There's also a kwineffects library now, containing the effects API, which makes it possible to write
third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)
svn path=/branches/work/kwin_composite/; revision=652226
The downside is that sometimes it crashes when you want to activate a window in Expose mode. It seems
to be some kind of memory problem, but I can't figure out what/where exactly, so I'd appreciate if
someone took a look at it.
svn path=/branches/work/kwin_composite/; revision=645067
change, repaint just triggers repaint of the area (without e.g. the texture
updating for OpenGL).
addDamage() -> addRepaint()
CCMAIL: kwin@kde.org
svn path=/branches/work/kwin_composite/; revision=632866
change slides the old desktop out and the new one in. Should not
be really technically different from the cube.
svn path=/branches/work/kwin_composite/; revision=629163
Use transparency for minimized windows in the fade-in and fade-out phases (when
the effect is not fully active yet)
svn path=/branches/work/kwin_composite/; revision=626829
to hide the change from Client/Unmanaged and eventually also
act as the only API available to effects.
svn path=/branches/work/kwin_composite/; revision=626360
instances and keeping them around after the window is closed, create
class Deleted as a representation of a closed window.
svn path=/branches/work/kwin_composite/; revision=626356
Another window can then be activated by clicking on it.
Also add interpolate() utility function to Effect
svn path=/branches/work/kwin_composite/; revision=622634