Commit graph

23 commits

Author SHA1 Message Date
Xaver Hugl
1746af4b02 gesture: use the global direction enums 2023-02-02 16:21:36 +00:00
Vlad Zahorodnii
89607dfebd qAsConst -> std::as_const
We started using std::as_const() in some parts of kwin, so let's use it
everywhere for the code consistency sake.
2022-11-01 16:52:01 +02:00
Vlad Zahorodnii
7fffe99328 build: Add -Wno-unused-parameter compiler option
Due to being a compositor, kwin has to conform to some certain
interfaces. It means a lot of virtual functions and function tables to
integrate with C APIs. Naturally, we not always want to use every
argument in such functions.

Since we get -Wunused-parameter from -Wall, we have to plumb those
unused arguments in order to suppress compiler warnings at the moment.

However, I don't think that extra work is worth it. We cannot change or
alter prototypes in any way to fix the warning the desired way. Q_UNUSED
and similar macros are not good indicators of whether an argument is
used too, we tend to overlook putting or removing those macros. I've
also noticed that Q_UNUSED are not used to guide us with the removal no
longer needed parameters.

Therefore, I think it's worth adding -Wno-unused-parameter compiler
option to stop the compiler producing warnings about unused parameters.
It changes nothing except that we don't need to put Q_UNUSED anymore,
which can be really cumbersome sometimes. Note that it doesn't affect
unused variables, you'll still get a -Wunused-variable compiler warning
if a variable is unused.
2022-10-31 15:50:37 +00:00
John Brooks
a1191bea18 wayland: Fix missing relative motion events
Use isNull on QSizeF to check for a zero delta instead of comparing it
with a default-constructed QSizeF, which in practice initializes to
(-1.0,-1.0). This caused relative motion events to be omitted if the
delta happened to be equal to (-1.0,-1.0), causing mouse jumping in some
applications.

BUG: 444510

Signed-off-by: John Brooks <john@fastquake.com>
2022-10-25 08:18:45 +00:00
Vlad Zahorodnii
38600a6235 Revert "Merge gesture structs/enums"
This reverts commit d29c7a6c2b.

It was pushed with unreviewed changes and not fully resolved issues.
2022-09-11 13:14:11 +03:00
Vlad Zahorodnii
db1ec66eb1 Revert "Move gesture direction to base class"
This reverts commit 634182d489.

It was pushed with unreviewed changes and not fully resolved issues.
2022-09-11 13:14:10 +03:00
Vlad Zahorodnii
e3df43c701 Revert "Add new gestures and improve naming clarity in gesture.h"
This reverts commit bc15b72e3d.

It was pushed with unreviewed changes and not fully resolved issues.
2022-09-11 13:14:08 +03:00
Vlad Zahorodnii
d23781d87a Revert "Clarify interface and improve documentation in gesture"
This reverts commit 6c0ed14800.

It was pushed with unreviewed changes and not fully resolved issues.
2022-09-11 13:14:02 +03:00
Vlad Zahorodnii
74da80763f Revert "Rename GestureDirection to GestureType"
This reverts commit 5de6c507db.

It was pushed with unreviewed changes and not fully resolved issues.
2022-09-11 13:13:37 +03:00
Eric Edlund
5de6c507db Rename GestureDirection to GestureType 2022-09-11 00:09:44 +00:00
Eric Edlund
6c0ed14800 Clarify interface and improve documentation in gesture
Separate trigger progress and semantic progress in gesture.
Move effect activation and desktop switching over to semantic progress.
Allow semantic progress to exceed 1 for overshoot in animations.
2022-09-11 00:09:44 +00:00
Eric Edlund
bc15b72e3d Add new gestures and improve naming clarity in gesture.h
I've added VerticalAxis, HorizontalAxis, DirectionlessSwipe and BiDirectionalPinch gestures directions.
These are all combinations of other gesture directions that semantically work well together.
I've implemented these gestures as well as changed some labels and improved documentation,

Also,
Add vector signal to SwipeGesture
2022-09-11 00:09:44 +00:00
Eric Edlund
634182d489 Move gesture direction to base class 2022-09-11 00:09:44 +00:00
Eric Edlund
d29c7a6c2b Merge gesture structs/enums
- Now only 1 GestureDirection enum
- Now only 1 registerGesture() call
- The 4 kinds of gesture (Pinch/Swipe) and (Touchpad/Touchscreen) in globalshortcuts.h/cpp are merged into 1 GestureShortcut
- Change from range to set of finger counts in gestures

No behavior should change, just a refactor.
2022-09-11 00:09:44 +00:00
Xaver Hugl
62e1130846 gestures: limit progress range for pinch gestures
If progress goes out of the [0, 1] range, effects misbehave
2022-05-18 16:55:27 +02:00
Xaver Hugl
2238e608d6 gestures: rename weirdly named methods 2022-05-18 16:54:24 +02:00
Xaver Hugl
a4919786c6 gestures: prevent deciding on a direction too eary
Doing that breaks when the input device has a very high resolution, which
is the case with touchscreens for example. The minimum delta of 5 is an
arbitrarily chosen value that can be changed if needed
2022-04-02 15:59:02 +02:00
Vlad Zahorodnii
7096e3ead8 Run clang-format
The .clang-format file is based on the one in ECM except the following
style options:

 - AlwaysBreakBeforeMultilineStrings
 - BinPackArguments
 - BinPackParameters
 - ColumnLimit
 - BreakBeforeBraces
 - KeepEmptyLinesAtTheStartOfBlocks
2022-03-25 13:25:15 +02:00
Marco Martin
2b6f8a3141 support realtime activation for screen edges gestures
support realtime activation for screenedges gestures, making it possible
for effects to show half-triggered states while dragging from
the edge with a finger, making them much more usable
2022-03-22 20:28:02 +05:30
Eric Edlund
5cf8db26ec Changes to GestureRecognizer and gestures 2022-03-15 13:29:05 +00:00
Xaver Hugl
fe11219a0c improve gesture recognition
In order to not make misdetections with sub-pixel movements the gesture
recognizer completely ignored those. This fails however when you move
your fingers very slowly, so instead accumulate the delta and only use
it for direction detection if it's high enough.
2021-07-09 20:28:04 +00:00
Vlad Zahorodnii
1b2c7b248b Run clazy with qt-keywords fixit
In C++20, there will be emit() class member, which can conflict with the
emit keyword. Given that, there are plans to enable QT_NO_KEYWORDS by
default in the future.

See also
https://lists.qt-project.org/pipermail/development/2020-February/038812.html
2021-06-08 10:49:42 +03:00
Vlad Zahorodnii
93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00
Renamed from gestures.cpp (Browse further)