The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
If the Xwayland process crashes, it will bring down the entire session
together with itself. Obviously, we don't want that. At least, Wayland
clients should survive the crash.
This change refactors relevant X11 parts to handle Xwayland crashes in a
less fatal way.
In order to handle Xwayland crashes better, a pair of start() and stop()
methods had been introduced in the Xwayland class to allow starting and
stopping the Xwayland process at any moment.
If we detect that the Xwayland process has crashed, we will immediately
stop the Xwayland server, which in its turn will deactivate the socket
notifier and destroy all connected X11 clients. Unfortunately, a couple
of subtle changes in X11Client::releaseWindow() and Unmanaged::release()
had to be made to ensure that we are left with a valid state after the
Xwayland server has been stopped.
Currently in order to load an Xcursor theme, kwin uses libwayland api,
which looks really awkward because of the way how the compositor talks
to itself via the internal connection.
The main motivation behind this change is to limit the usage of kwayland
client api in kwin.
Summary:
The screenshot made on screens with scale factor were downscaled by their scale factor making them blurry.
It prevents taking screenshots of missing Hidpi related bugs showing the issues under Wayland.
This fix the case of a single screenshot, but not the rest:
Multiscreen screenshot downscales the screen using scale factor.
Spectacle rectangular selection screenshot is broken as soon as some scale factor different than 1 is used on any screen.
Test Plan:
Under Wayland with a scale factor on a screen, take a screenshot using spectacle.
The output image is not downscaled and has the same size as the screen resolution.
No other change to any other screenshot mode, or under X.
Reviewers: davidedmundson, #kwin
Reviewed By: davidedmundson, #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D29010
Summary:
It has been broken for many years and no one has filed bug
reports about it (besides me).
BUG: 419285
Test Plan: Ran kwin with KWIN_GL_DEBUG and it still works.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28332
Summary: No need to keep them around for no reason.
Test Plan: Tested the plugins I thought could be affected. Have been using it for a couple of days without problems
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28062
Summary:
KWin only renders into the default framebuffer, which is for example an EGL
surface.
To prepare a post-processing step with a different framebuffer allow the
framebuffer to be changable. For that KWin's current framebuffer must be
communicated to the GLRenderTarget class, which otherwise does not set it back
to KWin's current one when a render target is disabled again.
Test Plan: Compiles, with other patches for Gl based screen rotation
Reviewers: #kwin
Subscribers: fredrik, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25904
Summary:
Lots of red, does the same thing in a simplified way avoiding creating a
real window and having to hack round it.
Test Plan: Click add and remove, remove button disables appropriately
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: meven, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26381
Summary:
We currently see a gap on transformed windows between the window and the
top decoration.
This is partly the atlas bleed on the decoration, and partly a bleed on
the window content itself.
On X11, the window we composite is the frame window - which is a larger
texture containing a transparent border where the frame normally would
be. When we sample with a linear filter we include these texels. Hence
GL_CLAMP_TO_EDGE doesn't work.
Vlad's patch to composite the correct window, not the frame was my
preferred approach, but we had to revert it as it caused an issue with
xwayland :(
Half pixel correction nearly worked, but caused blurry fonts.
This patch resolves it in the fragment shader used by effects doing
transforms. We pass the real texture geometry of the window to the
client with a half pixel correction. Any samples outside the outer half
pixel are then clamped within bounds.
Arguably a hack, but solves the problem in a comparatively
non-invasive way.
BUG: 360549
BUG: 257566
Test Plan:
X11:
Using Vlad's atlas padding for decoration
Slowed animations, wobbled a dark window over a light background
No artifacts
Wayland:
This isn't needed. Now tested that everything still renders the same.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, jgrulich, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25737
Summary:
If an effect renders a window into an offscreen texture, it's very important
that the window ends up in the offscreen render target rather than the default
framebuffer object. However, that might be not the case if the OpenGL
decoration renderer needs to create a texture atlas since the renderer calls
GLTexture::clear() method, which might clobber the current GL_DRAW_FRAMEBUFFER
binding.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25365
Summary:
Effects::checkInputWindowEvent(QWheelEvent *e) existed but it was not
hooked up to anything and would never be called.
This patch adds the relevant handling in the wayland filter, X filter so
the existing method gets called.
EffectQuickView is updated to handle wheel events.
Test Plan:
Used a ListView via an EffectQuickView in an effect.
I can now scroll with the mouse.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25292
Summary:
Original code (copied from Aurorae) created a QMouseEvent for
QHoverEvents. Whilst it apparently worked, it's technically wrong.
It's safer to have an explicit type check given we come from a downcast
QEvent* and then build the correct event.
Test Plan: Hovered some icons
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25207
Summary:
When a plasma session quits, the order of plasmashell and clients quitting is undetermined.
This looks bad as our desktop background disappears quite early. Rather than changing the real order, we can have kwin reference the last pixmap of any desktop and hold on to it.
Lasting till the compositor quits means it stays on the X frontbuffer till X quits and the experience is seamless.
Test Plan: Logged out (with relevant other ksmserver patches)
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24864
Summary:
Currently kwin opens a second ICE connection to ksmserver in order to
tell the state of kwin's whether we're logging out and saving clients or
not.
This requires that kwin launches after ksmserver to have the connection
which is a dependency I want to break.
Practically this code is already ksmserver specific as it relies on some
custom code that sends the first saveState request to kwin first.
Instead we can replace it with a bespoke IPC over DBus and siplify the
code both end. This will allow several other future enhancements that we
want with regards to handling the session state, as well as make an
effort platform agnostic session management, as well as cleaning up some
complex code.
Ksmserver calls into kwin, rather than having kwin watch ksmserver state
to allow us make sure it's race free.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: romangg, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24862
Summary:
Won't make things go much faster since everything that was
being passed by value is refcounted but still const & is a bit faster
than refcounting
For shared pointers instead of adding const & we move them into the
destination variable saving some cpu usage but at the same time making
clear the pointer is being stored by not being const &
Reviewers: zzag
Reviewed By: zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25022
Summary:
This change adds detection support for virgl (Mesa gallium virtio guest driver).
Results in proper detection in supportInformation and debug console.
Test Plan: Modified test passes, run KWin_Wayland in kvm with virgl and verified supportInformation
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25056
Summary:
EffectQuickView/Scene is a convenient class to render a QtQuick
scenegraph into an effect.
Current methods (such as present windows) involve creating an underlying
platform window which is expensive, causes a headache to filter out
again in the rest of the code, and only works as an overlay.
The new class exposes things more natively to an effect where we don't
mess with real windows, we can perform the painting anywhere in the view
and we don't have issues with hiding/closing.
QtQuick has both software and hardware accelerated modes, and kwin also
has 3 render backends. Every combination is supported.
* When used in OpenGL mode for both, we render into an FBO export the
texture ID then it's up to the effect to render that into a scene.
* When using software QtQuick rendering we blit into an image, upload
that into a KWinGLTexture which serves as an abstraction layer and
render that into the scene.
* When using GL for QtQuick and XRender/QPainter in kwin everything is
rendered into the internal FBO, blit and exported as an image.
* When using software rendering for both an image gets passed directly.
Mouse and keyboard events can be forwarded, only if the effect
intercepts them.
The class is meant to be generic enough that we can remove all the
QtQuick code from Aurorae.
The intention is also to replace EffectFrameImpl using this backend and
we can kill all of the EffectFrame code throughout the scenes.
The close button in present windows will also be ported to this,
simplifiying that code base.
Classes that handle the rendering and handling QML are intentionally
split so that in the future we can have a declarative effects API create
overlays from within the same context. Similar to how one can
instantiate windows from a typical QML scene.
Notes:
I don't like how I pass the kwin GL context from the backends into the
effect, but I need something that works with the library separation. It
also currently has wayland problem if I create a QOpenGLContext before
the QPA is set up with a scene - but I don't have anything better?
I know for the EffectFrame we need an API to push things through the
effects stack to handle blur/invert etc. Will deal with that when we
port the EffectFrame.
Test Plan: Used in an effect
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24215
Summary:
Currently KWin::GLTexture is a nice wrapper for creating a GL texture
and performing various operations including rendering.
In a pending patch I want to render the FBO from a QQuickScene directly,
where we have an underlying texture already, but it makes sense to
re-use this class for the rendering. A similar need is in haagch's kwin
VR patchset.
This patch adds a constructor to GLTexture that takes an externally
managed texture and provides the relevant useful KWin features.
Test Plan: Used in patch series
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24206
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.
This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, davidedmundson, romangg
Subscribers: romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23618
We have lots of inconsistency at the moment in CMakeLists.txt files. Most
of it is due to kwin being a very old project. This change hopefully fixes
all of it.
Summary:
This has been commented out since 2014, I doubt it will come back.
This is a big amount of code, maintenance will be easier without it.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: romangg, graesslin, kwin
Tags: #kwin, #documentation
Differential Revision: https://phabricator.kde.org/D23069
Summary:
Switch to Q_ASSERT in order to make code a bit more consistent. We have
places where both assert and Q_ASSERT are used next to each other. Also,
distributions like Ubuntu don't strip away assert(), let's hope that
things are a bit different with Q_ASSERT.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: romangg, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23605