Commit graph

412 commits

Author SHA1 Message Date
Fredrik Höglund
8bc99e68c0 Don't specify the texture target explicitly with r300g.
This is reported to cause a performance regression.

FIXED-IN: 4.6.0
BUG: 256654

svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1215519
2011-01-30 15:24:31 +01:00
Martin Gräßlin
2f56415a21 Removing SHM and Fallback OpenGL Compositing modes.
Our primary target is Texture From Pixmap and it is supported
by all important drivers nowadays. If a driver is not able to
support TFP using OpenGL at all is probably no good idea and
XRender is more suited.
2011-01-30 14:24:48 +01:00
Martin Gräßlin
f78d838fc7 Better support custom shaders. 2011-01-30 14:12:05 +01:00
Martin Gräßlin
d683ce560c Adding new uniform to enforce that alpha becomes 1.0
When rendering opaque (RGB-only) windows the alpha ends up to be 0
with blending disabled. This breaks subsequent rendering steps which
require blenden (e.g. Lanczos). Therefore a uniform is used to ensure
that the alpha channel is set to 1.
2011-01-30 14:12:04 +01:00
Martin Gräßlin
4c8c3060bf Merge together paintBackground and paintGenericScreen 2011-01-30 14:12:04 +01:00
Martin Gräßlin
e5eed55c51 PerformPaint uses QMatrix4x4 for legacy GL.
And another piece of code get's merged between desktop GL and ES.
2011-01-30 14:12:04 +01:00
Martin Gräßlin
7adc29efd7 Remove warnings when building with GLES 2011-01-30 14:12:03 +01:00
Martin Gräßlin
2d40f73530 Fix unstyled effect frames 2011-01-30 14:12:02 +01:00
Martin Gräßlin
990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
9cfdeb1e2d Set always window transformaton to generic shader 2011-01-30 14:12:01 +01:00
Martin Gräßlin
cab9154723 Simple vertex shaders use projection matrix and offset 2011-01-30 14:12:01 +01:00
Martin Gräßlin
e4b26daef5 And use shared VBO for windows 2011-01-30 14:12:00 +01:00
Martin Gräßlin
d2cfeef8ae Scene uses ShaderManager 2011-01-30 14:12:00 +01:00
Martin Gräßlin
d12c4e58fd Support new translate for textures 2011-01-30 14:11:58 +01:00
Martin Gräßlin
ae95ab0c43 Adding color to VBO.
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00
Martin Gräßlin
f925352e73 Don't crash if scene shader is not available 2011-01-30 14:11:58 +01:00
Martin Gräßlin
eb7d06d22f Adding a generic scene shader able to handle transformation
Currently only window transformations are supported.
2011-01-30 14:11:57 +01:00
Martin Gräßlin
ea12f95b27 Support setting y_inverted for Texture.
At least needed for the pixmaps loaded by EGL.
Should be save on GLX as well, if not it needs fixing
2011-01-30 14:11:57 +01:00
Martin Gräßlin
5804417acc And here comes the working OpenGL ES backend 2011-01-30 14:11:57 +01:00
Martin Gräßlin
537b06a9ee Move glx and egl code into own files 2011-01-30 14:11:57 +01:00
Martin Gräßlin
b8d068088b Fix linker errors in scene 2011-01-30 14:11:56 +01:00
Martin Gräßlin
5fae85f2a5 Scene OpenGL compiles with ES
It's mostly just ifdef away everything that cannot work.
Needs to be split into a scene_xgl and scene_egl.
2011-01-30 14:11:56 +01:00
Martin Gräßlin
6cc19ebc7d OpenGL rendering debug
Renders same geometry with polygon mode lines and the shader colorizes the fragments.
Enabled with environment variable KWIN_GL_DEBUG=1
2011-01-30 14:11:55 +01:00
Martin Gräßlin
56ce39def8 Core profile compatible basic scene rendering.
Adds a shader to render an untransformed scene. renderGLGeometry is not used any more and replaced by generated triangles stored in a GLVertexBuffer.
The GLVertexBuffer has a new attribute to decide whether a core profile compatible rendering has to be performed.
Currently windows and EffectFrames can make use of the new shader.
The shader contains a debug mode which colours all rendered fragments in green. It is currently enabled in scene_opengl.
Rendering transformed geometries (without shader) is currently broken.
2011-01-30 14:11:55 +01:00
Thomas Lübking
337e1eac18 revert vsync strategy, fix timeouts
differecens to patch atteched to 258971:
- removed debug statements
- fixed indention...
- NON vsync strategy does not rely on the estimation, but on the time passed since the last repaint trigger, allowing a precise framerate

CCBUG: 258971


svn path=/trunk/KDE/kdebase/workspace/; revision=1210445
2010-12-31 13:14:11 +00:00
Thomas Lübking
e2dcfff601 commiting http://svn.reviewboard.kde.org/r/6120/#review9304
this should improve v'syncing, maybe v'synced "smoothness"
remaining and exposed issue are "dirty textures" w/o damage events (see the requst description)
can be diminished by increasing MaxFPS above the fastest update (or shadowed below the slowest one)
CCBUG: 258971

svn path=/trunk/KDE/kdebase/workspace/; revision=1207577
2010-12-18 16:51:43 +00:00
Martin Gräßlin
bcabc01ecc Fix blend func for shaders
svn path=/trunk/KDE/kdebase/workspace/; revision=1203714
2010-12-05 10:02:47 +00:00
Fredrik Höglund
4a170df503 Revert to always calling glXBindTexImageEXT() before rendering.
The GLX implementation in the X server appears to have a hardcoded limit
to how many pixmaps can be bound to textures simultaneously when using
indirect rendering, which we can end up exceeding with the changes
introduced in r1182198.

BUG: 256359
FIXED-IN: 4.5.5

svn path=/trunk/KDE/kdebase/workspace/; revision=1203578
2010-12-04 16:55:43 +00:00
Thomas Lübking
48447a3d26 avoid recreating effectframes/textures on setPosition; correct position after setAlignment
svn path=/trunk/KDE/kdebase/workspace/; revision=1203489
2010-12-04 10:01:57 +00:00
Thomas Lübking
029f93127f kick trilinear filtering if favor of the lanczos filter (now default, unless blacklisted)
make the scale method configurable and align the UI for GL and Xrender

CCBUG: 243181


svn path=/trunk/KDE/kdebase/workspace/; revision=1195698
2010-11-11 19:53:19 +00:00
Martin Gräßlin
ef605d6475 Forward port rev 1195271:
Deactivate OpenGL compositing self-check.
See http://svn.reviewboard.kde.org/r/5774/
CCBUG: 253357

svn path=/trunk/KDE/kdebase/workspace/; revision=1195272
2010-11-10 18:23:04 +00:00
Martin Gräßlin
f31d32250f Make EffectFrames work with Nouveau driver.
This worksaround a problem with the nouveau driver causing
the text frames to be incorrectly rendered. We need to keep
the QPixmap around as long as we have a texture created from
that texture.
This applies for the text and the unstyled effect frame. For
the frames generated from Plasma's FrameSvgs it is not required.
Addresses freedesktop.org bug 30286

svn path=/trunk/KDE/kdebase/workspace/; revision=1184458
2010-10-10 11:26:00 +00:00
Fredrik Höglund
3ea508cd8a Specify the texture target explicitly when creating a GLXPixmap.
Prefer the GL_TEXTURE_2D target if the framebuffer configuration indicates
that it's supported.

This fixes a performance problem with the r600g driver.
freedesktop bug 30483.

svn path=/trunk/KDE/kdebase/workspace/; revision=1183978
2010-10-08 22:18:57 +00:00
Fredrik Höglund
15033a9a8e Only call glXBindTexImageEXT() when the contents of the pixmap has changed.
We don't need to do this every time we bind the texture to a GL context,
even with strict binding.

svn path=/trunk/KDE/kdebase/workspace/; revision=1182198
2010-10-03 18:49:36 +00:00
Martin Gräßlin
fa78332a3c Fallback to XRender compositing in case of Software Rasterizer.
For Software Rasterizer we never ever want to have OpenGL compositing.
No matter how many config options the user sets it has to be disabled.
Though falling back to XRender makes sense in the case of software
rasterization.

svn path=/trunk/KDE/kdebase/workspace/; revision=1176787
2010-09-18 17:41:07 +00:00
Martin Gräßlin
256a1a79c3 Use pixmaps and TFP for the text and unstyled effect frame.
This solves also some video garbage problems with direct rendering and fglrx.

svn path=/trunk/KDE/kdebase/workspace/; revision=1174408
2010-09-12 10:09:12 +00:00
Luboš Luňák
d467d26530 Do not introduce such generic indentifiers like None or Styled
into KWin's global namespace. Morever None already kind of clashes with X's None.
CCMAIL: kde@martin-graesslin.com


svn path=/trunk/KDE/kdebase/workspace/; revision=1170588
2010-09-01 14:15:06 +00:00
Martin Gräßlin
eabad32cfb Add cross fade support for text and icon to EffectFrame.
This allows an effect to fade between old and new text/icon. As an example it's added to CoverSwitch.
Currently only supported in OpenGL. XRender might be added, but I'm missing an idea for an effect to add it.
Most effects using EffectFrame require OpenGL anyway.

svn path=/trunk/KDE/kdebase/workspace/; revision=1160252
2010-08-07 14:08:34 +00:00
Martin Gräßlin
276e63a134 Really disable the fallback to XRender.
I missed this line in my previous change to disable the fallback which made the fallback happen nevertheless.

svn path=/trunk/KDE/kdebase/workspace/; revision=1157978
2010-08-01 19:23:05 +00:00
Martin Gräßlin
84e8fa4634 Use Texture From Pixmap for the styled EffectFrame
svn path=/trunk/KDE/kdebase/workspace/; revision=1155056
2010-07-26 20:16:54 +00:00
Martin Gräßlin
ef79d4c443 Use the normal Plasma selection to highlight the selected window in boxswitch.
So it is more consistent (in KDE newspeak "elegant") with other selections and as a plus we get rid of all the custom rendering code in boxswitch.

svn path=/trunk/KDE/kdebase/workspace/; revision=1155051
2010-07-26 20:00:04 +00:00
Martin Gräßlin
89c0ea0c8d Pass EffectFrame through all effects, so that they can do something with the frame.
E.g. set a shader to invert it.
CCBUG: 241389

svn path=/trunk/KDE/kdebase/workspace/; revision=1154071
2010-07-24 16:29:16 +00:00
Martin Gräßlin
20b711e2e8 Use a VBO for rendering an unstyled effect frame.
svn path=/trunk/KDE/kdebase/workspace/; revision=1153932
2010-07-24 08:04:17 +00:00
Martin Gräßlin
fa832b7aa7 Cache the icon texture/picture in EffectFrame and use texture from pixmap to load the data in OpenGL mode. Yeah for less pixmap to image to gltexture conversations.
Some effects (boxswitch and flipswitch) still need to be changed to not set the icon in each frame.

svn path=/trunk/KDE/kdebase/workspace/; revision=1152367
2010-07-20 21:11:03 +00:00
Martin Gräßlin
e2eebb6503 Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core.
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.

svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
2010-07-18 16:32:37 +00:00
Martin Gräßlin
12918d3ee8 Disabling the fallback to XRender. It's causing more trouble than the benefits.
With Intel drivers currently the self check at KWin startup fails (no idea why) and KWin falls back to XRender. This is probably an explanation for all the complaints about slow kwin in 4.5 and the missing effects. So let's fail and make it possible to restart compositing via systemsettings and alt+shift+f12.
Nevertheless it would be nice to fix the the failing selfcheck...

svn path=/trunk/KDE/kdebase/workspace/; revision=1148315
2010-07-10 08:44:40 +00:00
Martin Gräßlin
cfce13e615 Make the new taskbar thumbnail shader work with NVIDIA driver. Therefore the alpha channel has to be added to oqaque windows in scene_opengl.
svn path=/trunk/KDE/kdebase/workspace/; revision=1130622
2010-05-25 20:28:23 +00:00
Lucas Murray
fd47ff5332 Revert r1082246 as it needs to be done in CompositingPrefs::detect()
to work correctly but as doing it there defeats the purpose of moving
the code to begin with there's no point in moving it.
BUG: 226049

svn path=/trunk/KDE/kdebase/workspace/; revision=1088054
2010-02-10 02:53:33 +00:00
Lucas Murray
2a34e440f5 Change the location where LIBGL_ALWAYS_INDIRECT is set and add some
useful documentation about when it is used and why it is required.

svn path=/trunk/KDE/kdebase/workspace/; revision=1082246
2010-01-30 08:27:24 +00:00
Lucas Murray
8960c552d2 Remove OpenGL driver whitelist; Add protection against crashy glXQuery
functions and share the value with the KCM; Fallback to XRender
compositing if OpenGL fails to work correctly; Rearrange setting order
in options.h slightly and fix variable names

svn path=/trunk/KDE/kdebase/workspace/; revision=1079919
2010-01-25 10:02:08 +00:00
Martin Gräßlin
82093ae630 Only load the decoration texture if the decoration pixmap is not null.
This resulted in a crash with Qt 4.6 when accessing the pixmap handle.
BUG: 213507

svn path=/trunk/KDE/kdebase/workspace/; revision=1068519
2010-01-01 11:57:06 +00:00
Jacopo De Simoi
abe42cf21f Recreate effectframe textures when compositing is disabled/enabled to avoid corruption
svn path=/trunk/KDE/kdebase/workspace/; revision=1062238
2009-12-14 09:49:06 +00:00
Fredrik Höglund
0b992748be Switch the order, so the decoration is drawn before the client window.
svn path=/trunk/KDE/kdebase/workspace/; revision=1054380
2009-11-25 23:08:19 +00:00
Lucas Murray
8a8428e41c Less Krazy warnings please.
svn path=/trunk/KDE/kdebase/workspace/; revision=1042572
2009-10-30 06:51:59 +00:00
Andreas Kling
0204c2127c Fixed some uses of uninitialized data (SceneOpenGL::selfCheckDone and TimeLine::m_CurveShape)
svn path=/trunk/KDE/kdebase/workspace/; revision=1022613
2009-09-12 09:38:12 +00:00
Robin Harold Burchell
f585e4e1d9 A number of small warning fixes (bracketing, etc) to help pick up real problems when working.
svn path=/trunk/KDE/kdebase/workspace/; revision=1022531
2009-09-11 23:44:29 +00:00
Martin Gräßlin
ba27d2ebb0 Copy decoration pixmaps to Deleted. By that we see the decoration also when having a fade out animation.
As this is a bigger commit I will wait with backporting to 4.3 for something about two or three weeks and will only backport if nobody yells.
BUG: 201780

svn path=/trunk/KDE/kdebase/workspace/; revision=1004096
2009-07-29 11:07:28 +00:00
Luboš Luňák
60f8d8a84f glx1.3, section 3.4.2: "GLXPixmaps created by calls other
than glXCreateGLXPixmap should not be passed to glXDestroyGLXPixmap."


svn path=/trunk/KDE/kdebase/workspace/; revision=983660
2009-06-18 18:54:15 +00:00
Lucas Murray
d2e10a529f Set OpenGL decoration texture wrap mode to GL_CLAMP_TO_EDGE. Removes
halo effect during window scaling.

svn path=/trunk/KDE/kdebase/workspace/; revision=980162
2009-06-11 10:35:49 +00:00
Martin Gräßlin
c561207946 Do not release the bound pixmap every time the decoration get's updated. That is the reason why effects were slow when active client changed. Additional do a XSync when the decoration pixmap is painted. That ensures that the pixmap is painted before the texture from pixmap is done.
BUG: 191694

svn path=/trunk/KDE/kdebase/workspace/; revision=969647
2009-05-18 16:42:23 +00:00
Martin Gräßlin
55af335968 Scene OpenGL paints window content only when mask does not contain PAINT_DECORATION_ONLY like XRender backend.
This could be the solution to the performance regression when starting effects at activation change.
CCBUG: 191694

svn path=/trunk/KDE/kdebase/workspace/; revision=969215
2009-05-17 17:14:01 +00:00
Fredrik Höglund
8bba7aed7d Make it possible for the decorations to paint outside the window frame
when compositing is enabled, by letting them add additional padding
to the sides of the frame.

svn path=/trunk/KDE/kdebase/workspace/; revision=963586
2009-05-04 22:35:33 +00:00
Martin Gräßlin
d7665af4f0 Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used.
First effect to use this new way to set texture width and height is invert effect.

svn path=/trunk/KDE/kdebase/workspace/; revision=959835
2009-04-27 11:07:15 +00:00
Martin Gräßlin
dabc9f0353 OpenGL part of ARGB decorations. See revision 957680 for more information.
svn path=/trunk/KDE/kdebase/workspace/; revision=957681
2009-04-22 17:30:49 +00:00
Luboš Luňák
7249ca2cfb Do self-check immediatelly during compositing setup only when it's not KWin startup
at the same time (in other words, only when activating compositing using the kcm).
Currently selfcheck causes bad flicker (due to X mapping the overlay window
for too long?) which looks bad during KDE startup. With this patch, KDE startup
is without any flicker.


svn path=/trunk/KDE/kdebase/workspace/; revision=923842
2009-02-09 14:51:11 +00:00
Luboš Luňák
6fef8fe8bd Use 3x2 sized pixmap for the self-check rather than 5x1, to also
check for Y inversion (bnc#450801, although I have no idea what
the real problem there is).


svn path=/trunk/KDE/kdebase/workspace/; revision=904309
2009-01-01 21:17:27 +00:00
Lucas Murray
6d41a1320e Moved all debug, warning and error messages into the KWin 1212 area.
Replaced deprecated kdDebug() with kDebug().
Removed empty debug messages.

svn path=/trunk/KDE/kdebase/workspace/; revision=885620
2008-11-17 15:04:52 +00:00
Luboš Luňák
83ddb8f249 Make sure the GLX context is destroyed before the window it's been
made current with. Even though it should be allowed to do it afterwards
it seems this can crash AIGLX.
http://lists.freedesktop.org/archives/xorg/2008-November/040168.html
BUG: 174782


svn path=/trunk/KDE/kdebase/workspace/; revision=882880
2008-11-11 15:06:45 +00:00
Lucas Murray
8f3433bac3 HACK: Temporarily disable opaque-/translucent-only painting until the cause of the glitching is found. Due to a logic error this code has never actually been executed.
CCMAIL: kwin@kde.org

svn path=/trunk/KDE/kdebase/workspace/; revision=867857
2008-10-04 17:36:26 +00:00
Lucas Murray
24816cb67b Fixed "fixed" logic. There's really no other way to do this that's readable so if the "suspicious code" checker still picks this up just ignore it.
BUG: 171709

svn path=/trunk/KDE/kdebase/workspace/; revision=865220
2008-09-27 06:23:33 +00:00
Luboš Luňák
b9bf9831b0 Fix wrong logic.
svn path=/trunk/KDE/kdebase/workspace/; revision=864621
2008-09-25 09:13:00 +00:00
Luboš Luňák
6796c1225f Self-check also for XRender.
svn path=/trunk/KDE/kdebase/workspace/; revision=862312
2008-09-18 15:27:13 +00:00
Luboš Luňák
08571b2f52 Do not use 'assert( false )', with NDEBUG that is a no-op and
results in warnings about missing return.


svn path=/trunk/KDE/kdebase/workspace/; revision=861879
2008-09-17 11:44:51 +00:00
Luboš Luňák
23724e35b2 Add an advanced option to override kwin's compositing checks
(i.e. currently it allows to enable compositing even if self-check fails).
Not recommended of course, and it's be still nice to get self-check work
reliably.
CCBUG: 170085


svn path=/trunk/KDE/kdebase/workspace/; revision=860196
2008-09-12 10:26:19 +00:00
Luboš Luňák
8eedfa3456 Another attempt at self-check, this time done directly during setup
(so that it can fail immediately).


svn path=/trunk/KDE/kdebase/workspace/; revision=859960
2008-09-11 16:37:26 +00:00
Luboš Luňák
6fd9d4e4b3 Create a new window for each tested pixmap with selfcheck, otherwise
second test fails for some reason with BadAlloc in glXCreatePixmap().
Maybe nvidia bug, but could be also some hidden KWin bug (according
to GLX docs, glXCreatePixmap() can give BadAlloc only when it can't
allocate, which is nonsense here, but glXCreateWindow() says that
BadAlloc may mean calling it twice on the same window, so maybe
here it's twice with the same pixmap - I don't see where the bug
could be though).


svn path=/trunk/KDE/kdebase/workspace/; revision=857141
2008-09-04 19:48:52 +00:00
Luboš Luňák
9a0124fc96 Check every screen, topleft and bottomright corners, should catch more problems.
Also remove the unnecessary XSync().


svn path=/trunk/KDE/kdebase/workspace/; revision=854556
2008-08-29 19:23:16 +00:00
Luboš Luňák
fd2e9b54cb Funny how awesome ideas are often so awfully simple. Test whether compositing
really works by simply trying to do it and test the result - create a small
testing window with known content, do the same with it like with normal
windows, grab the screen contents, compare with the original, doesn't match? -> fail.
It still would be nice to have something similar for performance.


svn path=/trunk/KDE/kdebase/workspace/; revision=854549
2008-08-29 19:02:36 +00:00
Luboš Luňák
a42ccaa4ba Virtuals don't work normally in dtors, call in overriden dtor too.
svn path=/trunk/KDE/kdebase/workspace/; revision=853290
2008-08-27 13:21:20 +00:00
Lucas Murray
9a52d3c709 Added feature to only invert the colours of selected windows
Fixed shader alpha blending
CCMAIL: kwin@kde.org

svn path=/trunk/KDE/kdebase/workspace/; revision=853224
2008-08-27 12:20:34 +00:00
Martin Gräßlin
cb4ed769aa Change from orthographic projection to a perspective projection. This allows to change z-values and rotations.
Therefore zScale, zTranslate and new RotationData are added to ScreenPaintData and WindowPaintData. So it is possible to define zTranslation and rotations without using OpenGL directly. The change only affects OpenGL compositing. XRender is not changed.

svn path=/trunk/KDE/kdebase/workspace/; revision=842018
2008-08-04 14:07:45 +00:00
Lucas Murray
c60c12572e X ARGB windows are stored with alpha premultiplied. Adjusted OpenGL rendering to accomodate that and therefore fixed incorrect rendering of windows with transparencies such as the Plasma panel.
BUG: 163054

svn path=/trunk/KDE/kdebase/workspace/; revision=841974
2008-08-04 11:34:40 +00:00
Luboš Luňák
80dae9910e Fix last commit.
svn path=/trunk/KDE/kdebase/workspace/; revision=807454
2008-05-13 21:27:56 +00:00
Luboš Luňák
e5b1dd90bc Restore color settings after painting background. Fixes splashscreen
being fully black during KDE startup, not that I understand why.


svn path=/trunk/KDE/kdebase/workspace/; revision=807447
2008-05-13 21:15:15 +00:00
Luboš Luňák
9bd87cb271 Redo timing of next painting with vsync used, try harder not to miss
every other sync just by a small time.


svn path=/trunk/KDE/kdebase/workspace/; revision=806443
2008-05-11 12:03:42 +00:00
Luboš Luňák
53cc35b649 Show the composite overlay window only before the first painting pass
actually needs to flush the output to the screen. Avoids windows
temporarily disappearing during KDE startup or similar visual glitches.


svn path=/trunk/KDE/kdebase/workspace/; revision=806387
2008-05-11 09:48:34 +00:00
Albert Astals Cid
3b9121ec3f const & in foreach
svn path=/trunk/KDE/kdebase/workspace/; revision=801427
2008-04-26 16:03:02 +00:00
Luboš Luňák
02aeed3de2 No deprecated.
svn path=/trunk/KDE/kdebase/workspace/; revision=788516
2008-03-21 17:50:59 +00:00
Luboš Luňák
f77561ce65 Don't discard window texture when only the shape changes but the window
geometry actually stays the same. Avoids large number of rebinds (with no
strict binding) with the launch feedback icon.


svn path=/trunk/KDE/kdebase/workspace/; revision=787948
2008-03-20 10:05:41 +00:00
Luboš Luňák
cff2b0e6cd Abstract paint clipping into PaintClipper helper class that allows
stacking of clipping regions.
(http://lists.kde.org/?l=kwin&m=120138051215450&w=2)
BUG: 156798


svn path=/trunk/KDE/kdebase/workspace/; revision=779045
2008-02-25 11:32:21 +00:00
Luboš Luňák
4b792d000e Make error messages about compositing use kError(), so that they show up
even in release builds. Point to release notes in case of error.


svn path=/trunk/KDE/kdebase/workspace/; revision=768132
2008-01-29 14:23:26 +00:00
Luboš Luňák
429f30d508 Skip color-indexed configs, just in case.
svn path=/trunk/KDE/kdebase/workspace/; revision=766482
2008-01-25 23:16:10 +00:00
Luboš Luňák
2382ea23b9 No deprecated.
svn path=/trunk/KDE/kdebase/workspace/; revision=763107
2008-01-18 15:49:57 +00:00
Luboš Luňák
6b5f9f727f Improved error detection in initRenderingContext().
svn path=/trunk/KDE/kdebase/workspace/; revision=763105
2008-01-18 15:49:27 +00:00
Luboš Luňák
4dc04a2eef Move debug output about selected visuals.
svn path=/trunk/KDE/kdebase/workspace/; revision=763097
2008-01-18 15:22:46 +00:00
Luboš Luňák
caf1627047 We need NPOT textures.
BUG: 155833


svn path=/trunk/KDE/kdebase/workspace/; revision=762709
2008-01-17 18:21:58 +00:00
Luboš Luňák
110f76ecd8 Change some of the debug messages to warnings, so compositing setup failures
show up also in release builds.


svn path=/trunk/KDE/kdebase/workspace/; revision=762175
2008-01-16 12:44:45 +00:00
Luboš Luňák
bb433ac40e No longer include config*.h files in installed headers.
Also slightly redo the #define's for effects, now it's:
- #ifdef KWIN_HAVE_COMPOSITING to check whether there's any compositing support at all
- #ifdef KWIN_HAVE_OPENGL_COMPOSITING to check for OpenGL-based compositing
- #ifdef KWIN_HAVE_XRENDER_COMPOSITING the same for XRender
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=749628
2007-12-17 14:14:53 +00:00
Luboš Luňák
0a59114c43 I suppose black looks better on places where there's nothing at all.
svn path=/trunk/KDE/kdebase/workspace/; revision=746328
2007-12-08 17:58:24 +00:00
Luboš Luňák
01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=742302
2007-11-27 19:40:25 +00:00
Rivo Laks
f4600f4b3f Properly initialize Scene::Window pointers in EffectWindow objects.
svn path=/trunk/KDE/kdebase/workspace/; revision=739644
2007-11-21 13:36:58 +00:00
Luboš Luňák
ff2d52e933 Given that Plasma and KRunner now (again, and maybe again not ultimately,
but whatever) default to ARGB visual if available, it's better to turn off
compositing if no GLX visual is found for depth 32.
CCBUG: 152595


svn path=/trunk/KDE/kdebase/workspace/; revision=739261
2007-11-20 19:04:08 +00:00
Luboš Luňák
6c47fc8322 Before destroying a current context, set some other current context (even none).
Fixes crashes with Intel.


svn path=/trunk/KDE/kdebase/workspace/; revision=731410
2007-10-31 16:28:59 +00:00
Luboš Luňák
6daf4d3ec8 Add few missing glBindTexture() calls.
svn path=/trunk/KDE/kdebase/workspace/; revision=726337
2007-10-17 14:54:24 +00:00
Rivo Laks
aa0e5c7773 Dynamically load some of the used GLX symbols and make sure they exist before
initing gl mode.

svn path=/trunk/KDE/kdebase/workspace/; revision=721561
2007-10-05 14:10:13 +00:00
Rivo Laks
fc2b630b5c Use glXMakeCurrent() instead of glXMakeContextCurrent() (which is only available in glx >= 1.3)
svn path=/trunk/KDE/kdebase/workspace/; revision=720151
2007-10-02 14:57:15 +00:00
Rivo Laks
75e62eefa5 Apply lod bias only to the window texture
svn path=/trunk/KDE/kdebase/workspace/; revision=717334
2007-09-26 16:38:32 +00:00
Luboš Luňák
bdaee4e99f mTarget is not set at this point yet, so this gives opengl error.
Is it ok like this or does glTexEnv() require the texture to be bound?
CCMAIL: rivolaks@hot.ee


svn path=/trunk/KDE/kdebase/workspace/; revision=716886
2007-09-25 13:53:36 +00:00
Luboš Luňák
8d69535933 Add opengl debug checks, so that I don't have to add them everytime I need them.
svn path=/trunk/KDE/kdebase/workspace/; revision=716883
2007-09-25 13:42:20 +00:00
Luboš Luňák
e6069e9cf6 Arghl. Again a stupid bug caused by float having poor precision.
Reverting r700026 and changing floats to doubles again. I'd probably like
to change even the ones interfacing with OpenGL which I've left for now.


svn path=/trunk/KDE/kdebase/workspace/; revision=707987
2007-09-03 15:00:43 +00:00
Rivo Laks
ae4bc5c53d - Call GLTexture ctor
- Adjust texture lod bias after texture's been created (it's not created in init())

svn path=/trunk/KDE/kdebase/workspace/; revision=704983
2007-08-26 19:47:18 +00:00
Rivo Laks
a7ab423f93 Use texture lod bias when available to make trilinear-filtered windows look a bit sharper
svn path=/trunk/KDE/kdebase/workspace/; revision=704372
2007-08-24 18:45:08 +00:00
Luboš Luňák
d846a1e8a9 Use always float as the floating point type for compositing
(http://lists.kde.org/?l=kwin&m=118493073424327&w=2).


svn path=/trunk/KDE/kdebase/workspace/; revision=700026
2007-08-14 15:22:23 +00:00
Luboš Luňák
5a50381e1f Move the shader used for painting to WindowPaintData, as it's
more related to one painting than to a window.


svn path=/trunk/KDE/kdebase/workspace/; revision=698576
2007-08-10 11:26:58 +00:00
Laurent Montel
994c800d79 Adapt to new KWarning/kFatal/kDebug api
svn path=/trunk/KDE/kdebase/workspace/; revision=695877
2007-08-03 06:59:24 +00:00
Luboš Luňák
ac42ba0b4f A simple solution for alpha channel hacks - ignore them :).
The 'ignore ARGB visuals' option from Kompmgr probably doesn't make
much sense, those (usually old) apps can be run with XLIB_SKIP_ARGB_VISUALS=1 set.
Also remove the alpha clear hack used for decorations - I think decorations
instead should be fixed not to "unintentionally" have alpha set.


svn path=/trunk/KDE/kdebase/workspace/; revision=689916
2007-07-19 14:23:11 +00:00
Luboš Luňák
22c8626868 Add a TODO note.
svn path=/trunk/KDE/kdebase/workspace/; revision=689904
2007-07-19 12:53:14 +00:00
Luboš Luňák
e1c5f18414 Separate rendering for decoration and window contents, they can have
different opacity (opacity only for decoration option).


svn path=/trunk/KDE/kdebase/workspace/; revision=689855
2007-07-19 10:07:49 +00:00
Luboš Luňák
ea944065c7 Arghl, this is not static const, it changes.
svn path=/trunk/KDE/kdebase/workspace/; revision=689136
2007-07-17 18:14:17 +00:00
Luboš Luňák
f1108dd13a Let's say the copy buffer hack for old nvidia drivers is not necessary these days.
svn path=/trunk/KDE/kdebase/workspace/; revision=689095
2007-07-17 16:01:07 +00:00
Luboš Luňák
7b054df213 More debug info about possible initialization failures.
svn path=/trunk/KDE/kdebase/workspace/; revision=688960
2007-07-17 10:38:12 +00:00
Stephan Kulow
19d0dab807 init it with something. Even though it looks like it should
rather continue? (CID 3919)

svn path=/trunk/KDE/kdebase/workspace/; revision=688152
2007-07-15 08:13:04 +00:00
Philip Falkner
1fcb1967fe Zack's receent patch to Qt defaulting to ARGB visuals where possible
exposed a bug in our (ab)use of QX11Info::appDepth().  Make sure that
our buffers match the depth of the root window.

Thanks to Fredrik for the hint about DefaultDepth().


svn path=/trunk/KDE/kdebase/workspace/; revision=686998
2007-07-12 16:50:52 +00:00
Luboš Luňák
5faa397849 Vertex redesign - redo the way windows are split into smaller parts
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.


svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00
Philip Falkner
c2ff6a4d7a Make sure to unbind the texture in tfp_mode when the underlying pixmap
is discarded.  Windows that have previously been mapped and unmapped now
update properly when mapped again.


svn path=/trunk/KDE/kdebase/workspace/; revision=683977
2007-07-05 19:59:55 +00:00
Luboš Luňák
cdb2d046c3 Always rebinding should not make sense anymore.
svn path=/trunk/KDE/kdebase/workspace/; revision=677309
2007-06-18 21:24:01 +00:00
Luboš Luňák
4040e9be58 Add a hack to make it work with XGL.
svn path=/trunk/KDE/kdebase/workspace/; revision=677300
2007-06-18 21:14:18 +00:00
Luboš Luňák
d9583cd3f6 Option for strict binding: kwinrc:Translucency:GLStrictBinding .
Non-nvidia users will probably need it set to true with TFP.


svn path=/trunk/KDE/kdebase/workspace/; revision=676673
2007-06-17 12:17:03 +00:00
Luboš Luňák
9c31c4555c I apparently misunderstood the semantics of texture_from_pixmap a bit - rebind
only when the compositing pixmap changes (as in: a new one), not when its contents
change. This finally makes TFP faster than SHM (70% vs 45% of non-composited
performance) and should about match Compiz/Beryl. After this change also strict
binding may finally make sense.


svn path=/trunk/KDE/kdebase/workspace/; revision=676667
2007-06-17 12:02:16 +00:00
Rivo Laks
424f906ab2 - Add optional color argument to renderGLGeometry() functions. If specified, it's used as vertex colors
array when rendering.
- Rearrange some renderGLGeometry() parameters.
- Don't use opengl arrays and glDrawArrays() when rendering a small number of vertices since in this
  case overhead of enabling/disabling the array is too big. Use immediate mode instead in such case.

svn path=/trunk/KDE/kdebase/workspace/; revision=675467
2007-06-14 10:05:51 +00:00
Luboš Luňák
acf4e9ce8e Work around gcc-3.3.3's problem with resolving namespaced symbols.
svn path=/trunk/KDE/kdebase/workspace/; revision=673984
2007-06-11 14:35:09 +00:00
Martin Koller
240b663df8 make compile on gcc-3.3.3
svn path=/trunk/KDE/kdebase/workspace/; revision=673195
2007-06-09 10:48:12 +00:00
Luboš Luňák
51107c77b7 We don't use stencil or depth buffer, so best configs are without those.
svn path=/trunk/KDE/kdebase/workspace/; revision=673164
2007-06-09 07:08:30 +00:00
Luboš Luňák
f089923fe2 Sets best values found so far only if the config passes all checks, part II.
svn path=/trunk/KDE/kdebase/workspace/; revision=673163
2007-06-09 07:06:11 +00:00
Luboš Luňák
dce6be54ca Fix pixmap leak with strict binding.
svn path=/trunk/KDE/kdebase/workspace/; revision=673154
2007-06-09 06:27:22 +00:00
Luboš Luňák
de8fa6c883 Clean up also the overlay window on failure.
svn path=/trunk/KDE/kdebase/workspace/; revision=669838
2007-05-30 15:09:06 +00:00
Luboš Luňák
1caa3f95ed Properly check for all needed extensions and handle gracefully absence.
svn path=/trunk/KDE/kdebase/workspace/; revision=669827
2007-05-30 14:22:09 +00:00
Luboš Luňák
94bbce020a Sets best values found so far only if the config passes all checks.
svn path=/trunk/KDE/kdebase/workspace/; revision=669782
2007-05-30 12:01:34 +00:00
Luboš Luňák
fdf4645013 Remove unnecessary calls to initDrawableConfigs().
svn path=/trunk/KDE/kdebase/workspace/; revision=669778
2007-05-30 11:44:16 +00:00
Luboš Luňák
fe3e66deb3 No ceilf().
BUG: 145776


svn path=/trunk/KDE/kdebase/workspace/; revision=667286
2007-05-22 12:07:19 +00:00
Philip Falkner
630f5793dc Update SHM mode.
For 16bpp pixmaps, we use GL_RGB and GL_UNSIGNED_SHORT_5_6_5 with
glTex(Sub)Image2D, which means that SHM mode works with 16bpp X
servers.

Also, only create one XShmPixmap per damaged pixmap, instead of one
per (optimised) damage rectangle.  Now we can use GL_RGB textures for
24bpp pixmaps, just like fallback mode does and tfp mode can.


svn path=/trunk/KDE/kdebase/workspace/; revision=659274
2007-04-29 21:22:49 +00:00
Luboš Luňák
f52b8e48cd branches/work/kwin_composite becomes new trunk kwin.
svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák
2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges
from trunk will be merged in.


svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Luboš Luňák
cd98bc12d5 Shared implementation of rendering gl geometry.
svn path=/branches/work/kwin_composite/; revision=656516
2007-04-21 16:02:19 +00:00
Rivo Laks
cc1a7a9eca Add GLRenderTarget class.
The render target is used to render the scene (or part of it) onto texture. This texture can then be used
  e.g. to do some postprocessing.
  Demo effect coming soon.

Move checkGLError() to kwineffects.*
Add GLTexture ctor which takes width and height and creates an empty texture (to be used with
  GLRenderTarget to render onto it)

svn path=/branches/work/kwin_composite/; revision=655489
2007-04-18 15:22:13 +00:00
Rivo Laks
0353f3376e Make effects actual plugins, so it's possible to load them on runtime.
There's also a kwineffects library now, containing the effects API, which makes it possible to write
  third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)

svn path=/branches/work/kwin_composite/; revision=652226
2007-04-10 13:02:08 +00:00
Luboš Luňák
e3b865cd5f namespace KWinInternal -> KWin - shorter typing of names in gdb, yay
svn path=/branches/work/kwin_composite/; revision=650770
2007-04-05 12:07:35 +00:00
Luboš Luňák
8b5b40e4e8 Shadows. Right not it's only flat black rectangle, but otherwise
everything should work.


svn path=/branches/work/kwin_composite/; revision=646315
2007-03-25 10:48:07 +00:00
Luboš Luňák
81fdcfd20b Beryl has moved to git.
svn path=/branches/work/kwin_composite/; revision=645292
2007-03-22 08:38:30 +00:00
Philip Falkner
aa6d8eabc5 Add GLTexture class. This is a convenient wrapper around managing an OpenGL texture, as well as loading an image into it. Includes support for loading from QImage, QPixmap, and a file. Defaults to a GL_TEXTURE_2D target, and will scale image if necessary.
Also add SceneOpenGL::Texture class, based on GLTexture.  Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available.  Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.

Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.

svn path=/branches/work/kwin_composite/; revision=645125
2007-03-21 18:14:09 +00:00
Luboš Luňák
da02ba11ca Scene*::Window classes are now too complex to be value-based,
allocate them dynamically.


svn path=/branches/work/kwin_composite/; revision=645046
2007-03-21 15:52:42 +00:00
Rivo Laks
19e7ebe1d8 Add shader support.
Effects can use setShader() method to set a custom shader for window rendering.

svn path=/branches/work/kwin_composite/; revision=643131
2007-03-16 13:00:01 +00:00
Luboš Luňák
d4a58f4152 QMap -> QHash
svn path=/branches/work/kwin_composite/; revision=642532
2007-03-14 16:50:19 +00:00
Luboš Luňák
f6ad1881e1 Support for window thumbnails.
svn path=/branches/work/kwin_composite/; revision=640344
2007-03-07 17:50:33 +00:00
Luboš Luňák
e61ecff9b9 Check that getting compositing pixmap of a window succeeded.
It may fail (or "fail") if the window is not mapped or if the geometry
doesn't match, both of which may happen due to the asynchronous
nature of X.


svn path=/branches/work/kwin_composite/; revision=637741
2007-02-27 16:13:34 +00:00
Philip Falkner
8299541652 Add build checks for XComposite, XDamage, XRender, OpenGL, and XShm.
KWin should now build and run with/without any or all of the above.

svn path=/branches/work/kwin_composite/; revision=633387
2007-02-13 23:28:36 +00:00
Rivo Laks
de2c5223ee Split window rendering into multiple methods
svn path=/branches/work/kwin_composite/; revision=630472
2007-02-05 14:01:09 +00:00
Philip Falkner
f060c3bfbb Improved filtering algorithm. Now fast filtering is used by default, while (depending on SmoothScale in kwinrc) bilinear filtering is used on transformed windows and screens.
Optionally, if SmoothScale is set to 2, trilinear filtering will be attempted instead of bilinear.  This requires GL_ARB_texture_non_power_of_two, GL_EXT_framebuffer_object, and valid mipmaps.

svn path=/branches/work/kwin_composite/; revision=629453
2007-02-02 19:58:35 +00:00
Philip Falkner
66d796002f Add basic mipmapping support for OpenGL; by itself this doesn't do much, but allows further capabilities.
svn path=/branches/work/kwin_composite/; revision=629452
2007-02-02 19:56:18 +00:00
Philip Falkner
1e2d811cea Add support for GL_EXT_framebuffer_object, needed for mipmaps.
svn path=/branches/work/kwin_composite/; revision=629450
2007-02-02 19:55:17 +00:00
Philip Falkner
8fe5ec7709 Use glXGetFBConfigs instead of glXChooseFBConfig.
This makes texture_from_pixmap mode work in more places.

svn path=/branches/work/kwin_composite/; revision=628804
2007-01-31 14:32:52 +00:00
Luboš Luňák
908ec070a9 Discard vertices on size change.
svn path=/branches/work/kwin_composite/; revision=628605
2007-01-30 16:42:03 +00:00
Luboš Luňák
43d393429d A window can be trasformed also by transforming the whole screen.
svn path=/branches/work/kwin_composite/; revision=628601
2007-01-30 16:36:53 +00:00
Luboš Luňák
409ceae7ff SHM does not support all color depths.
svn path=/branches/work/kwin_composite/; revision=628226
2007-01-29 15:22:29 +00:00
Luboš Luňák
2324e92b4e The workaround with explicitly asking for texture target with tfp
doesn't seem to be necessary.


svn path=/branches/work/kwin_composite/; revision=628209
2007-01-29 14:32:20 +00:00
Luboš Luňák
e0ed5d5f3f Move raster position relatively using glBitmap() rather
than using glRasterPos2f() - the latter causes drawing
artefacts at the bottom screen edge with some gfx cards


svn path=/branches/work/kwin_composite/; revision=627525
2007-01-26 22:50:31 +00:00
Philip Falkner
0341a3e8b5 Add support for GL_ARB_texture_non_power_of_two. Use GL_TEXTURE_2D wherever possible, even when that extension isn't available.
svn path=/branches/work/kwin_composite/; revision=626897
2007-01-24 21:35:58 +00:00
Luboš Luňák
e5f5ecf22e Handle a fixme.
KWin's debug area is 1212.
CCMAIL: Rivo Laks <rivolaks@hot.ee>


svn path=/branches/work/kwin_composite/; revision=626743
2007-01-24 14:26:04 +00:00
Rivo Laks
c2830a6360 Effects can now request windows to be subdivided into multiple quads.
Effects also get access to window's vertices. This can be used to change shape of
  the window, e.g. for wobble effect

svn path=/branches/work/kwin_composite/; revision=626706
2007-01-24 11:51:38 +00:00
Luboš Luňák
77f803a563 Instead of the somewhat fragile way of trying to clean up Client/Unmanaged
instances and keeping them around after the window is closed, create
class Deleted as a representation of a closed window.


svn path=/branches/work/kwin_composite/; revision=626356
2007-01-22 22:51:30 +00:00
Luboš Luňák
a4bf620619 X pixmap is referenced by GLXPixmap, so there's no need
to worry about its lifetime, just taking care of GLXPixmap
is enough.


svn path=/branches/work/kwin_composite/; revision=623812
2007-01-15 15:15:04 +00:00
Philip Falkner
e3cf0dd455 Move window_pix into Toplevel, allowing the backing pixmap to be kept even after a window is unmapped.
This is needed for effects to make use of unavailable windows, such as when closing a window.

svn path=/branches/work/kwin_composite/; revision=622777
2007-01-12 23:21:36 +00:00
Luboš Luňák
4607cab829 Config option for whether zooming should be smooth or fast.
svn path=/branches/work/kwin_composite/; revision=610138
2006-12-03 13:38:57 +00:00
Luboš Luňák
6bf5d12108 Zoom effect, i.e. magnifying glass. The zoom is hardcoded
for now.


svn path=/branches/work/kwin_composite/; revision=610134
2006-12-03 13:36:40 +00:00
Luboš Luňák
6a66250620 Better synchronization of refresh rate and vsyncing,
patch by Philip Falkner.


svn path=/branches/work/kwin_composite/; revision=610110
2006-12-03 13:29:14 +00:00
Luboš Luňák
2fa320c9b8 Clearing of the whole buffer is not necessary anymore, at least not
in the simple cases. Improves drawing performance.


svn path=/branches/work/kwin_composite/; revision=608458
2006-11-27 16:16:34 +00:00
Luboš Luňák
277449f545 Ungrab X before doing the double-buffering swap, as that one
may involve waiting to sync to vblank.


svn path=/branches/work/kwin_composite/; revision=607501
2006-11-24 21:28:52 +00:00
Luboš Luňák
049460fa2e Reset window damage after updating the damaged areas of the OpenGL texture
or Xrender picture, not after every repaint.
This also allows removing the confusing initPaint()/postPaint() calls in Scene.


svn path=/branches/work/kwin_composite/; revision=607500
2006-11-24 21:28:00 +00:00
Luboš Luňák
8bbf28ed9c It seems the fallback mode doesn't work with direct rendering.
svn path=/branches/work/kwin_composite/; revision=607241
2006-11-23 20:21:27 +00:00
Luboš Luňák
2c9dd370d9 Do not try to paint outside of the screen.
svn path=/branches/work/kwin_composite/; revision=606822
2006-11-21 22:22:48 +00:00
Luboš Luňák
9c4218d4bf Sync to vblank, patch by Philip Falkner.
svn path=/branches/work/kwin_composite/; revision=606795
2006-11-21 20:59:59 +00:00
Luboš Luňák
55015eb927 Actually detect if the rendering is really direct.
svn path=/branches/work/kwin_composite/; revision=606789
2006-11-21 20:11:40 +00:00
Luboš Luňák
3e534d7d75 Convert to OpenGL coordinates.
svn path=/branches/work/kwin_composite/; revision=606378
2006-11-20 08:39:48 +00:00
Luboš Luňák
930a9248c9 Repainting of only changed areas, now also for OpenGL.
svn path=/branches/work/kwin_composite/; revision=606272
2006-11-19 20:29:41 +00:00
Luboš Luňák
b956650b2d Make some aspects affecting performance configurable in kwinrc,
group [Translucency]:
GLMode=TFP|SHM|Fallback - select rendering mode
GLAlwaysRebind=<bool> - force rebinding a texture
GLDirect=<bool> - direct rendering
CCMAIL: kwin@kde.org


svn path=/branches/work/kwin_composite/; revision=606268
2006-11-19 20:13:49 +00:00
Luboš Luňák
6e54bae328 Try to reduce number of roundtrips in SHM mode by merging
region rectangles.


svn path=/branches/work/kwin_composite/; revision=606267
2006-11-19 20:10:25 +00:00
Luboš Luňák
8100c40188 Remove unused code.
svn path=/branches/work/kwin_composite/; revision=606261
2006-11-19 20:02:25 +00:00
Luboš Luňák
186fded142 Use glPush/PopAttrib() instead of glIs*().
svn path=/branches/work/kwin_composite/; revision=605476
2006-11-16 21:40:10 +00:00
Luboš Luňák
8e257f251f Use kwin debug area.
svn path=/branches/work/kwin_composite/; revision=605290
2006-11-16 09:05:40 +00:00
Luboš Luňák
a35cf8e954 Try to use direct rendering.
svn path=/branches/work/kwin_composite/; revision=605288
2006-11-16 09:02:03 +00:00
Luboš Luňák
9d25cf5166 SHM mode, using MIT-SHM extension for Pixmap->image data conversions
and glTexImage texture creation. Stolen from Beryl (stolen from Looking Glass).
Not faster than TFP but faster then the original fallback glCopyTexImage
mode from glcompmgr.


svn path=/branches/work/kwin_composite/; revision=605283
2006-11-16 08:36:30 +00:00
Luboš Luňák
f33683df3f A different workaround for ATI (http://lists.kde.org/?l=kwin&m=116353772208535&w=2).
svn path=/branches/work/kwin_composite/; revision=605278
2006-11-16 07:57:55 +00:00
Luboš Luňák
9bfae71d45 Support for strict binding for AIGLX, although currently not needed.
svn path=/branches/work/kwin_composite/; revision=605274
2006-11-16 07:46:39 +00:00
Luboš Luňák
0bd186ec72 Support GLX 1.2 (no glXCreateWindow() functionality).
svn path=/branches/work/kwin_composite/; revision=604877
2006-11-14 13:18:53 +00:00
Luboš Luňák
1be2c4ed32 Detect and check GLX version/extensions.
svn path=/branches/work/kwin_composite/; revision=604805
2006-11-14 11:52:20 +00:00
Luboš Luňák
9a706bea89 Remove one more part of direct OpenGL drawing to the root window.
svn path=/branches/work/kwin_composite/; revision=604021
2006-11-11 09:14:38 +00:00
Luboš Luňák
340e64ab51 With the overlay fix double-buffering now works too.
Also dump drawing directly into the root window, OpenGL normally
clips the root window, so nothing is drawn. NVidia has "DisableGLXRootClipping",
but there's no way to detect that and there's still the non-db mode.


svn path=/branches/work/kwin_composite/; revision=604019
2006-11-11 09:11:51 +00:00
Luboš Luňák
60d343f1d7 A great idea from Cedric Borgese: Instead of transforming
the OpenGL scene to match X coordinate system, adjust it
directly using glOrtho().


svn path=/branches/work/kwin_composite/; revision=603929
2006-11-10 20:27:44 +00:00
Luboš Luňák
001ddfacbd Remove requiring GLX_DRAWABLE_TYPE to include GLX_PIXMAP_BIT,
ATI seems to be buggy and it doesn't seem to be really necessary.


svn path=/branches/work/kwin_composite/; revision=603922
2006-11-10 20:01:24 +00:00
Luboš Luňák
bcfc36c695 Work around ATI crashes.
svn path=/branches/work/kwin_composite/; revision=603713
2006-11-09 20:48:12 +00:00