Commit graph

981 commits

Author SHA1 Message Date
Vlad Zahorodnii
5a42d0ac0e autotests: Drop testDontCrashNoBorder
The test used to verify that kwin doesn't crash when ShellClient sets
new geometry. ShellClient used to access decoration borders without
checking whether decoration() is null.

On the other hand, we've added a bunch of new test cases in
testXdgShellWindow, so let's remove this one. If the bug is back, that
test will fail.
2023-04-24 10:13:58 +00:00
Vlad Zahorodnii
111e98d24a autotests: Remove render node check in testPointerInput
The test doesn't require OpenGL anymore.
2023-04-22 20:28:59 +03:00
Vlad Zahorodnii
e3bc9e8ac6 autotests: Allow running lockscreen test with software rendering
The test needs OpenGL in order to ensure that the window view effect is
loaded and it registers a screen edge. On the other hand, we could
register a screen edge ourselves and thus allow running the test on
freebsd.
2023-04-22 16:45:40 +00:00
Vlad Zahorodnii
959bb661af autotests: Drop testBufferSizeChange
testXdgShellWindow already tests intricate subsurface size changes. The
surface pixmaps are handled differently now too, so the test is not
useful as it used to be 4 or 5 years ago.
2023-04-22 15:03:19 +00:00
Vlad Zahorodnii
c54a324e99 autotests: Make PointerInputTest::testUnfocusedModifiers() less flaky
While 50ms is enough on dev machines, CI runners can be more loaded and
some events can arrive after more time.
2023-04-22 15:01:20 +00:00
Vlad Zahorodnii
e0da725533 autotests: Fix Test::waitForWindowDestroyed
Before Deleted merge, it used to be equivalent to waiting until the
window is closed.

This fixes tests waiting until the window closing animation completes
and the Window object is destroyed.
2023-04-22 13:55:29 +00:00
Vlad Zahorodnii
9852748a84 autotests: Use software rendering in testPointerInput
testPointerInput requires OpenGL compositing because it wants to test
cursor push back in the window view effect and the window view effect is
available only if OpenGL is supported.

On the other hand, ScreenEdgesTest::testPushBack() already tests similar
scenario, so let's drop relevant test in testPointerInput to allow
running it when using software rendering.
2023-04-22 13:10:11 +00:00
Vlad Zahorodnii
c693450976 backends/virtual: Port to gbm
The virtual backend uses the surfaceless platform. On the other hand, we
move in a direction where the graphics buffer type is explicit, which
creates issues for the virtual backend.

This change ports the virtual backend to gbm so we could manually
allocate dmabuf buffers in order to unify buffer handling in kwin.

Its main drawback is that you won't be able to use the virtual backend
on setups without render nodes. On the other hand, given that the
compositor is meaningless without clients being able to share buffers
with it, it's reasonable to require some way to create and export prime
buffers.
2023-04-22 15:09:59 +03:00
Vlad Zahorodnii
15f6c910be autotests: Fix crash
If a test case is skipped, there will be no input devices.
2023-04-22 09:15:24 +00:00
Vlad Zahorodnii
ee31581006 autotests: Remove WAYLAND_ONLY tests
WAYLAND_ONLY will create two tests: one with Xwayland, the other without
Xwayland. This is somewhat wasteful and it results in higher CI times.

On the other hand, Xwayland is started on demand. If a test doesn't need
Xwayland, it won't start.

So let's remove WAYLAND_ONLY in order to lighten kwin on CI resources.
If wayland only tests are needed, we can consider passing the operation
mode to the WAYLANDTEST_MAIN helper, but there aren't such tests afaik.
2023-04-21 14:25:23 +03:00
Xaver Hugl
9915cfc6df wayland: send modifiers to clients under the mouse 2023-04-19 14:19:52 +02:00
Vlad Zahorodnii
70353d399d Drop Window::inputGeometry
It's been mostly superseded by Window::hitTest().
2023-03-31 20:44:19 +03:00
Aleix Pol
d0b87a900f screencasting: Add an autotest
Adds an autotest that makes sure a screencasting stream works as
expected.
Adds an optional dependency to KPipeWire only effective to run the test.
2023-03-31 00:19:59 +02:00
Vlad Zahorodnii
712a23bd59 Move Window::desktop to X11Window
Window::desktop() is obsolete. On the other hand, X11 doesn't support
having a window on several virtual desktops, so we still need it. As a
compromise, this change moves it to X11Window instead.
2023-03-30 18:42:28 +00:00
Vlad Zahorodnii
aebc361c45 Drop Window::isOnDesktop(int) 2023-03-30 15:42:31 +00:00
Vlad Zahorodnii
3e766e8d5e Move Window::{frameId,window} to X11Window 2023-03-29 13:18:01 +03:00
Vlad Zahorodnii
dbbcf31d0d x11: Merge Unmanaged into X11Window
Currently, managed and override-redirect windows are split in two types:
X11Window and Unmanaged. While looking at it strictly from type
perspective, this is great. But it creates other problems, e.g. we need
to put shared X11-specific code in the base Window class or mess with
"base" classes.

As an alternative solution, this change merges the Unmanaged class into
the X11Window class and disables some functionality based on the value
of isUnmanaged().

X11Window::manage() is used to create a managed Window. X11Window::track()
is used to create an unmanaged Window.
2023-03-28 18:14:32 +00:00
Vlad Zahorodnii
e31ec802f4 Drop Deleted
Currently, the normal window lifecycle looks as follows: create Window,
wait until it's shown, add it to Workspace, wait until it's closed,
create a Deleted, copy properties from the original window to the
deleted one, destroy the original window, wait until the last deleted
window reference is dropped.

There are a couple of issues with this design: we can't nicely
encapsulate X11 or Wayland specific implementation details if they need
to be accessed for closed windows; manual copying of properties is
cumbersome and error prone and we've had a dozen of cases where effects
worked incorrectly because some properties had not been copied.

The goal of this patch is to drop Deleted and extend the lifetime of the
original window, but with a special state set: Window::isDeleted().

The main danger is that somebody can try to do something with deleted
windows that they should not do, but on the other hand, such code needs
to be guarded with relevant checks too.
2023-03-28 08:31:08 +00:00
Vlad Zahorodnii
a9ad59b32a Improve Workspace::outputAt()
Workspace::outputAt() casts vectors to four rectangle corners and uses
the shortest one to decide which output is the closest to the given
point.

This works poorly on dual monitor setups where on the left side you have
a monitor with landscape orientation and one with portrait orientation
on the right hand side. In that case, outputAt() will prefer the left
monitor even though the right monitor is the closest one if you cast a
perpendicular from the given point to the right monitor.

In order to improve the handling of that case, this change makes
Workspace::outputAt() compute the closest point to the output geometry
rectangle and use the squared distance as the score.
2023-03-25 21:24:59 +00:00
Vlad Zahorodnii
1f43605329 Drop Workspace::clientList() 2023-03-24 22:28:46 +00:00
Vlad Zahorodnii
e88a4e34a3 Remove some include_directories()
It seems we've settled on dir/dir/header.h includes, so let's use them
consistently.
2023-03-23 14:37:48 +02:00
Vlad Zahorodnii
49607b6eab cmake: Tidy scripted effect CMakeLists.txt code 2023-03-21 07:18:27 +00:00
Xaver Hugl
a60d8941b6 port more stuff to standard smart pointers 2023-03-20 14:16:37 +01:00
Xaver Hugl
e83c593fda adapt to kdecoration changes 2023-03-19 15:26:15 +00:00
Vlad Zahorodnii
8f21d444c6 Make Workspace::allClientList() return all windows
Currently windows are scattered in a few separate lists. If you need to
go through the windows, you have to do it piece by piece. On the other
hand, with the overhaul of window types, we've started converging
towards one universal type: Window. Keeping windows in the separate
buckets goes against this design.

Workspace::stackingOrder() already contains all windows. This change
repurposes Workspace::allClientList() from a list of "normal" windows to
all windows, i.e. Workspace::windows(), to be consistent.

There's one API change though. Scripting API will expose other window
types too. This is an intentional change so scripted effects could
operate with all windows. It also matches the current behavior observed
in libkwineffects, which exposes all windows as well.
2023-03-15 11:52:01 +00:00
Vlad Zahorodnii
7aa89944d7 Fix -Wambiguous-reversed-operator
`this` must be const to match the const-ness of the other mode.
2023-03-14 17:46:57 +02:00
Vlad Zahorodnii
c91b90c58a Tidy Window::windowClosed() signal
"window" is redundant, so remove it. Also remove the original window
argument to improve the API consistency.
2023-03-14 07:15:56 +00:00
Vlad Zahorodnii
2f56cdc3fe Replace Deleted with Window where possible
With this, Window and Deleted can be interchanged, which makes merging
the two easier.
2023-03-13 14:41:44 +02:00
Vlad Zahorodnii
149db99c6a Make Window ref'able 2023-03-13 14:41:44 +02:00
Vlad Zahorodnii
995d509e45 Allow destroying Deleted immediately
Currently Deleted are destroyed with a delay to avoid dangling pointers
within the middle of painting.

On the other hand, it's reasonable to require not to delete windows when
kwin starts painting the screen.

Over the years, we refactored how deleted windows. They are always
unreferenced after finishing the current frame. So it should be fine to
destroy Deleted immediately now.
2023-03-13 14:41:41 +02:00
Vlad Zahorodnii
4148be0d27 Port to versionless QML module imports
It's more convenient and Qt upstream seems to encourage to use it too,
e.g. example import statements have no version.
2023-03-12 14:18:34 +00:00
Vlad Zahorodnii
18a9b3b25a Adjust to KDecoration API changes 2023-03-12 13:29:36 +00:00
Vlad Zahorodnii
86e1305e80 rules: Make wmclass matching case sensitive
WM_CLASS is case sensitive.
2023-03-10 14:16:32 +00:00
Vlad Zahorodnii
c1eca80190 wayland: Remove implicit slide constraint adjustment
Panel sets constraint adjustments so let's remove the implicit slide
constraint adjustment to adhere more closely to the spec.
2023-03-09 13:05:42 +00:00
Natalie Clarius
4f617e90b8 placement: add autotests for cascade if covering 2023-03-08 19:04:57 +00:00
Vlad Zahorodnii
0c0605abb9 Merge Window::minimize and Window::unminimize
Code of Window::minimize() and Window::unminimize() is mostly the same
with the exception of some state checks, so merge the two to tidy the
code.
2023-03-07 12:20:07 +00:00
Vlad Zahorodnii
9720a6ee84 Remove window argument in Window's maximize signals
Either use QObject::sender() or capture the window using a lambda.
2023-03-07 10:31:25 +02:00
Vlad Zahorodnii
b099ad8ade Drop deprecated Qt::AA_UseHighDpiPixmaps
Qt::AA_UseHighDpiPixmaps has no any effect now.

We used to rely on the fact that Qt::AA_UseHighDpiPixmaps is disabled by
default in Qt 5 in kwin_x11. It's not clear what to do about it now.
2023-03-03 08:36:14 +00:00
Vlad Zahorodnii
06d195980b autotests: Drop night color test
It doesn't test anything useful. It's hard to make it test useful things
too due to needing to change the system time. Linking with it also
breaks the encapsulation and it won't work when using MODULE library.
2023-03-01 15:50:10 +00:00
Vlad Zahorodnii
10df3b0eb0 Remove Qt 5 specific code 2023-02-28 18:30:26 +02:00
Vlad Zahorodnii
d9f5d432be Port to KF6 2023-02-28 18:30:26 +02:00
Vlad Zahorodnii
ad330924e2 Rename Window::desktopChanged()
We have Window::desktops(), so rename the signal to match it.
2023-02-25 13:15:06 +00:00
Vlad Zahorodnii
03e098204f Port Workspace::sendWindowToDesktop to VirtualDesktop 2023-02-24 10:32:41 +02:00
Vlad Zahorodnii
0dec5e3f20 Merge Window::client{Minimized,Unminimized} with Window::minimizedChanged
This merges Window::clientMinimized() and Window::clientUnminimized()
signals with the Window::minimizedChanged() signal to simplify some
code.

The avoid animation flag has been dropped because its main usage is to
avoid playing animation during window initialization. But it's not possible
to trigger minimize animation at that moment. API-wise it's better to avoid
having such flags too and rely on surface role to decide whether to play a
given animation.
2023-02-23 22:33:26 +00:00
Vlad Zahorodnii
b53621136d Drop Window::desktopPresenceChanged()
This signal exists as a convenience helper, but it's not always emitted
as it's advertised to work. Instead of fixing it, let's drop the signal
to simplify virtual desktop code. Its effects can be accomplished by
monitoring Window::desktopChanged() and VirtualDesktopManager::currentChanged()
signals in effects and scripts where needed.
2023-02-23 22:10:37 +00:00
Vlad Zahorodnii
a2062090eb Rename interactive move resize lifecycle signals
Add the "interactive" word to be consistent and put "started",
"stepped", and "finished" at the end of signal names where they are more
expected.
2023-02-23 11:38:34 +00:00
Vlad Zahorodnii
8bb2d52972 Rename Window::clientMaximizeStateChanged signal
Make it shorter to be more readable.
2023-02-23 09:17:47 +00:00
Vlad Zahorodnii
88c974835c Drop duplicate clientMaximizedStateChanged signal 2023-02-23 09:17:47 +00:00
Xaver Hugl
520fa3042a pointer input: always confine pointer to screens
Checking if the pointer needs to be confined before doing `std::clamp` on
the position is useless and causes problems. With this change, the pointer
will always be confined to exactly the screen, without any fractional offsets.

BUG: 461911
2023-02-22 19:01:22 +00:00
Vlad Zahorodnii
e0062f675d Port away from QRectF::contains()
QRectF::contains() considers right and bottom edges inside the
rectangle, but the relevant code has the opposite expectations.
2023-02-21 19:45:51 +00:00