Commit graph

5 commits

Author SHA1 Message Date
Martin Gräßlin
efa0500313 [libinput] Bind libinput support to VirtualTerminal
This change is motivated by the fact that we need to suspend libinput
before switching the virtual terminal. Also we don't want to take over
libinput if we do not have a VirtualTerminal created - in windowed mode
we don't want libinput to be started. So binding it to the backends which
create the VirtualTerminal makes sense.

The KWin::Application gains a new signal virtualTerminalCreated which is
emitted from VirtualTerminal once it's properly setup. This is used by
Input to create Libinput integration instead of binding it to logind.

Furthermore Libinput gets suspended when the VirtualTerminal reports that
it is no longer active. For re-activation we still just use logind's
session active property.
2015-04-24 12:03:19 +02:00
Martin Gräßlin
61579506e3 [input] Only update seat state if session is active
When our session gets inactive libinput loses all devices, thus our
Seat would not have neither keyboard, pointer nor touch. To not confuse
all connected clients we block updates while libinput is suspended. After
resume we check whether something actually changed and emit the
corresponding signals to ensure everything is up to date.
2015-04-01 11:05:45 +02:00
Martin Gräßlin
f7bed6a003 [libinput] Pass device capabilities to Wayland::Server::SeatInterface
We handle device added/remove to monitor whether we have keyboard,
pointer and touch devices and emit signals. Those are used to update
the SeatInferface from InputRedirection.
2015-03-26 16:19:26 +01:00
Martin Gräßlin
60783b8228 Touch support in libinput 2015-03-25 16:40:17 +01:00
Martin Gräßlin
c4bb3d11fc Initial support for libinput
Libinput is an optional dependency for getting low level input events.
As opening the input devices requires root privs this is rather
pointless in the current state. But there is a small added test app which
can be executed with root privs to demonstrate the functionality. To
properly get input events we need a wrapper like it's used in weston.

So far the following is setup:
* opening devices found by udev
* forwarding keyboard events to InputRedirection
* forwarding pointer button events to InputRedirection
* forwarding pointer axis events to InputRedirection
* signals emitted for pointer motion events

Pointer motion events need some further work as they are provided
as delta events. We need to track that and map them properly.

Also missing are touch events due to me not having a touch screen.
It should be fairly simple to setup the touch events, though.

Also hotplugging of devices is not yet implemented.
2014-10-20 14:51:24 +02:00