Summary:
A new namespace KWin::Test is added which provides a few helper
functions. It makes it easy to setup a KWayland client connection with
the base set to be able to create a Surface and flags to create
additional interfaces. This replaces the KWayland connection dance in
init() methods. For cleanup() there is also a dedicated helper function.
In addition there are helper functions to:
* render a surface
* create a surface
* create a shell surface
* flush the wayland client connection
* access to the created interfaces - for compatibility with existing code
The idea is to extend this Test library also for other common use cases
like creating an X11 connection and X11 windows, etc.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2053
Summary:
A dedicated cmake function is added to create a test case. It takes
a NAME, the SRCS and additional LIBS.
Thus it's
integrationTest(NAME myTestCase SRCS test.cpp)
to create a standard integration test.
In addition kwin_wayland_test.cpp is compiled into a static library
to decrease the compile time a little bit.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2052
Summary:
The idea behind this autotest is inspired by bug 356328 which produced
incorrect rendering results. Also it's inspired by openQA which performs
image reference comparisons.
This test case tries to go further. It creates reference images which
must match the rendering result exactly. So far the test case verifies
the start condition - kwin started and one frame is rendered with default
cursor in the middle of the screen. And it verifies the moving of the
cursor without any windows shown. Whenever the cursor moves a repaint
should be triggered and the old and new area should be properly
repainted.
To support this the test needs some minor changes in KWin:
* Scene provides a frameRendered signal - needed for waiting on frame
* Scene and SceneQPainter are exported
* SceneQPainter provides access to it's Backend, so that we get to the
backbuffer
* ScriptedEffectLoader is exported for getting a list of all scripted
effects - (we don't want fade to manipulate the rendering)
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2046