Commit graph

33 commits

Author SHA1 Message Date
Xaver Hugl
586efe94d4 platforms/drm: Introduce DrmPipeline
DrmPipeline is now what contains all the thing related to drm calls,
instead of DrmOutput. This allows for some more flexibility and tidies
the code up a bit. Additionally instead of rolling back changes if
presentation fails, changes are directly tested with atomic test only
commits.
2021-07-10 21:18:33 +02:00
Xaver Hugl
ee4b4fc9a3 platforms/drm: refactor presentation in gbm backend 2021-07-10 20:13:01 +02:00
Xaver Hugl
da71d218c8 platforms/drm: refactor the gbm surface 2021-07-10 20:13:01 +02:00
Xaver Hugl
80a7362efc platforms/drm: refactor post processing bits
Putting the OpenGL post processing rotation into its own class cleans
the EglGbmBackend code up a bit and adds post processing rotation for
the EglStreamBackend
2021-06-22 16:35:42 +00:00
Xaver Hugl
9194c0c974 platforms/drm: some improvements for logging 2021-06-21 17:57:36 +02:00
Aleix Pol
fffd41b32e Only create the viewport as needed
So far, we were creating a model view with the complete scene rendered
(even if we didn't render the windows themselves). This required us to
have a big glPerspective spanning the entire scene and we were just
cropping it as we rendered it into a smaller texture.

This changes our scenes so we have the correct matrix set up at all
times.

Specifically in the case of the Pinephone, this solves the following
issue where we were unable to connect external displays because it
exceeded GL_MAX_VIEWPORT_DIMS:
https://invent.kde.org/teams/plasma-mobile/issues/-/issues/11
2021-06-10 10:06:35 +02:00
Xaver Hugl
19f92d731a platforms/drm: fix modifiers detection
CCBUG: 437893
2021-06-08 16:38:52 +02:00
Xaver Hugl
0208f78336 platforms/drm: make context current for direct scanout 2021-06-07 13:45:50 +02:00
Xaver Hugl
cfd7af0179 platforms/drm: support NVidia as secondary GPU with CPU copy
BUG: 431062
2021-06-07 09:23:06 +02:00
Xaver Hugl
b88b6f3bc3 platforms/drm: log when direct scanout starts and stops 2021-06-01 13:02:13 +02:00
Xaver Hugl
7bf79090cf platforms/drm: add outputs on EglGbmBackend initialisation
BUG: 437761
2021-05-31 13:15:16 +02:00
Xaver Hugl
2742e5b422 Rearrange wayland startup sequence
The backend can now optionally wait for the scene to be created before
it updates its outputs, which is necessary for better atomic tests in
the DRM backend.
2021-05-27 13:41:40 +00:00
Xaver Hugl
7de0f1f2ad platforms/drm: CPU copy for multi-gpu
Not all GPUs can scan out linear buffers, so if import with a dmabuf
fails manually copy the data into a non-linear gbm buffer instead.

BUG: 432707
2021-05-18 14:54:05 +02:00
Vlad Zahorodnii
0f2f69ad7c Decouple window pixmaps from scene windows
One of the scene redesign goals is to make wayland surface items
re-usable. So we have the same rendering path for drag-and-drop icons,
software cursors, and window surfaces.

The biggest issue at the moment is that window pixmaps are tightly
coupled with scene windows.

This change de-couples window pixmaps from scene windows. In order to
achieve that, some architecture changes were made.

The WindowPixmap class was replaced with the SurfacePixmap class. A
surface pixmap is created by a surface item.

Under the hood, a SurfacePixmap will create a PlatformSurfaceTexture
object, which contains all the information necessary for the renderer.

The SceneOpenGLTexture class was removed. However, the GLX and the EGL
on X11 backends still mess with GLTexture's internals.
2021-05-18 09:11:24 +00:00
Xaver Hugl
5bd938f0f0 platforms/drm: release gbm buffers before eglDestroySurface
BUG: 436500
2021-05-04 17:36:09 +00:00
Vlad Zahorodnii
04c3bee803 Remove unused things in drm_backend.h 2021-04-28 22:12:58 +03:00
Xaver Hugl
0284aeb7bb platforms/drm: Don't release drm buffers in EglGbmBackend
When we release the buffers that also removes the drm fbs.
This causes failing atomic commits that the atomic code
doesn't (yet) handle correctly, the result is a black
screen when compositing is restarted.
2021-04-28 13:51:06 +00:00
Xaver Hugl
40eb0e4f0e platforms/drm: only print error for direct scanout when useful
Most wayland-native apps provide buffers that aren't suitable
for direct scanout; the message usually only spams the log full
without proper reason or useful information
2021-04-27 15:22:20 +02:00
Aleix Pol
f7526f50fe build... 2021-04-21 17:42:55 +02:00
Aleix Pol
8d186efa08 drm: Do not check egl extensions before setting them up 2021-04-21 17:34:07 +02:00
Xaver Hugl
5a2177a51c platforms/drm: use surfaceless context
On multi-gpu systems it could happen that the primary GPU
has no working outputs attached, yet we still need the
egl context.
2021-04-21 09:06:17 +00:00
Aleix Pol
b82840d7e0 drm: Don't call virtual methods from a parent class destructor
We'd be relying on AbstractEglDrmBackend on calling cleanup but we'd be
doing it when cleanupSurfaces cannot be reached out anymore, turning it
into a half-baked cleanup.

Instead call cleanup from the leaf class destructors.
2021-04-20 13:02:46 +02:00
Xaver Hugl
18f857b1f3 platforms/drm: fix crash with multi-gpu 2021-04-11 20:52:08 +02:00
Xaver Hugl
50f03ac6dc platforms/drm: improve buffer handling with GbmBuffer 2021-04-06 23:18:25 +02:00
Vlad Zahorodnii
913d242bd9 platforms/drm: Fix crash in EglGbmBackend::presentOnOutput()
If the damage history is empty and EGL_KHR_partial_update is supported,
kwin may crash.
2021-04-06 11:53:26 +03:00
Vlad Zahorodnii
2ade92d69b platform: Make OpenGLBackend::scanout take SurfaceItem
This allows removing SurfaceInterface::trackedDamage().
2021-03-31 13:56:55 +00:00
Xaver Hugl
eb7703cd64 Only use drmModeAddFB2WithModifiers if supported 2021-03-23 22:13:00 +00:00
Xaver Hugl
c737fde3da DRM: Use QSharedPointer 2021-03-23 15:47:59 +00:00
Xaver Hugl
a8055e4546 Refactor DRM presentation
Presentation doesn't have to go through DrmBackend and by moving
DrmGpu::deleteBufferAfterPageflip into DrmBuffer some code can be
simplified
2021-03-22 13:52:50 +00:00
Xaver Hugl
6569bf80c3 EglGbmBackend: use output reference
CCBUG: 432707
2021-03-18 15:22:31 +01:00
Aleix Pol
58debd72a3 Only scanout when the texture matches the display size
Otherwise drmModeAtomicCommit() in DrmOutput::doAtomicCommit() fails due
to unmatched buffer sizes.

While rendering continues working properly, this makes drm freak out and
try to go back to a previous state (see the test commit in
presentAtomically()) that in turn starts issuing screen events to every
process even though it's just to say the same thing. The fact that this
happens per frame makes the system unusable as soon as fullscreen starts
happening on a scaled display.

Another thing we could do is get EglGbmBackend::scanout() to take care
of the resizing.
2021-03-11 15:01:09 +01:00
Xaver Hugl
7cc95d931b Improvements for direct scanout
Instead of cancelling direct scanout if the client buffer is not
fitting, adjust the atomic planes. Also ignore all toplevels from
other screens.
2021-03-02 17:17:36 +00:00
Vlad Zahorodnii
93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00
Renamed from plugins/platforms/drm/egl_gbm_backend.cpp (Browse further)