Commit graph

13 commits

Author SHA1 Message Date
Ahmad Samir
9f41691684 fix clazy warning: Pass a context object as 3rd connect parameter
GIT_SILENT
2021-08-23 23:02:46 +00:00
Vlad Zahorodnii
ef9d541487 Remove unused XCB includes in toplevel.h
Damage handling has been moved to SurfaceItemX11.
2021-08-12 20:57:17 +03:00
Vlad Zahorodnii
ad4f183a76 x11: Drop support for _NET_WM_FRAME_OVERLAP
The main idea behind _NET_WM_FRAME_OVERLAP is to extend the borders of
the server-side decoration so the application can draw on top of it. It
was inspired by similar feature in Windows.

However, _NET_WM_FRAME_OVERLAP is basically unused. Neither GTK nor Qt
support it and I have never seen any application that uses it.

At the moment, kwin is the only compositing window manager that supports
_NET_WM_FRAME_OVERLAP. Neither mutter nor compiz nor compton and so on
support it.

Since _NET_WM_FRAME_OVERLAP is practically unused, there's no point for
keeping supporting it.

This change shouldn't affect any existing app as _NET_WM_FRAME_OVERLAP
atom is not listed in _NET_SUPPORTED.
2021-08-12 11:44:40 +00:00
Vlad Zahorodnii
c61085dc2e Remove Toplevel::compositing() and Workspace::compositing()
It is error-prone to have multiple sources for the same data. If the
base implementation (Compositor::compositing()) changes, other helpers
can get out of sync.
2021-06-22 08:32:35 +00:00
Vlad Zahorodnii
1b2c7b248b Run clazy with qt-keywords fixit
In C++20, there will be emit() class member, which can conflict with the
emit keyword. Given that, there are plans to enable QT_NO_KEYWORDS by
default in the future.

See also
https://lists.qt-project.org/pipermail/development/2020-February/038812.html
2021-06-08 10:49:42 +03:00
Vlad Zahorodnii
9a7ab8a62e Rework async geometry updates
Window management features were written with synchronous geometry
updates in mind. Currently, this poses a big problem on Wayland because
geometry updates are done in asynchronous fashion there.

At the moment, geometry is updated in a so called pseudo-asynchronous
fashion, meaning that the frame geometry will be reset to the old value
once geometry updates are unblocked. The main drawback of this approach
is that it is too error prone, the data flow is hard to comprehend, etc.

It is worth noting that there is already a machinery to perform async
geometry which is used during interactive move/resize operations.

This change extends the move/resize geometry usage beyond interactive
move/resize to make asynchronous geometry updates less error prone and
easier to comprehend.

With the proposed solution, all geometry updates must be done on the
move/resize geometry first. After that, the new geometry is passed on to
the Client-specific implementation of moveResizeInternal().

To be more specific, the frameGeometry() returns the current frame
geometry, it is primarily useful only to the scene. If you want to move
or resize a window, you need to use moveResizeGeometry() because it
corresponds to the last requested frame geometry.

It is worth noting that the moveResizeGeometry() returns the desired
bounding geometry. The client may commit the xdg_toplevel surface with a
slightly smaller window geometry, for example to enforce a specific
aspect ratio. The client is not allowed to resize beyond the size as
indicated in moveResizeGeometry().

The data flow is very simple: moveResize() updates the move/resize
geometry and calls the client-specific implementation of the
moveResizeInternal() method. Based on whether a configure event is
needed, moveResizeInternal() will update the frameGeometry() either
immediately or after the client commits a new buffer.

Unfortunately, both the compositor and xdg-shell clients try to update
the window geometry. It means that it's possible to have conflicts
between the two. With this change, the compositor's move resize geometry
will be synced only if there are no pending configure events, meaning
that the user doesn't try to resize the window.
2021-05-25 06:17:41 +00:00
Vlad Zahorodnii
edb7867ee9 Prepend "Interactive" to interactive move resize methods
This is to improve code readability and make it easier to differentiate
between methods that are used during interactive move-resize and normal
move-resize methods in the future.
2021-05-16 13:50:25 +03:00
Vlad Zahorodnii
3c2e1a71c4 Unvirtualize Toplevel::bufferGeometry()
This makes the implementation of the buffer geometry consistent with the
frame geometry and the client geometry and removes a virtual method call
from a few hot paths.
2021-05-16 10:48:41 +00:00
Vlad Zahorodnii
47113e09b8 scene: Introduce window items
Currently, dealing with sub-surfaces is very difficult due to the scene
design being heavily influenced by X11 requirements.

The goal of this change is to re-work scene abstractions to make improving
the wayland support easier.

The Item class is based on the QQuickItem class. My hope is that one day
we will be able to transition to QtQuick for painting scene, but in
meanwhile it makes more sense to have a minimalistic internal item class.

The WindowItem class represents a window. The SurfaceItem class represents
the contents of either an X11, or a Wayland, or an internal surface. The
DecorationItem and the ShadowItem class represent the server-side deco and
drop-shadow, respectively.

At the moment, the SurfaceItem is bound to the scene window, but the long
term plan is to break that connection so we could re-use the SurfaceItem
for things such as software cursors and drag-and-drop additional icons.

One of the responsibilities of the Item is to schedule repaints as needed.
Ideally, there shouldn't be any addRepaint() calls in the core code. The
Item class schedules repaints on geometry updates. In the future, it also
has to request an update if its opacity or visibility changes.
2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
9e999fe2a1 x11: Move event filter logic to kwinApp()
This allows the X11 platform plugin to create event filters before the
workspace object is created.
2021-03-23 08:01:19 +00:00
Vlad Zahorodnii
8f2520e00e x11: Emit missing geometry changed signals for Unmanaged
Otherwise the scene might miss some geometry updates and render override
redirect windows distorted.
2021-02-16 14:35:26 +02:00
Vlad Zahorodnii
8570b64384 Rename visibleRect to visibleGeometry
"rect"s have their origin at the top-left corner of the frame. However,
visibleRect() returns a QRect that's in the global coordinates.
2021-02-16 06:56:04 +00:00
Vlad Zahorodnii
93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00
Renamed from events.cpp (Browse further)