Commit graph

8 commits

Author SHA1 Message Date
Martin Gräßlin
61579506e3 [input] Only update seat state if session is active
When our session gets inactive libinput loses all devices, thus our
Seat would not have neither keyboard, pointer nor touch. To not confuse
all connected clients we block updates while libinput is suspended. After
resume we check whether something actually changed and emit the
corresponding signals to ensure everything is up to date.
2015-04-01 11:05:45 +02:00
Martin Gräßlin
f7bed6a003 [libinput] Pass device capabilities to Wayland::Server::SeatInterface
We handle device added/remove to monitor whether we have keyboard,
pointer and touch devices and emit signals. Those are used to update
the SeatInferface from InputRedirection.
2015-03-26 16:19:26 +01:00
Martin Gräßlin
93b3626a37 [libinput] Try to dispatch events directly after setup
Without we might end in a race as kwin_wayland might start the Xwayland
server before we have a populated seat interface.
2015-03-26 16:17:51 +01:00
Martin Gräßlin
60783b8228 Touch support in libinput 2015-03-25 16:40:17 +01:00
Martin Gräßlin
e886bd7c78 Adjust to newer libinput and require at least 0.10
There was API changes regarding axis event handling.
CCBUG: 342893
2015-03-20 12:42:57 +01:00
Martin Gräßlin
11fd9f69c1 Fix build with clang and gcc 5.0
BUG: 343529
FIXED-IN: 5.2.1
2015-02-03 14:01:53 +01:00
Martin Gräßlin
6a032e78b7 Suspend/Resume libinput when logind session Active changes
LogindIntegration starts monitoring the Active property on the session
and emits a signal when the state changes. The LibInput::Connection
connects to this signal during the setup and uses it to suspend/resume
the libinput context.
2014-10-20 14:51:24 +02:00
Martin Gräßlin
c4bb3d11fc Initial support for libinput
Libinput is an optional dependency for getting low level input events.
As opening the input devices requires root privs this is rather
pointless in the current state. But there is a small added test app which
can be executed with root privs to demonstrate the functionality. To
properly get input events we need a wrapper like it's used in weston.

So far the following is setup:
* opening devices found by udev
* forwarding keyboard events to InputRedirection
* forwarding pointer button events to InputRedirection
* forwarding pointer axis events to InputRedirection
* signals emitted for pointer motion events

Pointer motion events need some further work as they are provided
as delta events. We need to track that and map them properly.

Also missing are touch events due to me not having a touch screen.
It should be fairly simple to setup the touch events, though.

Also hotplugging of devices is not yet implemented.
2014-10-20 14:51:24 +02:00