Commit graph

5 commits

Author SHA1 Message Date
Martin Gräßlin
72db1e63a3 [wayland] Move backend implementations into a backends/<name> directory
The aim is to be able to create a plugin for each of the backends.
The following directories are created:
* backends/drm
* backends/fbdev
* backends/wayland
* backends/x11
2015-05-05 13:05:37 +02:00
Martin Gräßlin
843bfb8052 React on DrmOutput removed/added in EglGbmBackend
Creates a new gbmsurface and eglsurface, respectively deletes it.
2015-04-24 12:03:20 +02:00
Martin Gräßlin
2a64755b76 Improve the rendering per output in SceneOpenGL/EglGbmBackend
The complete rendering is now splitted per output including present which
means that we only need to make the context per output current once per
rendering.

Unfortunately our architecture does not properly support gathering the
damage for multiple outputs. In fact the damage information is lost after
the first output got rendered. Thus we currently only support buffer age
for the first output, on other outputs full repaints are caused.
2015-04-24 12:03:20 +02:00
Martin Gräßlin
7c8c1dac0a [SceneOpenGL] Render per DrmOutput in EglGbmBackend
For each DrmOutput a gbm_surface and EglSurface is created. When
rendering per screen the context is made current on each of the
surfaces.

Note: viewport handling needs to be improved by e.g. passing through
the scene to restore to correct viewport after dropping an FBO.

Furthermore it seems like buffer age is not working correctly in this
setup (not overly surprising).

Dynamic changes are not yet supported.
2015-04-24 12:03:20 +02:00
Martin Gräßlin
877c33fe7d Initial implementation of EglGbmBackend
Uses EGL_MESA_platform_gbm to get an EglDisplay from a gbm_device.
The DrmBackend can provide a DrmBuffer for a gbm_surface and present
it.

Unfortunately buffer age seems to be slightly broken and we still have
artefacts.
2015-04-24 12:03:19 +02:00