Summary:
The raw pointer button events intercepted in the XInput2 input filter
get sent through the Platform to the PointerInputRedirection. This
makes the PointerInputRedirection track the pointer button state and
emit the signals for button changed and axis changed.
These signals are used by the modifier-only shortcut detection to
determine whether the shortcut should trigger.
On X11 the "normal" input handling doesn't use the InputRedirection
and the emitted signals are not consumed by anything else. As
PointerInputRedirection is not inited the events are not forwarded
to the input filter, thus won't be processed by other parts and
won't interfere with the normal event processing on X11.
Given that it also doesn't matter that the input filter does not
apply the left-handed setting. The internal tracking will have a
wrong mouse button, but nothing is going to do decisions based on
the value of the pressed mouse button. For the moment all we are
interested in is that a button is pressed.
Test Plan:
Pressed meta, clicked, scrolled, released meta: launcher
did not open. Pressed meta, released meta: launcher opened
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2506
BUG: 367730
At the same time the xinput2 integration is split out of X11Cursor
and made a standalone part of the platform plugin. XInput integration
is nowadays not only used by the cursor position polling, but also
for modifier only shortcuts.
By splitting it out the modifier shortcuts start to work also when
one doesn't have anything requesting a mouse position polling.
This also simplifies the conditional builds: xinput integration is
only included if we have support for it at compile time without having
to have many ifdefs in the cursor implementation. For the inclusion of
cursor in the kcmkwin this also removes all the ifdefs.
The key events are only requested if we have xinput 2.1. Otherwise we
would not get all raw events if the input device gets grabbed.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2473
By default the InputRedirectionCursor is created and only the X11
standalone platform creates the X11 specific cursor.
This is a preparation step for moving the X11 specific cursor
implementation into the x11standalone platform plugin.
Summary:
When closing a nested window kwin_wayland only terminates if the closed
window is the last output window. In a simulated multi-screen setup
closing a window results in the output being removed.
Test Plan: Closed windows, verified with xrandr
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2234
Summary:
Rational: unredirect fullscreen windows is a weird beast. It's intended
to make fullscreen windows "faster" by not compositing that screen. But
that doesn't really work as KWin jumps out of that condition pretty
quickly. E.g. whenever a tooltip window is shown. KWin itself has a
better functionality by supporting to block compositing completely.
The complete code was full of hacks around it to try to ensure that
things don't break.
Overall unredirect fullscreen has always been the odd one. We had it
because a compositor needs to have it, but it never got truly integrated.
E.g. effects don't interact with it properly so that some things randomly
work, others don't. Will it trigger the screenedge, probably yes, but
will it show the highlight: properly no.
By removing the functionality we finally acknowledge that this mode is
not maintained and has not been maintained for years and that we do not
intend to support it better in future. Over the years we tried to make
it more and more hidden: it's disabled for Intel GPUs, because it used
to crash KWin. It's marked as an "expert" option, etc.
It's clearly something we tried to hide from the user that it exists.
For Wayland the whole unredirect infrastructure doesn't make sense
either. There is no such thing as "unredirecting". We might make use
of passing buffers directly to the underlying stack, but that will be
done automatically when we know it can be done, not by some magic is
this a window of specific size.
Test Plan:
Compiles, cannot really test as I am an Intel user who never
had that working.
Reviewers: #kwin, #plasma, #vdg
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2180
If the event processing is started before everything is fully started
it can happen that we have "evil" events which may crash either Xwayland
or KWin itself. E.g. if the nested window is too large, the window
manager on the host X-Server will request a resize. If the backend does
that it can happen that the wl_output gets destroyed while Xwayland tries
to bind to it and will crash. Thus let's delay all events till we are
ready to process them.
Summary:
The position of the output being resized was adjusted instead of only
the other outputs.
Test Plan: Resized windows, verified xrandr
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2235
Summary:
KWin needs to support restarting the OpenGL compositor in case of a
graphics reset event.
On Wayland the tricky part is that the applications should not notice
this. Most importantly KWin cannot just destroy the EGLDisplay and create
a new one. But this is how a restart works: the complete compositor gets
torn down and recreated - including the EGLDisplay.
This change moves ownership of the EGLDisplay to the Platform.
The AbstractEglBackend subclasses query the Platform whether there is
already an EGLDisplay. Only if there is no EGLDisplay the EGLDisplay is
created and only if no EGLDisplay is registered with Wayland the bind
is performed.
Another change is regarding the destruction: the AbstractEglDisplay does
no longer unbind the Wayland display and does no longer destroy the
EGLDisplay. The EGLDisplay is destroyed by the Platform - so very late
on application exit. The Wayland display is unbound when the Compositor
terminates.
Test Plan:
Limited testing with the added auto-test. This one needs to
be extended to fully verify that OpenGL applications continue to work.
But this requires build.kde.org to support OpenGL on Wayland.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2202
Some error conditions did not have a warning, so all we got is
"Could not initialize rendering context". Which is not helpful to
figure out what is going wrong.
Summary:
To use eglCreateImageKhr for an X11 pixmap we need an EGLDisplay created
for the same XDisplay as the X11 pixmap. This means if we created an
EGLDisplay for a GBM device, we are not allowed to load a texture from
the X11 pixmap and can result in a crash in the driver.
Similar in the nested X11 setup the EGLDisplay is created for the
rendering window, but the X11 pixmaps are from the Xwayland server KWin
started. They don't belong to the same windowing system.
This change addresses this problem by moving the loading of X11 pixmaps
from AbstractEglTexture to EglTexture of the EglOnX11Backend. Thus for
any usage on a non X11 platform we cannot hit the code path any more.
In addition the nested X11 platform can indicate that it doesn't support
it and thus also doesn't go through the code path.
Test Plan: Tested standalone and nested X11 platform
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D1857
Summary:
A new virtual method createOpenGLSafePoint is added to Platform.
This is invoked through the Compositor with a PreInit and a PostInit
argument pre and post creating the SceneOpenGL.
The Platform plugin can implement this and use it for detecting whether
creating the OpenGL compositor on this platform crashed in the past.
Thus it's the base for the openGLIsBroken platform check.
The x11 standalone plugin is the first to implement this functionality
using the previous code which was designed for X11.
This also means that a crash of the OpenGL compositor during init on
Wayland won't result in OpenGL being disabled.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1582
Summary:
So far the OpenGL is unsafe check functionality in Compositor disabled
OpenGL compositing if glx is not available and we are in standalone X11
mode.
This is technically no longer correct for quite some time. Just because
GLX is not available doesn't mean that OpenGL doesn't work. We have an
EGL backend. So let's try to use that if glx is not available.
This change removes the check completely from Compositor. Instead the
standalone x11 plugin checks whether glx is available prior to createing
the glx backend. If not available it falls through to the egl backend.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1581
Summary:
CompositingPrefs is only relevant for X11 standalone. It had some
"hacks" to make it not block Compositing on Wayland. Thus it was in
its current form not really useful.
Now all the functionality is provided through Platform with a default
implementation which is sensible for Wayland platforms.
The X11 standalone platform implements the new methods with the
Wayland checks removed.
In addition all calls to CompositingPrefs now go through the platform
directly and CompositingPrefs is completely dropped.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1576
Summary:
This change reduces the windowing system specific code pathes. Instead
of checking whether we are on X11 or Wayland to decide whether
compositing is required, we just ask the Platform.
The default is true, only x11 standalone allows to not require
compositing.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1575
Removes a diversion between X11 and Wayland. The base class Platform
creates an instance of class Edge with plugin implementations being
able to create a different type.
The X11StandalonePlugin does that and creates a WindowBasedEdge. For
this the implementation of WindowBasedEdge is moved from screenedges
into the plugin.
Unfortunately an ifdef is needed to make the screenedge test still
work as expected. This should be improved in future, e.g. have a good
way to load the platform plugin from the tests.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1419
Summary:
The EglOnXBackend is no longer needed in the core. It's only needed by
the two x11 platform plugins. To best share it, it's moved into a common
directory and compiled into a static library which in turn is linked by
the two plugins.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1413
Summary:
It's only needed by the standalone x11 variant. This allows us to
simplify the creation of the OpenGLBackend: it's created by the
platform plugin - we don't need custom complex logic.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1392
By moving XRandrScreens the creation of screens gets simplified a lot
as there is no need to have windowing system specific init code. It all
just goes through the platform.
This also marks the point where the first X11 specific code is removed
from kwin_wayland.
Reviewers: #plasma, sebas
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1355
The plugin does not much. It's the most basic plugin we can have to
be loaded from kwin_x11.
Unlike the wayland platform plugins it gets installed to:
org.kde.kwin.platforms
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.
So new location is plugins/platforms/
Reviewers: #plasma, sebas
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1353