Commit graph

4 commits

Author SHA1 Message Date
Luboš Luňák
4dd8d34c8f Don't make texture coordinates in WindowVertex public at all,
the meaning may possibly change in the future if more than one texture
is used. Instead store original coordinates.


svn path=/trunk/KDE/kdebase/workspace/; revision=689918
2007-07-19 14:35:55 +00:00
Rivo Laks
7273d0ddb5 Add setTransformed() helper method
svn path=/trunk/KDE/kdebase/workspace/; revision=689913
2007-07-19 14:05:59 +00:00
Luboš Luňák
5faa397849 Vertex redesign - redo the way windows are split into smaller parts
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.


svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00
Luboš Luňák
5913a1d781 These are demo effects.
svn path=/trunk/KDE/kdebase/workspace/; revision=682845
2007-07-03 14:44:38 +00:00
Renamed from effects/wavywindows.cpp (Browse further)