If the build option is enabled KWIN_HAVE_OPENGL_1 is passed as a compile
flag when build against OpenGL.
This compile flag is meant to replace the KWIN_HAVE_OPENGLES. So far code
has been ifdefed for special behavior of OpenGL ES 2.0 and to remove
fixed functionality calls which are not available in OpenGL ES 2.0.
With this build flag the fixed functionality calls which are only used in
the OpenGL1 Compositor can be removed and keeping the KWIN_HAVE_OPENGLES
for the real differences between OpenGL 2.x and OpenGL ES 2.0.
E.g. a call like glColor4f should be in an
glColor4f(1.0, 1.0, 1.0, 1.0);
while a call like glPolygonMode should be in an
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
Building for OpenGL ES 2.0 of course implies that KWIN_HAVE_OPENGL_1 is
not defined.
The Egl backend is decoupled from the OpenGL ES build option which makes
it possible to use it as a replacement for glx.
To make this possible a new build flag is added when egl is available at
compile time and any egl specific code is now ifdefed with this flag
instead of the gles flag. In addition at runtime a windowing system enum
value is passed to the various detect methods to have egl/glx specific
detection for e.g. function pointer resolving.
By default egl is used if compiled with OpenGL ES, otherwise glx is used.
But in the non-gles case the windowing system can be selected through the
new environment variable KWIN_OPENGL_INTERFACE. Setting this variable to
"egl" the EglOnXBackend is used.
REVIEW: 106632
This build option is added to make it easier to build just KWin without
kde-workspace. This is a common requirement by developers wanting to
contribute to KWin and only want to build KWin but use everything else
from their normal distribution.
Building KWin standalone is very often difficult due to Oxygen. If the
library has changed it is not possible to build just KWin without also
building the workspace libs and if you do so you run into ABI problems
when trying to start KWin - either the decoration or the style is
crashing due to not matching libraries.
To circumvent this common issue for new developers this build option
is introduced to just exclude the Oxygen window decoration and defaulting
to Plastik.
Of course by default this option is turned ON, so that the Oxygen
decoration gets build. By default there is no change at all.
REVIEW: 106303
The handling for creating and managing the OpenGL context is
split out of the SceneOpenGL into the abstract OpenGLBackend
and it's two subclasses GlxBackend and EglOnXBackend.
The backends take care of creating the OpenGL context on the
windowing system, e.g. on glx an OpenGL context on the overlay
window is created and in the egl case an EGL context is created.
This means that the SceneOpenGL itself does not have to care
about the specific underlying infrastructure.
Furthermore the backend provides the Textures for the specific
texture from pixmap operations. For that in each of the backend
files an additional subclass of the TexturePrivate is defined.
These subclasses hold the EglImage and GLXPixmap respectively.
The backend is able to create such a private texture and for
that the ctor of the Texture is changed to take the backend as
a parameter and the Scene provides a factory method for
creating Textures. To make this work inside Window the Textures
are now hold as pointers which seems a better choice anyway as
to the member functions pointers are passed.
Two new interfaces are introduced:
* org.kde.kwin.Compositing
* org.kde.kwin.Effects
The Compositing interface is generated from scriptable elements on the
KWin::Compositor class and the Compositor is exported as /Compositor.
It provides the general Compositing related D-Bus methods like whether
the compositor is active and toggling and so on.
The Effects interface is generated from scriptable elements on the
KWin::EffectsHandlerImpl class and the instance is exported as /Effects.
It provides all the effects related D-Bus methods like loading an effect
or the list of all effects.
This removes the need to have all these methods provided on the global
org.kde.KWin interface. For backwards compatibility they are kept, but
no longer provided by the Workspace class. Instead a new DBusInterface
is generated which wrapps the calls and delegates it to one of our three
related Singleton objects:
* Workspace
* Compositor
* EffectsHandlerImpl
As discussed on the mailinglist [1] the tiling support is
removed from KWin. The main reasons for this step are:
* it is unmaintained
* it is a mode not used by any of the core KWin team
* original developer said at Akademy 2012 that he is not
interested in picking up the work again
* tiling has quite some bugs, e.g. multi screen not supported
* is conflicting with other concepts in KWin, e.g. activities
There is ongoing work to get tiling supported through a KWin
script, which is a preferred way as it does not influence the
existing C++ code base.
[1] http://lists.kde.org/?l=kwin&m=133149673110558&w=2
BUG: 303090
FIXED-IN: 4.10
REVIEW: 105546
A CMake variable is used to specify the name of the binary.
By default this is "kwin" but building for PA changes the
name to "kwinactive". The variable adjusts all names, e.g.
kwinnvidiahack becomes kwinactivenvidiahack.
The remaining usage of kwinrc in core and libs is replaced
by a cmakedefine for the configuration name and all data
installations are moved to the defined name. Dynamic loading
for scripts & co is adjusted for loading based on defined name.
This change allows the side-by-side installation of both kwin
for desktop and kwin for Plasma Desktop without the known
issues like conflicts in config files or missing build options
if kwin desktop is used for Plasma Active.
Likewise the KCMs are not adjusted as they are not intended to
be used for kwinactive.
REVIEW: 104299
BUG: 296084
FIXED-IN: 4.9.0
CCMAIL: active@kde.org
Further debugging functionality for KWin scripts. Added assert
methods validate the to be tested parameter and throw a script
error if the value is not valid.
Following methods are available:
* assert(value)
* assertTrue(boolean)
* assertFalse(boolean)
* assertEquals(expected, actual)
* assertNull(nullValue)
* assertNotNull(notNullValue)
All methods take an additional optional parameter which is used
as the error message if provided.
Methods to validate the number of arguments and types of the
parameters are added and throw syntax or type errors.
REVIEW: 104870
Scripted effects follow the Plamsoid package structure and the effect
loader recognizes a scripted effect at the according line in the desktop
file. If it is a scripted effect a different loader is used which
instantiates an object of the ScriptedEffect class. This class inherits
the AnimationEffect and exports the animate method and the EffectsHandler.
This script allows to have video fullscreen windows span all attached
screens creating a video wall.
This replaces the removed functionality that you could disable
xinerama support inside KWin for fullscreen windows.
REVIEW: 104014
Scripts are found by the KServiceTypeTrader and can now be
enabled/disabled. Loading of config is currently disabled. Will
be made available again after scripted effects are merged.
A new service type is introduced which is used by the KCM to find
all available window switcher layouts. This makes it finally possible
to have 3rd party window switchers.
Also the tabbox finds the packaged QML file through the service
definitions.
Desktop switcher is not yet in packaged version (UI to configure
is missing).
REVIEW: 103951
Unlike stated at several places in the code it is not difficult to
setup the connections to all Clients.
It would have been nice if the failed attempts to connect the Clients
would not have made it into the code as emitted signals which are
nowhere used. Not to mention that like in all places the signals to
inform that a state changed were emitted before the state changed was
performed.
This includes the delegates, the layout configuration for the delegates
and the custom view for the TabBox.
This can now finally be done as desktop tabbox is based on QML, too.
For this properties are defined in ClientGroup and several methods
are changed to be slots (to be invokable from scripts). On Client
the clientGroup is exported as a property.
The existing wrapper around ClientGroup is dropped as it is no
longer needed. Interestingly it was wrong anyway as it allowed to
construct a new ClientGroup, which has to be done internally.
At the same time the meta declarations get cleaned up a little bit.
Whatever it was, we cannot need a "Lazy Logic (TM)" which is not
documented. And even if it were useful, KWin is not the right place
to develop language extensions to ECMAScript.
Dropping the wrapper around Client and just exporting the Client's
properties. This breaks all existing scripts as it's now e.g.:
client.caption
instead of
client.caption()
But the first one is the more natural one for JavaScript and also
for everyone writing QML as well.
Setters and signals are mostly still missing in client. Other parts
like ClientGroup must be converted to properties, too.
A new QML item "ThumbnailItem" is registered to the TabBox. The
C++ implementation finds the EffectWindow of the TabBox and adds
itself to the EffectWindow.
While rendering the EffectWindow the information for all registered
ThumbnailItems are extracted and the thumbnail is rendered on top
of the EffectWindow.
This has obvious limitations like you cannot put other QML items
on top of the thumbnail. Nevertheless it works well enough to
be a possible replacement for e.g. BoxSwitch effect.
When compositing is disabled an icon is rendered instead of the
Thumbnail.
One TabBox Layout inspired by BoxSwitch Effect is added. For the
KCM small pre-rendered items are used.
REVIEW: 103039
All the default layouts (informative, compact, text, small and big icons)
are rewritten in QML and replace the ListView used before. The old code
is still around for the desktop switching modes which are not yet ported.
Next steps include to update the configuration module to not show now
obsoleted settings as well as providing a better way to choose the layout.
REVIEW: 102948
Due to changes in build system we have always either OpenGL or OpenGL ES.
This allows to remove the KWIN_HAVE_OPENGL_COMPOSITING define. In the
effects the define is kept as KWIN_HAVE_OPENGL which can be used in
future to build also an XRender only effect system.
Building the workspaces requires to have all the build dependencies
which were required for KWIN_HAVE_COMPOSITING to be set. This allows
us to remove all the ifdefs for this and gives us a cleaner code.
if both the GLES and EGL libs and headers are found.
Fold all the includes and libraries into 1 varaible each and use those.
in other words, you need to have both OpenGLES and EGL to do a successful build.
If we have OpenGL ES but not OpenGL the KWIN_HAVE_OPENGL is set
causing the first compile pass to fail as it tries to build
against OpenGL. As a solution the first pass links against
OpenGL ES if OpenGL is not found.
This means both kwin and kwin_gles are built against GLES.