At the moment, our frame scheduling infrastructure is still heavily
based on Xinerama-style rendering. Specifically, we assume that painting
is driven by a single timer, etc.
This change introduces a new type - RenderLoop. Its main purpose is to
drive compositing on a specific output, or in case of X11, on the
overlay window.
With RenderLoop, compositing is synchronized to vblank events. It
exposes the last and the next estimated presentation timestamp. The
expected presentation timestamp can be used by effects to ensure that
animations are synchronized with the upcoming vblank event.
On Wayland, every outputs has its own render loop. On X11, per screen
rendering is not possible, therefore the platform exposes the render
loop for the overlay window. Ideally, the Scene has to expose the
RenderLoop, but as the first step towards better compositing scheduling
it's good as is for the time being.
The RenderLoop tries to minimize the latency by delaying compositing as
close as possible to the next vblank event. One tricky thing about it is
that if compositing is too close to the next vblank event, animations
may become a little bit choppy. However, increasing the latency reduces
the choppiness.
Given that, there is no any "silver bullet" solution for the choppiness
issue, a new option has been added in the Compositing KCM to specify the
amount of latency. By default, it's "Medium," but if a user is not
satisfied with the upstream default, they can tweak it.
EGL for X and EGL for Wayland backends are quite different. The main
motivation behind this change is to prepare the EGL backends for
monitoring vblank events. Things work quite differently depending on
if the EGL backend renders onto a toplevel window or overlay window.
With the new compositing timing, we want to start compositing some time
later after a vsync event. This doesn't go along with the video sync
based method to synchronize buffer swaps with vblank.
Since practically all drivers nowadays provide support for the swap
control extensions (GLX_EXT_swap_control, GLX_SGI_swap_control, or
GLX_MESA_swap_control), it's safe to rely on them for the purpose of
synchronizing buffer swaps to vblank.
The compositing timing algorithm assumes that glXSwapBuffers() and
eglSwapBuffers() block. While this was true long time ago with NVIDIA
drivers, nowadays, it's not the case. The NVIDIA driver queues
several buffers in advance and if the application runs out of them,
it will block. With Mesa driver, swapping buffer was never blocking.
This change makes the render backends swap buffers right after ending
a compositing cycle. This may potentially block, but it shouldn't be
an issue with modern drivers. In case it gets proven, we can move
glXSwapBuffers() and eglSwapBuffers() in a separate thread.
Note that this change breaks the compositing timing algorithm, but
it's already sort of broken with Mesa drivers.
Since the Screens class is a convenience wrapper around AbstractOutput
objects that come from the Platform, it should not be platform-specific.
By dropping createScreens(), output-related code becomes simpler.
The default implementation of Screens::displaySize() returns the
bounding rectangle of all available outputs.
In case the Xrandr extension is unavailable, there will be a fake
output whose dimensions are the same as the dimensions of all screens
combined.
These signals can be useful if you want to know what output exactly has
been disabled or enabled.
The outputEnabled signal is emitted after the outputAdded signal, and
the outputDisabled signal is emitted before the outputRemoved signal.
This change moves the XRender backend to platformsupport directory,
similar to the OpenGL and the QPainter backend. This allows to put
platform-specific logic in XRenderBackend.
At the moment, the gbm_device for the primary device is destroyed before
the EGLDisplay is destroyed. This results in a crash in Mesa.
In order to fix the crash, this change ensures that the EGLDisplay is
destroyed before the gbm device.
Currently, the OpenGLBackend and the QPainterBackend have hooks to
indicate the start and the end of compositing cycle, but in both cases,
the hooks have different names. This change fixes that inconsistency.
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.
With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
This change replaces the remaining usages of the old connect syntax with
the new connect syntax.
Unfortunately, there are still places where we have to use SIGNAL() and
SLOT() macros, for example the stuff that deals with d-bus business.
Clazy was used to create this change. There were a few cases that needed
manual intervention, the majority of those cases were about resolving
ambiguity caused by overloaded signals.
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
Since ScreenEdge no longer uses physicalDpiX() and physicalDpiY() from
the QPaintDevice class in favor of our own helpers, we need to ensure
that the X11 platform provides valid output physical dimensions.
BUG: 422816
FIXED-IN: 5.19.2
Given that we now query the current X11 time stamp on Wayland, we can
enable synchronized resizing for Xwayland clients.
Differential Revision: https://phabricator.kde.org/D29250
Assume that Xwayland's current X11 time stamp corresponds to the system
monotonic time. Unfortunately, we cannot make roundtrips to Xwayland and
we cannot query the time stamp asynchronously because it may introduce
regressions in the standalone X11 window manager.
Differential Revision: https://phabricator.kde.org/D29250
Summary:
As is KWin only had 1 Cursor which was a singleton. This made it impossible for
us to properly implement the tablet (as in drawing tablets) support and show where
we're drawing.
This patch makes it possible to have different Cursors in KWin, it makes all the
current code still follow the mouse but the tablet can still render a cursor.
Test Plan: Tests pass, been using it and works as well as before but with beautiful tablet cursors.
Reviewers: #kwin, cblack, davidedmundson
Reviewed By: #kwin, cblack, davidedmundson
Subscribers: davidedmundson, cblack, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28155
Summary: No need to keep them around for no reason.
Test Plan: Tested the plugins I thought could be affected. Have been using it for a couple of days without problems
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28062
Summary:
QDateTime::fromMSecSinceEpoch uses Qt::LocalTime by default. This involves an
expensive localtime conversion. So instead force things to use UTC, as there
is no need for timezone information when tracking durations.
This is especially noticeable on Bedrock Linux, which uses a Fuse mounted
/etc, which is slower than a plain /etc and causes quite some slowdown there.
See https://github.com/bedrocklinux/bedrocklinux-userland/issues/140 for
details.
Test Plan: The screenedge unit test still passes.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: zzag, anthonyfieroni, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27114