All KCMs and KWin core use the BuiltInEffects namespace to find and
interact with the effects. There is no information left in the desktop
file which are of usage. Thus they can be removed.
This method replaces the X-KDE-ORDERING property in the Effect's desktop
files. This change is a preparation step for integrating the new Effect
Loader which doesn't read the ordering information. Thus it needs to be
provided by the Effect itself so that the EffectsHandler can properly
insert it into the chain.
Also for the built-in Effects on the long run it doesn't make much sense
to install the desktop files. And binary plugin effects will migrate to
json metadata which also doesn't have the KService::Ptr. Thus overall it
simplifies to read this information directly from the Effect.
X-KWin-Internal should be used for effects which are either internal
to KWin and are configured at a different location in KWin. Examples
are:
* CoverSwitch - configured in WindowSwitcher KCM, but not FlipSwitch
as that one has a non WindowSwitcher mode
* window geometry - configured in moving
And it should also be used for helper effects to the overall
kde-workspace module. Examples are:
* Dashboard - required by Plasma
* KScreen - required for KScreen
* Screenshot - required by KSnapshot
Why a new category and not the already existing NoShow property?
The idea is to just filter on the effects in the list. Thus it should
be possible to show them. But NoShow is clearly intended to not be
shown at all.
REVIEW: 116754
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects
All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.
During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.
Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.
[1] QElapsedTimer around the loading code, start kwin five times, take
average.
REVIEW: 115073
That's what you get for changing code you cannot properly test. The
calculation was completely messed up. Now reads the correct byte size
for the byte array. In addition the usages in the effects are improved
to cast the data into the proper uint32_t values instead of the more
generic long. After all if the format is 32, the length is 32 and not
a long.
When a window is added while the effect is running
it shall either be highlighted or hidden, but not exit
the effect what happened, because the property notification
is invoked to test whether the window has a highlight
property (questionable since the effect is running, but
valid - could be different X11 client) and that routine
exits the effect if no property is found (assuming it was
withdrawn)
REVIEW: 112494
Instead of each effect, which needs to announce support, having custom
code to create a property and set it on the root window, there is now a
common API in EffectsHandler to take care of this.
The methods takes care of creating the atom if it has not already done
and set the property on the root window. Furthermore it allows multiple
effects to announce the same property without getting in conflict with
each other.
As a further convenience the property is automatically removed when the
effect is unloaded, so less things an effect author has to care about.
REVIEW: 107815
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.
To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.
This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09
REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10
also
- replace QHash::operator[]
- replace double by float (-> ARM, and we don't need that precision)
- weaken some value checks ("== 1.0f")
- fix last paint of hiding windows (w->addRepaintFull() trap)
REVIEW: 103404
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.
This change eliminates the hottest path inside KWin identified by
callgrind.
REVIEW: 102449