Commit graph

92 commits

Author SHA1 Message Date
Vlad Zahorodnii
4e2e9ab78a wayland: Fix updating pixel data from translucent client buffers when using qpainter backend
We must set QPainter::CompositionMode_Source to overwrite the old
contents.
2022-12-19 18:15:00 +00:00
Vlad Zahorodnii
23bef7601e core: Move surface texture factory functions to RenderBackend
The goal is to create surface items for things that are not in the
workspace scene. RenderBackend perhaps is not a great place for these
factory functions. On the other hand, this change merely rewires code
from Scene to RenderBackend. I think that in distant future we could
make surface items pick surface texture type on their own, for what it's
worth that's what we would do in QtQuick.
2022-12-17 21:35:40 +00:00
Xaver Hugl
3204d6ac3c port all headers to pragma once 2022-12-16 20:58:17 +00:00
Xaver Hugl
4a09f97679 openglbackend: reduce timeout for handling graphics resets
With current and broken behavior in Mesa, the timeout will always be
reached. GPU resets don't take anywhere near even a second, making
the user wait for 10s has no use.
2022-12-16 20:04:37 +00:00
Xaver Hugl
6211654e11 openglbackend: increase severity of GPU reset messages 2022-12-16 20:04:37 +00:00
Vlad Zahorodnii
f7a8635b10 Move scene related bits into src/scene/ directory
We've got quite a few scene related files, move them in a directory to
group related code together.
2022-12-16 19:15:35 +00:00
Vlad Zahorodnii
b830d408af core: Rename Platform to OutputBackend 2022-11-10 10:10:28 +02:00
Xaver Hugl
84635c71ec plugins/screencast: centralize format querying into the RenderBackend
BUG: 460563
2022-11-02 17:10:10 +01:00
Vlad Zahorodnii
89607dfebd qAsConst -> std::as_const
We started using std::as_const() in some parts of kwin, so let's use it
everywhere for the code consistency sake.
2022-11-01 16:52:01 +02:00
Vlad Zahorodnii
7fffe99328 build: Add -Wno-unused-parameter compiler option
Due to being a compositor, kwin has to conform to some certain
interfaces. It means a lot of virtual functions and function tables to
integrate with C APIs. Naturally, we not always want to use every
argument in such functions.

Since we get -Wunused-parameter from -Wall, we have to plumb those
unused arguments in order to suppress compiler warnings at the moment.

However, I don't think that extra work is worth it. We cannot change or
alter prototypes in any way to fix the warning the desired way. Q_UNUSED
and similar macros are not good indicators of whether an argument is
used too, we tend to overlook putting or removing those macros. I've
also noticed that Q_UNUSED are not used to guide us with the removal no
longer needed parameters.

Therefore, I think it's worth adding -Wno-unused-parameter compiler
option to stop the compiler producing warnings about unused parameters.
It changes nothing except that we don't need to put Q_UNUSED anymore,
which can be really cumbersome sometimes. Note that it doesn't affect
unused variables, you'll still get a -Wunused-variable compiler warning
if a variable is unused.
2022-10-31 15:50:37 +00:00
Volker Krause
346ac6f32b Add Qt 6 FreeBSD CI 2022-10-22 12:34:49 +00:00
Vlad Zahorodnii
d2fb4147fc Move multi-purpose code in its own directory
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
2022-09-06 11:21:40 +03:00
Vlad Zahorodnii
070f63c451 Drop Screens::geometry() and Screens::size()
Currently, the main user of these two functions is the X11 standalone
platform.

This change ports that code to Workspace::geometry(), which is not great
but the X11 backend already depends on the Workspace indirectly via the
Screens. Not sure if it's worth making the standalone X11 backend track
the xinerama rect internally.
2022-08-27 13:51:37 +03:00
Vlad Zahorodnii
59907c12ff Remove own copies of drm_fourcc.h
libdrm is a mandatory dependency so we don't need to keep own copies of
drm_fourcc.h anymore.
2022-08-17 14:08:05 +00:00
Xaver Hugl
6cd4d69644 dmabuf: make use of FileDescriptor class 2022-08-11 21:27:33 +02:00
Xaver Hugl
43b78e40d8 screens: move singleton to Workspace 2022-08-02 21:37:41 +00:00
Xaver Hugl
da7dad1586 surfaceitem, surfacetexture: manage pixmaps and textures with std::unique_ptr 2022-06-29 13:18:51 +00:00
Xaver Hugl
1ff623e95e renderbackends: make SurfaceTexture creation methods use std::unique_ptr 2022-06-29 13:18:51 +00:00
Xaver Hugl
e745577b4c backends: port vsync helpers to std::unique_ptr 2022-06-21 17:50:49 +00:00
Aleix Pol
f50f519370 EglDmaBuf: reuse implementation in AbstractEglBackend to import an EGLImage 2022-06-16 13:18:32 +00:00
Aleix Pol
aa59344be7 Platform: Improve our infrastructure to support dmabufs in backends
Allows creating buffers with modifiers.
Lets the windowed wayland backend support it, which makes testing
everything else much simpler.
2022-06-16 13:18:32 +00:00
Vlad Zahorodnii
9d916fa60d wayland: Use shared DmaBufAttributes type 2022-06-13 10:22:29 +00:00
Vlad Zahorodnii
2761df727d wayland: Refactor dmabuf attributes in linux-dmabuf-v1
At the moment, dmabuf importing is scattered all over the place in kwin.
It would be great if we had one function that takes dma-buf attributes
and returns an EGLImage if successful.

As the first step, make linux-dmabuf-v1 implementation provide dmabuf
attrs compatible with KWin::DmaBufAttributes.
2022-06-13 10:22:29 +00:00
Xaver Hugl
4874066423 port many Qt shared pointers to standard smart pointers
There are a few benefits to using smart pointers from the standard library:
- std::unique_ptr has move semantics. With move semantics, transfer of ownership
can be properly expressed
- std::shared_ptr is more efficient than QSharedPointer
- more developers are used to them, making contributions for newcomers easier

We're also already using a mix of both; because Qt shared pointers provide
no benefits, porting to standard smart pointers improves consistency in
the code base. Because of that, this commit ports most of the uses of QSharedPointer
to std::shared_ptr, and some uses of QScopedPointer to std::unique_ptr
2022-06-04 16:57:29 +00:00
Vlad Zahorodnii
b64f95b703 Integrate kwaylandserver
This makes KWin switch to in-tree copy of KWaylandServer codebase.

KWaylandServer namespace has been left as is. It will be addressed later
by renaming classes in order to fit in the KWin namespace.
2022-04-22 12:27:33 +03:00
Vlad Zahorodnii
8e7a8c5a11 Rename AbstractOutput to Output
AbstractOutput is not so Abstract and it's common to avoid the word
"Abstract" in class names as it doesn't contribute any new information.
It also significantly reduces the line width in some places.
2022-04-15 17:49:49 +03:00
Vlad Zahorodnii
d43dac8f8d Merge AbstractWaylandOutput with AbstractOutput 2022-04-15 14:49:02 +00:00
Vlad Zahorodnii
efd43f97e6 Drop Scene::qpainterRenderBuffer() 2022-04-13 10:16:16 +00:00
Vlad Zahorodnii
992753c24a Rename GLRenderTarget to GLFramebuffer
GLRenderTarget doesn't provide a generic abstraction for framebuffer
objects, so let's call GLRenderTarget what it is - a framebuffer.

Renaming the GLRenderTarget class allows us to use the term "render
target" which abstracts fbos or shm images without creating confusion.
2022-04-12 13:41:19 +03:00
Vlad Zahorodnii
e293972eaa Run clang-tidy with -checks=readability-braces-around-statements fixit
This fixes style issues in old code.
2022-03-28 10:54:11 +00:00
Vlad Zahorodnii
7096e3ead8 Run clang-format
The .clang-format file is based on the one in ECM except the following
style options:

 - AlwaysBreakBeforeMultilineStrings
 - BinPackArguments
 - BinPackParameters
 - ColumnLimit
 - BreakBeforeBraces
 - KeepEmptyLinesAtTheStartOfBlocks
2022-03-25 13:25:15 +02:00
Vlad Zahorodnii
aac0609bb9 scene: Rework surface damage tracking
It's not possible to get the surface damage before calling
Scene::paint(), which is a big problem because it blocks proper surface
damage and buffer damage calculation when walking render layer tree.

This change reworks the scene compositing stages to allow getting the
next surface damage before calling Scene::paint().

The main challenge is that the effects can expand the surface damage. We
have to call prePaintWindow() and prePaintScreen() before actually
starting painting. However, prePaintWindow() is called after starting
rendering.

This change makes Scene call prePaintWindow() and prePaintScreen() so
it's possible to know the surface damage beforehand. Unfortunately, it's
also a breaking change. Some fullscreen effects will have to adapt to
the new Scene paint order. Paint hooks will be invoked in the following
order:

* prePaintScreen() once per frame
* prePaintWindow() once per frame
* paintScreen() can be called multiple times
* paintWindow() can be called as many times as paintScreen()
* postPaintWindow() once per frame
* postPaintScreen() once per frame

After walking the render layer tree, the Compositor will poke the render
backend for the back buffer repair region and combine it with the
surface damage to get the buffer damage, which can be passed to the
render backend (in order to optimize performance with tiled gpus) and
Scene::paint(), which will determine what parts of the scene have to
repainted based on the buffer damage.
2022-03-21 09:32:41 +02:00
Xaver Hugl
945a2059b8 egldmabuf: port modifiers to QVector
With this we don't have to convert back and forth between QVector and QSet
to access the data
2022-03-15 08:18:37 +00:00
Volker Krause
9d9e89fb84 Don't rely on implicit QScopedPointer to bool conversion
No longer available in Qt6.
2022-03-14 13:58:55 +00:00
Laurent Montel
5bb8be96ee Add missing override keyword 2022-03-08 07:15:28 +01:00
Vlad Zahorodnii
203d7b3b8a Move direct scanout management to Compositor
The responsibilities of the Scene must be reduced to painting only so we
can move forward with the layer-based compositing.

This change moves direct scanout logic from the opengl scene to the base
scene class and the compositor. It makes the opengl scene less
overloaded and allows to share direct scanout logic.
2022-02-21 09:33:59 +00:00
Vlad Zahorodnii
f4f83848b0 kwinglutils: Make GLRenderTarget not store GLTexture reference
This allows us to make the GLRenderTarget a bit nicer when using it to
wrap the default fbo as we don't know what the color attachment texture
is besides its size.

This means that the responsibility of ensuring that the color attachment
outlives the fbo is now up to the caller. However, most of kwin code
has been written that way, so it's not an issue.
2022-02-15 13:30:39 +02:00
Vlad Zahorodnii
52beb213e7 kwineffects: Make GLRenderTarget and GLVertexBuffer work without global coords and scale
Because the GLRenderTarget and the GLVertexBuffer use the global
coordinate system, they are not ergonomic in render layers.

Assigning the device pixel ratio to GLRenderTarget and GLVertexBuffer is
an interesting api design choice too. Scaling is a window system
abstraction, which is absent in OpenGL or Vulkan. For example, it's not
possible to create an OpenGL texture with a scale factor of 2. It only
works with device pixels.

This change makes the GLRenderTarget and the GLVertexBuffer more
ergonomic for usages other than rendering the workspace by removing all
the global coordinate system and scaling stuff. That's the
responsibility of the users of those two classes.
2022-02-15 12:17:56 +02:00
Xaver Hugl
dece547a75 backends/drm: refactor surface handling
In order to support layered rendering and tiled outputs KWin needs to be
able to split rendering of outputs into multiple surfaces. This commit
prepares the drm backend for that, by moving most of the code in EglGbmBackend
out to a EglGbmSurface class, which will later be used for overlay surfaces
and rendering to multiple connectors side by side.

In doing that, this commit also cleans up the code a bit, removes a lot of
now unnecessary multi-gpu stuff and potentially makes modesets a little
bit more efficient by re-using resources more often.
2022-02-15 09:12:23 +00:00
Vlad Zahorodnii
e2a393ce2d Move utils.h file to utils directory 2022-01-25 16:56:33 +00:00
Vlad Zahorodnii
0e1d65d5a2 Move opengl context attribute builders to utils directory 2022-01-25 16:56:33 +00:00
Vlad Zahorodnii
813d861ea6 Fix -Wunused-variable 2022-01-21 11:57:21 +02:00
Xaver Hugl
031bb305e3 egldmabuf: if modifiers are not supported, send DRM_FORMAT_MOD_INVALID
An empty modifier list will get ignored and does not mean implicit
modifiers are allowed

CCBUG: 448284
2022-01-14 09:27:16 +00:00
Xaver Hugl
4b8b8b7652 egldmabuf: add some logging about supported formats
May help diagnose some bugs

CCBUG: 448284
2022-01-13 23:43:15 +00:00
Vlad Zahorodnii
b4f2bc3898 Use correct glGetGraphicsResetStatus()
KWin loads glGetGraphicsResetStatus() on its own to handle ARB and EXT
extensions. After moving graphics reset handling to the RenderBackend,
kwin doesn't use its own glGetGraphicsResetStatus() function, but instead
uses the one provided by libepoxy, which panics if
glGetGraphicsResetStatus() is not in core spec. This change makes the
OpenGLBackend use kwin's glGetGraphicsResetStatus() function instead of
the one provided by libepoxy to avoid a crash.
2022-01-12 09:39:02 +00:00
Xaver Hugl
93d5127014 backends/drm: improve dmabuf feedback
Instead of only allowing the current format, send the default tranches modified
to only contain formats and modifiers suitable for scanout.
In order to not fail when we can't do direct scanout with a given format
(because that may require a modeset, which we don't allow), keep a blacklist
of attempted formats and modifiers for the current client.
2022-01-03 10:45:44 +00:00
Xaver Hugl
0ba2c35e1a dmabuf feedback: limit modifiers to those supported by egl 2022-01-03 10:45:44 +00:00
Vlad Zahorodnii
e81a360194 Bump libepoxy to 1.3
1.3 has been released in 2015 which is sufficiently old enough.
2022-01-02 22:30:06 +02:00
Vlad Zahorodnii
9e97c06758 Move graphics reset handling to RenderBackend
This makes the Scene less overloaded and it's needed for things such as
render layers.

In hindsight, it would be great to merge checkGraphicsReset() and
beginFrame(), e.g. make beginFrame() return the status like in QRhi or
VkSwapchain. If it's OUT_OF_DATE or something, reinitialize the
compositor.
2022-01-02 22:29:36 +02:00
Xaver Hugl
f2b29e3555 backends/drm: deep color support
This commit makes 10 bits per color channel the default color depth, which
should reduce banding on outputs that support color formats with more than
8 bits per color channel. In order to support this the commit also removes
the dependency of the EglGbmBackend on a specific format and EglConfig and
instead makes those per-Output properties.
2021-12-25 18:32:58 +00:00