Summary:
The `role` hash key is hashed twice:
* first, when calling `contains` method;
* second, when using `operator[]`.
We can do better by using [QHash::value](http://doc.qt.io/qt-5/qhash.html#value).
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: pino, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13820
Summary:
In addition to porting to TimeLine, this change also fixes quadratic
scaling of animation durations:
```lang=cpp
animData.fadeInDuration = animationTime(mFadeInTime);
animData.fadeOutDuration = animationTime(mFadeOutTime);
```
where
```lang=cpp
mFadeInTime = animationTime(...);
mFadeOutTime = animationTime(...);
```
Depends on D13740
Test Plan: Opened/closed Kickoff.
Reviewers: #kwin, mart
Reviewed By: #kwin, mart
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13801
Summary:
Currently, type of the rotationDuration is std::chrono::milliseconds.
std::chrono::milliseconds is an unregistered datatype so we can't really
use it with Q_PROPERTY.
Test Plan: Ran `qdbus org.kde.KWin /KWin supportInformation`.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13839
Summary:
Don't use raw loops, instead, use appropriate algorithm from STL to map
a list of toplevels to a list of EffectWindow.
Test Plan:
Tested Cover switch, Flip switch, Dialog parent, and Dim inactive effect.
They all still work.
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13821
Summary:
qDeleteAll can be used to delete values in QMap or QHash. Please notice
that qDeleteAll calls `delete` only for values, not keys.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13822
Summary:
Most effects use QTimeLine in the following manner
```lang=cpp
if (...) {
m_timeline->setCurrentTime(m_timeline->currentTime() + time);
} else {
m_timeline->setCurrentTime(m_timeline->currentTime() - time);
}
```
Because effects do not rely on a timer that QTimeLine has, they can't
toggle direction of the QTimeLine, which makes somewhat harder to write
effects. In some cases that's obvious what condition to use to figure
out whether to add or subtract `time`, but there are cases when it's
not. In addition to that, setCurrentTime allows to have negative
currentTime, which in some cases causes bugs.
And overall, the way effects use QTimeLine is really hack-ish. It makes
more sense just to use an integer accumulator(like the Fall Apart
effect is doing) than to use QTimeLine.
Another problem with QTimeLine is that it's a QObject and some effects
do
```lang=cpp
class WindowInfo
{
public:
~WindowInfo();
QTimeLine *timeLine;
};
WindowInfo::~WindowInfo()
{
delete timeLine;
}
// ...
QHash<EffectWindow*, WindowInfo> m_windows;
```
which is unsafe.
This change adds the TimeLine class. The TimeLine class is a timeline
helper that designed specifically for needs of effects.
Demo
```lang=cpp
TimeLine timeLine(1000, TimeLine::Forward);
timeLine.setEasingCurve(QEasingCurve::Linear);
timeLine.value(); // 0.0
timeLine.running(); // false
timeLine.done(); // false
timeLine.update(420);
timeLine.value(); // 0.42
timeLine.running(); // true
timeLine.done(); // false
timeLine.toggleDirection();
timeLine.value(); // 0.42
timeLine.running(); // true
timeLine.done(); // false
timeLine.update(100);
timeLine.value(); // 0.32
timeLine.running(); // true
timeLine.done(); // false
timeLine.update(1000);
timeLine.value(); // 0.0
timeLine.running(); // false
timeLine.done(); // true
```
Test Plan: Ran tests.
Reviewers: #kwin, davidedmundson, graesslin
Reviewed By: #kwin, davidedmundson, graesslin
Subscribers: romangg, graesslin, anthonyfieroni, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13740
Summary:
This patch changes KWin's pointer constraining behavior by only allowing
constraints if the surface has keyboard focus. In case the client activation
state changes, it rechecks it.
Test Plan:
Manually with the pointer constraints test application and opening the
launcher by pressing meta. Also amended autotest.
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: graesslin, davidedmundson, kwin
Tags: #kwin
Maniphest Tasks: T8923
Differential Revision: https://phabricator.kde.org/D13492
Summary:
When windowClosed signal is emitted, effects can't distinguish managed
windows from unmanaged windows(e.g. combo box popups, popup menus, etc).
This leads to dirty hacks like IsXXXWindow. Also, there's a big chance
that such hack can introduce more bugs and overall this makes harder to
write/maintain effects.
This change proposes to save value of managed property during
construction of EffectWindow. So, its value is preserved with Deleted.
Test Plan: Manually.
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13690
Summary:
Behaviour of some effects depends on presence of active fullscreen effect.
For example, Dim Inactive effect brightens windows if there is an active
fullscreen effect. If active fullscreen effect has been changed, these effects
might need to do some setup work, e.g. schedule repainting, toggle direction
of a timeline, etc.
For what it's worth, because the Dim Inactive effect doesn't schedule
repainting after leaving Desktop Grid, windows aren't dimmed back. One
need to move mouse to trigger dimming.
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13701
Test Plan:
Hovered over decoration
Looked super crystal clear
Same physical size as when I hover over window contents (which had a buffer scale of 1)
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13608
Summary:
It will then be renderered appropriately when painting to the output
buffer.
Test Plan: Updated unit test, plus used with other relevant patches
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13606
Summary:
It's not a concept that makes sense with proper scaling.
Cursor should be the big if you chose a big size, small if you choose a small size,
regardless of what output it happens to be on.
Test Plan:
Set size to 0
Ran kwin
Cursor size was fine
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13607
Summary:
We pass the buffer scale of the cursor through QImage::devicePixelRatio.
When copying the cursor with QPainter use Qt's in-built functionality to
handle resizing the cursor pixmap as necessary to match the screen.
As we're now resizing the cursor, the hotspot needs translating from
logical to device co-ordinates.
Test Plan: Used with associated patches
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13605
Test Plan:
Ran kwin_wayland --windowed --scale2
Hovered over deco. Got massive and detailed cursor
Hovered over a wayland client (Qt 5.11 not dev)
Got a massive, but slightly blocky cursor
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13642
Summary:
D9638 made docks to slide to "fix" the problem when switching to a
virtual desktop that has a window in full screen mode:
{F5615542}
As it turns out, people don't like this kind of behaviour. Another
problem with sliding of docks is that pager goes away.
This change disables sliding of docks by default. One can enable sliding
of docks by checking "Slide docks" checkbox in slide effect KCM.
Yet, transition to/from virtual desktop with a window in full screen
mode doesn't look great but that's somewhat acceptable:
{F5915681}
//(we don't see issues that are present in the video above because the new slide effect elevates docks if sliding of docks is disabled)//
Test Plan: Switched between virtual desktops, the default panel didn't slide.
Reviewers: #kwin, #plasma, #vdg, ngraham, graesslin
Reviewed By: #kwin, #plasma, #vdg, ngraham, graesslin
Subscribers: ngraham, graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13566
Summary:
EffectWindow has keepAbove property, but not keepBelow.
This change adds keepBelow property as a counterpart to keepAbove.
Test Plan: Manually.
Reviewers: #kwin, mart
Reviewed By: #kwin, mart
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13650
Summary:
### keepAbove
Some effects(e.g. Dim Inactive) can take keep above state of a window
into account when they are making decision whether to operate on it.
Because Deleted doesn't expose keepAbove property, it will be always
`true`, which is wrong.
### keepBelow
This property was added as a counterpart to keepAbove.
### caption
That's mostly for debugging purposes, e.g.
```lang=cpp
void CoolEffect::windowClosed(EffectWindow *w)
{
qDebug() << w->caption() << "has been closed";
qDebug() << "keep above:" << w->keepAbove();
}
```
Test Plan: Manually.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13649
Summary:
Workaround QtBug-68997
Deleting of a RenderControl/render controlled window triggers deletion
of other queued deleted items, putting KWin in a corrupt state. See Qt
bug report.
Deleting this queued means we know we don't have anything else going on
in the stack which should make this somewhat safe.
BUG: 395346
Test Plan:
Couldn't reproduce original crash. Based purely on the incomplete backtrace and code reading
Set an Aurorae theme. Closed some windows. Things still worked as before
Reviewers: #kwin, #plasma, mart
Reviewed By: #kwin, #plasma, mart
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13614
Summary:
Currently, effects like Maximize, Slide Back have problems with setting
WindowForceBlurRole. They store previous state of WindowForceBlurRole.
This is wrong. Instead they should either ignore previous state of
WindowForceBlur or refcount forced role.
There's no need for refcounting right now. For example, if several effects
force blur or background contrast, they are most likely in a conflict.
Please notice that the Desktop Grid effect uses the Present Windows
effect only to calculate transformations.
Some other problems with the code that sets WindowForceBlurRole:
* Maximize effect stores previous state of WindowForceBlurRole only
for one window. It ignores the fact that there could be several
active maximize animations;
* Desktop Grid/Present Windows/Slide back don't clean after themselves.
So, after using those effects for good amount of times, memory usage
will bump.
Test Plan:
* Enabled blur for Konsole
* Maximized Konsole
* Activated Present Windows
* Activated Desktop Grid
* Raised another window(to trigger Slide Back)
Reviewers: #kwin, fredrik
Reviewed By: fredrik
Subscribers: fredrik, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13479
Summary:
Some people may not like the sliding of desktop background. Add
corresponding option to disable the sliding of desktop background.
By disabling the sliding of desktop background and docks, one can
get old slide effect.
{F5912713, layout=center, size=full}
Test Plan:
* Unchecked "Slide desktop background" checkbox, switched desktop;
* Checked "Slide desktop background" checkbox, switched desktop.
Reviewers: #kwin, #plasma, #vdg, mart
Reviewed By: #kwin, #plasma, #vdg, mart
Subscribers: romangg, abetts, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13542
Summary:
There are several spaces that have to be considered in `GLRenderTarget::blitFromFramebuffer`:
* KWin logical space: the origin is located at the global top-left corner
* display space: the origin is located at the top-left corner of monitor/display
* OpenGL screen space: the origin is located at the bottom-left corner of monitor/display
Given `s`, which is in the KWin logical space, we have to transform it to the display space, then to the OpenGL screen space:
* KWin logical space -> display space: `y' = s.y() - s_virtualScreenGeometry.y()`
* display space -> OpenGL screen space: `y'' = s_virtualScreenGeometry.height() - y'`
Overall, `srcY0` and `srcY1` should be written as follows:
```
srcY0 = s_virtualScreenGeometry.height() - (s.y() - s_virtualScreenGeometry.y() + s.height())
srcY1 = s_virtualScreenGeometry.height() - (s.y() - s_virtualScreenGeometry.y())
```
Test Plan:
Tweak background contrast effect to use GLRenderTarget::blitFromFramebuffer
```
diff --git a/effects/backgroundcontrast/contrast.cpp b/effects/backgroundcontrast/contrast.cpp
index f920fcd88..5247d83b8 100644
--- a/effects/backgroundcontrast/contrast.cpp
+++ b/effects/backgroundcontrast/contrast.cpp
@@ -447,11 +447,10 @@ void ContrastEffect::doContrast(EffectWindow *w, const QRegion& shape, const QRe
GLTexture scratch(GL_RGBA8, r.width() * scale, r.height() * scale);
scratch.setFilter(GL_LINEAR);
scratch.setWrapMode(GL_CLAMP_TO_EDGE);
- scratch.bind();
- const QRect sg = GLRenderTarget::virtualScreenGeometry();
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, (r.x() - sg.x()) * scale, (sg.height() - sg.y() - r.y() - r.height()) * scale,
- scratch.width(), scratch.height());
+ GLRenderTarget scratchTarget(scratch);
+ scratchTarget.blitFromFramebuffer(r);
+ scratch.bind();
// Draw the texture on the offscreen framebuffer object, while blurring it horizontally
```
GLRenderTarget::blitFromFramebuffer without this change:
{F5817883, layout=center, size=full}
Reviewers: #kwin, fredrik, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kpiwowarski, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12452
Summary:
On wayland blur on secondary monitor would not render correctly.
BUG: 393723
Depends on D12452
Test Plan:
- use more than one output
- log in in a wayland session
- open a transparent window (for example: Konsole with transparent and blur enabled profile)
- drag the window to another screen
- blurs the content under the window corretly
Reviewers: #kwin, graesslin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: apol, zzag, davidedmundson, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12678
Summary:
In D12678 blur was changed to use `blitFromFramebuffer()` instead of `glCopyTexSubImage2D()`
Now it checks if the GPU supports it.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13246
Summary:
Blur should now work on Wayland when scaling is used.
This does not affect X11 as `GLRenderTarget::virtualScreenScale()` is always 1 on X11
BUG: 391387
Depends on D12678
Test Plan:
- log in in a Wayland session
- turn display scaling to 2x
- open a transparent window (for example: Konsole with transparent and blur enabled profile)
- blurs the content under the window corretly
Reviewers: davidedmundson, #kwin
Reviewed By: davidedmundson, #kwin
Subscribers: romangg, apol, zzag, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12700
Summary:
While BuiltInEffects has effectData() function, many functions repeat
s_effectData.at(index(effect)), which is what effectData() is doing.
By using effectData(), we'll get rid of those repetitions and maybe make
easier transition to other underlying data structure that stores metadata
for builtin effects.
Test Plan: Compiles, all enabled builtin effects are loaded and working.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13587
Summary:
* Drop abstract BlurShader class
* Delete evil "using namespace KWin"
* Fix includes
* Use smart pointers
* Turn BlurShader into a QObject
* Fix coding style
* Add missing default cases
* Use default member initialization
* Delete methods that are used only once
* Use more const
* Use QRect::{top,right,bottom,left} methods in the setBlurRect method
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13110
Summary:
Even though the Slide effect has a KCM, it's not possible to configure
it [slide effect] from the virtual desktops KCM.
This change addresses the problem above.
### Before
{F5912774, layout=center, size=full}
### After
{F5912775, layout=center, size=full}
BUG: 395377
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13544
Summary:
Window parts disappear very rapidly, it feels not really pleasant.
Animate also opacity so window parts disappear over time. This
makes fall apart animation more pleasant.
### Before
{F5912359}
### After
{F5912360}
Test Plan:
* Enabled fall apart effect
* Closed System Settings
Reviewers: #kwin, #plasma, #vdg, davidedmundson
Reviewed By: #kwin, #plasma, #vdg, davidedmundson
Subscribers: ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13528