Instead of having the EffectFrameImpl check the compositor type and do
the decision which Scene::EffectFrame to create, a pure virtual method
in Scene is called which returns the specific Scene::EffectFrame.
They're not needed anymore, and break my build directory from time to time.
If this commit breaks your compilation, clean your build directory (or at
least the plasma and kwin subdirectories).
* Find Wayland was missing in CMakeLists.txt
* Wayland Backend is adjusted for new virtual methods (makeCurrent, doneCurrent)
* Buffer Age is implemented
This was missing from what is available in KWin core. The brightness and
saturation are implemented using a custom shader which uses the same
logic as what we use in the scene shader.
We are only rendering an image, so it's better to load the image into a
texture. This allows to properly scale the example preview which
magically fixes all the layouting problems which used to be there.
After changes in PlasmaCore.Dialog we can finally get rid of updating
the position on each visible change.
It's not 100 % perfect yet, seems the binding on screenGeometry is not
working properly. That needs investigation.
Videos for the following effects are added:
* Dim Inactive
* Dim Screen for Administration Mode
* Invert
* Looking Glass
* Magnifier
* Mouse Click
* Track Mouse
* Zoom
Link for Present Windows video fixed.
[Common]
UseBackgroundGradient=true
Option is hidden (no UI element) because of string freeze
Also removed decoration blend style option.
Background gradient is now always decided based on window flag.
CCBUG: 273423
Background gradient is now always decided based on window flag.
CCBUG: 273423
Added option in oxygenrc to disable window background:
[Common]
UseBackgroundGradient=true
Option is hidden (no UI element) because of string freeze
Also removed decoration blend style option.
Background gradient is now always decided based on window flag.
CCBUG: 273423
Used to be the QQuickView implementation for the tabbox. As it's now
controlled through opening windows from QML directly it's no longer
needed or used anywhere.
Needs to implement a dummy switcher item. As the root item of the
switchers are no longer QQuickItem derived it cannot use a QQuickView.
Instead a component gets created and the switcher is just shown on the
primary screen. It's a more appropriate preview now which is not
put into a dialog window.
To make it more realistic (and to be able to dismiss it) the preview
grabs keyboard and mouse and closes itself if escape, return, enter or
space is pressed.
As well clicking outside the preview window closes the preview.