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5 commits

Author SHA1 Message Date
Roman Gilg
82d2860469 [colorcorrection] Night Color - blue light filter at nighttime
With Wayland KWin needs to provide certain services, which were provided
before that by the Xserver. One of these is gamma correction, which includes
the - by many people beloved - functionality to reduce the blue light at
nighttime. This patch provides the KWin part of that. It is self contained,
but in the end will work in tandem with a lib in Plasma Workspace and a KCM
in Plasma Desktop, which can be used to configure Night Color.

* Three modi:
** Automatic: The location and sun timings are determined automatically
   (location data updates will be provided by the workspace)
** Location: The sun timings are determined by fixed location data
** Timings: The sun timings are set manually by the user
* Color temperature value changes are smoothly applied:
** Configuration changes, which lead to other current values are changed
   in a quick way over a few seconds
** Changes on sunrise and sunset are applied slowly over the course of few
   minutes till several hours depending on the configuration
* The current color value is set immediately at startup or after suspend
  phases and VT switches. There is no flickering.
* All configuration is done via a DBus interface, changed values are tested
  on correctness and applied atomically
* Self contained mechanism, speaks directly to the hardware by setting the
  gamma ramps on the CRTC
* Currently working on DRM backend, extensible to other platform backends in
  the future
* The code is written in a way to make the classes later easily extendable to
  also provide normal color correction, as it's currently done by KGamma on X

Test Plan:
Manually with the workspace parts and added integration tests in KWin using
the virtual backend.

BUG:371494

Reviewers: #kwin, graesslin

Subscribers: kwin, plasma-devel, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D5928
2017-12-11 10:58:40 +01:00
Martin Flöser
8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00
Martin Gräßlin
4e7392b907 [platforms/virtual] Pass ownership of gbm_device and drm fd to Platform
The Egl backend opens the drm device and creates a gbm_device from it.
From that it creates the EGL device. The EGL device outlives the EGL
backend (e.g. for compositor restart). So far the EGL backend destroyed
the gbm_device when going down which mesa did not like at all when a
new context got created on that EGL device.

Thus the ownership of gbm_device is also passed to the Platform so that
the compositor can be restarted.

This makes the TestSceneOpenGL no longer crash during the restart
compositor test.
2016-08-19 15:40:39 +02:00
Martin Gräßlin
feadcea6ce [platforms] Call setSoftWareCursor in init instead of ctor
Summary:
Platform::setSoftWareCursor creates connections to the Cursor in order
to trigger repaints whenever the cursor position changes. The Cursor is
created before Platform::init is called, but after the Platform is
created. Thus the call needs to happen in init, otherwise the cursor
is not rendered correctly.

BUG: 356328
FIXED-IN: 5.7.0

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2025
2016-06-29 08:48:24 +02:00
Martin Gräßlin
2bff90976e Move backends/ to plugins/platforms/
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.

So new location is plugins/platforms/

Reviewers: #plasma, sebas

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00
Renamed from backends/virtual/virtual_backend.cpp (Browse further)