Active output is a window management concept. It indicates what output
new windows have to be placed on if they have no output hint. So
Workspace seems to be a better place for it than the Screens class, which
is obsolete.
This allows us to drop obsolete Screens class.
Currently, the Screens class is a thin wrapper around platform outputs +
some extra tracked state, e.g. active output, workspace geometry, etc.
This is a little helper that can be very convenient with our transition
from int-based screen ids to AbstractOutput.
As is, the main issue with int screen ids is that they are extremely
dynamic.
Instead of crashing because a nullptr property gets accessed, use
an explicit error message and ignore the offending object. This also
acts as documentation
With AbstractOutput being used more heavily, it makes sense to have
something like Screens::number() in the Platform class. As is, the steps
to get an output for a given point are awkward - first, get the screen
id, then use the screen id to get the output.
With the new virtual desktop model, we have an issue where the old
code that uses desktop() needs to be ported to desktops().
However, using no desktop() is better as we don't need to deal with
cases where a window can be on several desktops, which can be annoying
sometimes.
This change removes the desktop arg in electricBorderMaximizeGeometry()
and ports it to a Workspace::clientArea() overload that requires no
desktop.
Under the hood, Workspace::clientArea() still uses desktop(), but it
could also use a different strategy to compute the client area if the
window is on several virtual desktops, e.g. intersect client area on
every virtual desktop.
There's no need to guard the code, gbm and drm format definitions
are the same. Using GBM_BO_FORMAT_* even caused bugs, as that is
an enum and not a proper format identifier.
BUG: 441253
It's confusing to have two signals (virtualScreenGeometryChanged() and
screenGeometryChanged()) that indicate the same thing.
This change ports parts of kwin from the screenGeometryChanged() signal
to the virtualScreenGeometryChanged() signal with the main motivation to
drop the former.
The virtualScreenGeometryChanged() signal was chosen as the replacement
for the consistency sake with EffectsHandler's virtualScreenGeometry and
virtualScreenSize properties.
Currently, the EffectsHandler has two signals that are emitted when the
combined geometry of all outputs change - virtualScreenGeometryChanged()
and screenGeometryChanged(). Having two signals is most likely a
historical artifact.
This change untangles the screenGeometryChanged() signal from the
Workspace and makes it the same as the virtualScreenGeometryChanged()
signal.
Currently, there are a couple of issues with output querying on X11:
(a) if an output is changed, for example its transform has been changed,
then all outputs will be destroyed and created again
(b) it's possible to encounter the case where the platform has no
outputs. The X11Platform destroys all outputs, then queries new
outputs. The Workspace and AbstractClient sub-classes handle having
no outputs very poorly! It's even possible to hit a crash.
With this change, outputs will be queried similar to how it's done on
Wayland.
The current duration is 300ms, which is inappropriate for two reasons:
1. It's too slow
2. It doesn't match one of the standard durations. The effect should
ideally use those durations directly, but if this is not possible
for technical reasons, it should use the effective value of one of
those durations. Units.longDuration is 200ms which is the most
appropriate one to use here.
Therefore, change the animation duration from 300ms to 200ms to match
the standard Units.longDuration duration.
BUG: 441308
FIXED-IN: 5.23
This makes it easier to spot if the effect is activated while there is
only one maximized window.
Note that anchors.margins cannot be used unfortunately as it won't take
effect until the ExpoLayout item is fully constructed. It may take a
couple of cycles for the geometry to settle down, which makes reasoning
about how the effect works difficult.
BUG: 312146
Once an animation starts due to property change, it cannot be easily
re-targeted. This can cause undesired animation jumps if a property
changes during startup (for example from 0 to its final value).
With this change, the window heap's animation will be disabled until
the effect starts the intro animation.
The ExpoLayout delays relayouting for optimization purposes. However,
this means that new geometry will be available only after returning to
the event loop.
This change delays starting the intro animation so it can be started
with new geometries.
It's confusing to have globalPos() and geometry() as both can return the
same information.
This change drops globalPos() function as it's not used outside the
AbstractWaylandOutput class and renames setGlobalPos() to moveTo() to
avoid having a setter without matching getter.
According to the Qt documentation, if an item overrides the
geometryChanged() method, it must call the base class method.
QQuickItem::geometryChanged() is responsible for emitting signals such
as xChanged(), yChanged(), etc.