Commit graph

24 commits

Author SHA1 Message Date
Vlad Zahorodnii
7f32594692 Port decoration renderers to Decoration::damaged signal 2021-05-26 06:35:03 +00:00
Vlad Zahorodnii
1a464530bd scenes/xrender: Remove SceneXRenderShadow::buildQuads()
It's effectively the same as Shadow::buildQuads().
2021-05-24 06:22:28 +00:00
Aleix Pol
22f2e3e43c No need to reset the damage for objects that we already know have none 2021-05-20 13:38:30 +00:00
Vlad Zahorodnii
e4ec955d88 Remove shadow related bits in Scene::Window 2021-05-19 14:13:47 +03:00
Vlad Zahorodnii
0f2f69ad7c Decouple window pixmaps from scene windows
One of the scene redesign goals is to make wayland surface items
re-usable. So we have the same rendering path for drag-and-drop icons,
software cursors, and window surfaces.

The biggest issue at the moment is that window pixmaps are tightly
coupled with scene windows.

This change de-couples window pixmaps from scene windows. In order to
achieve that, some architecture changes were made.

The WindowPixmap class was replaced with the SurfacePixmap class. A
surface pixmap is created by a surface item.

Under the hood, a SurfacePixmap will create a PlatformSurfaceTexture
object, which contains all the information necessary for the renderer.

The SceneOpenGLTexture class was removed. However, the GLX and the EGL
on X11 backends still mess with GLTexture's internals.
2021-05-18 09:11:24 +00:00
Aleix Pol
50dd08531e Make sure we do not get references on temporary objects 2021-05-14 01:35:33 +02:00
l10n daemon script
31cdb8676d SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-05-03 01:21:56 +00:00
Xaver Hugl
faddf0bf5f Wayland: variable refresh rate support
BUG: 405912
2021-04-30 16:18:39 +02:00
Vlad Zahorodnii
c9ac2e3fb8 decoration: Fix rendering issues with scale factors < 1
QPainter::setWindow() doesn't work as we expect if the device pixel
ratio of the paint device is less than 1, for example 0.5 or 0.75.

QPainter only allows the effective device pixel ratios that are greater
than or equal to 1. This restriction probably has to be lifted.

For the time being, this change introduces a helper function that can be
used to determine the scale factor by which QPainter::window() must be
multiplied.

BUG: 432766
2021-04-26 11:41:37 +00:00
Aleix Pol
b68cd3110a Fix streaming of windows when we are using a mix of scales
At the moment a streamed screen when the screen scale was differnt
buffer scale would render wrong. This change addresses it by
compensating it.

This change compensates it resizing the rendered viewport to their
difference.

BUG: 428594
2021-04-16 17:18:56 +02:00
Aleix Pol
b49c7497fa --warning: remove unused class member 2021-04-15 16:40:38 +02:00
Vlad Zahorodnii
e88033f914 wayland: Fix blank window thumbnails
With the introduction of stripped down window items, the WindowPixmap
objects no longer form a hierarchy. WindowPixmap::children() method was
removed.

Surprisingly, the removal of the children() method didn't result in a
compilation error because the QObject class has a method with the same
name.

Currently, a window pixmap will have no QObject children even if the
associated wayland surface has child sub-surfaces. This may result in
blank thumbnails of apps that use sub-surfaces, e.g. Firefox. In order
to fix that issue, we need to check if there are child items instead.
2021-04-08 22:15:33 +03:00
Vlad Zahorodnii
326d211691 platform: Use damage tracked by SurfaceItem
There is no need for both kwin and kwaylandserver track damage.
2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
2ade92d69b platform: Make OpenGLBackend::scanout take SurfaceItem
This allows removing SurfaceInterface::trackedDamage().
2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
47113e09b8 scene: Introduce window items
Currently, dealing with sub-surfaces is very difficult due to the scene
design being heavily influenced by X11 requirements.

The goal of this change is to re-work scene abstractions to make improving
the wayland support easier.

The Item class is based on the QQuickItem class. My hope is that one day
we will be able to transition to QtQuick for painting scene, but in
meanwhile it makes more sense to have a minimalistic internal item class.

The WindowItem class represents a window. The SurfaceItem class represents
the contents of either an X11, or a Wayland, or an internal surface. The
DecorationItem and the ShadowItem class represent the server-side deco and
drop-shadow, respectively.

At the moment, the SurfaceItem is bound to the scene window, but the long
term plan is to break that connection so we could re-use the SurfaceItem
for things such as software cursors and drag-and-drop additional icons.

One of the responsibilities of the Item is to schedule repaints as needed.
Ideally, there shouldn't be any addRepaint() calls in the core code. The
Item class schedules repaints on geometry updates. In the future, it also
has to request an update if its opacity or visibility changes.
2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
0f1afdbdc0 scene: Pass dirty region to SceneOpenGLTexture::updateTexture 2021-03-31 13:56:55 +00:00
Vlad Zahorodnii
0bb5a51da8 x11: Move damage fetching code to X11Compositor
This is needed to make damage fetching specific to X11 surfaces.
2021-03-31 13:56:55 +00:00
Xaver Hugl
38a15996f4 Consider the opaque region for direct scanout 2021-03-18 23:51:29 +01:00
Alexander Lohnau
81b40966ed GIT_SILENT Add trailing comma to enums 2021-03-14 18:06:22 +01:00
Vlad Zahorodnii
38996d9725 libkwineffects: Introduce EffectScreen
This provides the compositor a way to indicate what output is being
rendered. The effects such as the screenshot can check the provided
screen object in order to function as expected.
2021-03-09 08:58:22 +00:00
Xaver Hugl
7a937fc7af Ignore fully translucent Toplevels for direct scanout 2021-03-05 19:59:48 +01:00
Xaver Hugl
7cc95d931b Improvements for direct scanout
Instead of cancelling direct scanout if the client buffer is not
fitting, adjust the atomic planes. Also ignore all toplevels from
other screens.
2021-03-02 17:17:36 +00:00
Vlad Zahorodnii
8570b64384 Rename visibleRect to visibleGeometry
"rect"s have their origin at the top-left corner of the frame. However,
visibleRect() returns a QRect that's in the global coordinates.
2021-02-16 06:56:04 +00:00
Vlad Zahorodnii
93e0265e4e Move source code to src/ directory
Once in a while, we receive complaints from other fellow KDE developers
about the file organization of kwin. This change addresses some of those
complaints by moving all of source code in a separate directory, src/,
thus making the project structure more traditional. Things such as tests
are kept in their own toplevel directories.

This change may wreak havoc on merge requests that add new files to kwin,
but if a patch modifies an already existing file, git should be smart
enough to figure out that the file has been relocated.

We may potentially split the src/ directory further to make navigating
the source code easier, but hopefully this is good enough already.
2021-02-10 15:31:43 +00:00