00:00
Aleix Pol
57aec19744 Remove cleanTabBox duplicated code 2021-03-25 13:56:17 +01:00
Alexander Lohnau
81b40966ed GIT_SILENT Add trailing comma to enums 2021-03-14 18:06:22 +01:00
David Edmundson
82551e143d Adapt to window management changes
Our wayland interface lifespan only needs to live as long as the window
is mapped.

Given this corresponds directly to the lifespan of AbstractClient we can
just set a parent and everything is handled implicitly.
2021-03-11 12:02:35 +00:00
Kevin Ottens
c812ffbe1d Move basic activities support from X11Client to AbstractClient
We're now sharing most of the X11Client activity behavior accross all
clients. This allows to cleanup some of the existing virtuals and remove
quite a bit of code overalls.

Has to introduce an extra platform specific hook since X11Client
serializes the activity information in an atom and we will probably need
to do something similar on the Wayland platform at some point.

This allows us to start interacting with the activities with kwin
wayland. They are not restored properly accross sessions though since
nothing is really persisted and the session management still seems to
be amiss.
2021-03-09 15:22:55 +00:00
Kevin Ottens
c795e8a3d8 Move setOnActivity to AbstractClient
Since we want to support activities for wayland clients too this needs
to move up in the hierarchy.
2021-03-09 15:22:55 +00:00
Kevin Ottens
391b7e023e Receive the activity list as a const reference
This is mainly to make that coherent with common coding style in other
places.
2021-03-09 15:22:55 +00:00
Vlad Zahorodnii
93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00
Renamed from abstract_client.h (Browse further)