Commit graph

18 commits

Author SHA1 Message Date
Vlad Zahorodnii
1687183d4d qpa: Port OpenGL code path to GraphicsBuffer
This allows us to unify graphics buffer handling for normal wayland
windows and internal windows.
2023-08-07 13:17:18 +00:00
Vlad Zahorodnii
762254c354 qpa: Port BackingStore to shared memory graphics buffer allocator
At the moment, graphics buffers coming from wayland and internal windows
use different code paths to update textures. However, they don't have
to.

If the internal windows are ported to GraphicsBuffer, it will be
possible to unify SurfacePixmapInternal and SurfacePixmapWayland to make
pixmap logic a bit simpler.
2023-07-26 07:29:27 +00:00
Vlad Zahorodnii
b90ae2f8fc Move window hiding logic to Window
The window hiding logic is mostly the same both in X11 and Wayland
windows, so let's move it in Window to share the same code.
2023-06-06 13:58:44 +00:00
Vlad Zahorodnii
08bebd1c4a Drop supported_types parameter in Window::windowType()
It's unused mostly.
2023-03-28 12:08:20 +00:00
Vlad Zahorodnii
94f0e564be Move internal window fbo and pixmap to InternalWindow 2023-03-28 11:47:22 +03:00
Xaver Hugl
2525109f1a window: use std::unique_ptr to manage the windowitem 2023-01-07 21:52:10 +01:00
Vlad Zahorodnii
f37acaff54 scene: Split base Scene class from WorkspaceScene class
The main motivation behind this change is to share rendering code
between windows and the cursor, specifically the Item class which
requires a Scene.

Note that Scene subclasses are responsible for issuing
ItemRenderer::renderItem() calls. The main reason for that is the
current architecture of the effects system, specifically we need to call
some effects hooks before and after painting a window.
2022-12-21 12:20:23 +02:00
Vlad Zahorodnii
6c71bfd800 scene: Rename Scene to WorkspaceScene
Currently, the Scene class is used to represent the contents of the
Workspace so rename it to match its usage.
2022-12-21 11:49:07 +02:00
Vlad Zahorodnii
30d856b9cb scene: Pass Scene to Item constructor
This is needed to establish explicit connection between an item and the
scene it belongs to. For now, the scene must be known at the item
construction time. Perhaps it can be improved in the future by items
inheriting their scene from the parent item, but the scene would need to
be refactored more so there's a root item or something like that.
2022-12-19 11:35:26 +00:00
Vlad Zahorodnii
aa838e1c02 Change type of Window.resourceName, Window.resourceClass, and Window.windowRole to QString
testDbusInterface fails with Qt 6 build because QCOMPARE detects the
type difference between QString and QByteArray.

Since these properties being byte arrays has caused reasonable amount of
discomfort, let's make them QStrings. It will fix the test and make some
scripted effect code more cleaner.
2022-10-22 13:38:36 +00:00
Xaver Hugl
3fff256b88 window: make resizeWithChecks not modify any window state 2022-08-31 11:32:30 +00:00
Vlad Zahorodnii
a9d51ab2f3 Refactor geometry handling in interactive move/resize handling func
Window::handleInteractiveMoveResize() calls setMoveResizeGeometry(),
which breaks in a way the encapsulation.

This change refactors geometry handling in handleInteractiveMoveResize()
so the next geometry is computed in a temporary variable and the move
resize geometry is updated either using move() or
doInteractiveResizeSync().
2022-08-31 10:05:21 +03:00
David Edmundson
7292af3d04 Use floating geometry throughout
With fractional scaling integer based logical geometry may not match
device pixels. Once we have a floating point base we can fix that. This
also is
important for our X11 scale override, with a scale of 2 we could
get logical sizes with halves.

We already have all input being floating point, this doubles down on it
for all remaining geometry.

- Outputs remain integer to ensure that any screen on the right remains
aligned.
 - Placement also remains integer based for now.
- Repainting is untouched as we always expand outwards
 			   (QRectF::toAdjustedRect().
 - Decoration is untouched for now
 - Rules are integer in the config, but floating in the adjusting/API
This should also be fine.

At some point we'll add a method to snap to the device pixel
grid. Effectively `round(value * dpr)  / dpr` though right now things
mostly work.

This also gets rid of a lot of hacks for QRect right and bottom which
are very
confusing.

Parts to watch out in the port are:
 QRectF::contains now includes edges
QRectF::right and bottom are now sane so previous hacks have to be
removed
 QRectF(QPoint, QPoint) behaves differently for the same reason
 QRectF::center too

In test results some adjusted values which are the result of
QRect.center because using QRectF's center should behave the same to the
user.
2022-07-14 10:04:46 +01:00
Xaver Hugl
4874066423 port many Qt shared pointers to standard smart pointers
There are a few benefits to using smart pointers from the standard library:
- std::unique_ptr has move semantics. With move semantics, transfer of ownership
can be properly expressed
- std::shared_ptr is more efficient than QSharedPointer
- more developers are used to them, making contributions for newcomers easier

We're also already using a mix of both; because Qt shared pointers provide
no benefits, porting to standard smart pointers improves consistency in
the code base. Because of that, this commit ports most of the uses of QSharedPointer
to std::shared_ptr, and some uses of QScopedPointer to std::unique_ptr
2022-06-04 16:57:29 +00:00
Vlad Zahorodnii
a7d61f7bfa Fully replace SceneWindow with WindowItem
This completes the initial transition to scene items.
2022-05-10 15:45:48 +00:00
Vlad Zahorodnii
2fdb55b199 Rename InternalWindow::internalWindow() to InternalWindow::handle()
internalWindow->handle() reads better than internalWindow->internalWindow()
2022-04-29 17:47:41 +03:00
Vlad Zahorodnii
175037d9d1 Prefer the term "window" over "client" in Workspace 2022-04-25 11:33:55 +00:00
Vlad Zahorodnii
fb4607f5a6 Rename InternalClient to InternalWindow
The word "client" means different things in wayland and kwin. Use a
better word to refer to windows.
2022-04-23 07:55:51 +00:00
Renamed from src/internal_client.h (Browse further)