Commit graph

5 commits

Author SHA1 Message Date
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Roman Gilg
b8b9f78b37 Revert "[platforms/x11] Remove triple buffering detection"
This reverts commit ad892ce3a6.

See: https://mail.kde.org/pipermail/kwin/2020-January/002999.html
2020-01-16 10:00:20 +01:00
Roman Gilg
ad892ce3a6 [platforms/x11] Remove triple buffering detection
Summary:
It is not clear what the advantage of triple buffering is for KWin. An X11
compositor is meant to swap buffers once every monitor cycle. For that triple
buffering is not necessary.

The functionality is not maintained, does not reliably work as displayed by
the existence of an environment variable to force some behavior, pollutes
our code and every compositing-related problem that might be mitigated with
triple buffering should find a simpler and more fitting solution with other
means.

There is one caveat which is if we shall block for retrace. We set it
currently according to the result of the swap profiler and in the most common
case with double buffering it is set to true. But on Nvidia systems this might
be actual the wrong behavior. Instead of trying to work around this ignore
the issue for now and move the overall architecture to something less complex
by presenting after paint how we do it in the Wayland DRM backend and with
double buffering on GLX (although this is at the moment also borken because
we actually present then twice).

Test Plan: kwin_x11 tested on i915.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, fredrik, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23504
2019-11-14 08:38:36 +01:00
Martin Flöser
8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00