So far, we were creating a model view with the complete scene rendered
(even if we didn't render the windows themselves). This required us to
have a big glPerspective spanning the entire scene and we were just
cropping it as we rendered it into a smaller texture.
This changes our scenes so we have the correct matrix set up at all
times.
Specifically in the case of the Pinephone, this solves the following
issue where we were unable to connect external displays because it
exceeded GL_MAX_VIEWPORT_DIMS:
https://invent.kde.org/teams/plasma-mobile/issues/-/issues/11
The backend can now optionally wait for the scene to be created before
it updates its outputs, which is necessary for better atomic tests in
the DRM backend.
attachStreamConsumer and resetOutput are not called as part of the scene
render and as such the context might not be set.
All credit goes to Simon Spinner for his investigation.
BUG: 437573
If the egl backend gets deleted this leaves a dangling pointer. In
order to prevent crashes with QPainter or EglStreams also don't try
to create dmabuf textures without a EglGbmBackend.
So far we had a composition setup within kwinrc and kscreen. This
produces flickering sometime and makes the state a bit more flimsy.
This patch changes the kwin's behaviour to use the files produced by
kscreen which are anyways available down the line.
THis simplifies our behaviour down to just one format that we write to
and feed from. This also allows us to leverage it further by using this
format for default setups (which consist in the right file in
~/.local/share/kscreen).
One of the scene redesign goals is to make wayland surface items
re-usable. So we have the same rendering path for drag-and-drop icons,
software cursors, and window surfaces.
The biggest issue at the moment is that window pixmaps are tightly
coupled with scene windows.
This change de-couples window pixmaps from scene windows. In order to
achieve that, some architecture changes were made.
The WindowPixmap class was replaced with the SurfacePixmap class. A
surface pixmap is created by a surface item.
Under the hood, a SurfacePixmap will create a PlatformSurfaceTexture
object, which contains all the information necessary for the renderer.
The SceneOpenGLTexture class was removed. However, the GLX and the EGL
on X11 backends still mess with GLTexture's internals.
This feature was implemented in commit a66eb1a5b9 earlier
Double tap wake up is not a feature to be implemented at compositor
level but rather at the hardware/kernel level. Double tap timer here
means when screen is turned off, libinput will continue to poll the
touchscreen for new events.
double-tap-to-wakeup is generally interrupt at driver/hardware level
which have ability to wake system up even from the sleep.
Provide a option to disable the double tap timer on kwin side for
devices which makes use of suspend since when in suspend kwin can not
wake device up, and that provides confusing user experience.
When a GPU has no outputs attached we need to release all resources and
close the fd to allow the driver to completely power down the GPU. This
is also required to allow the driver to be unloaded for VFIO.
Platform::prepareShutdown() was introduced to work around the issue
where the platform accesses destroyed OutputDeviceInterface objects.
Since we no longer query OutputDeviceInterface for output info, the
Platform::prepareShutdown() function can be dropped.
When we release the buffers that also removes the drm fbs.
This causes failing atomic commits that the atomic code
doesn't (yet) handle correctly, the result is a black
screen when compositing is restarted.
Most wayland-native apps provide buffers that aren't suitable
for direct scanout; the message usually only spams the log full
without proper reason or useful information
Instead of deleting all blob properties without a valid
blob check for the blob existing before using it. This is
necessary because some properties are needed even without
currently valid blobs.
BUG: 435786
While the session is inactive, the drm master permissions are revoked.
Therefore, we cannot perform things such as modesetting, etc. It also
makes no sense to create or destroy DrmOutput objects.
CCBUG: 435941
This reverts commit 5a22deda3b.
We still need more work to finish the DrmPipeline. At the moment, there
are a few major issues, e.g. some outputs not turning on, output
transforms not working correctly, a crash when changing dpms mode.
Let's merge this change back once all major issues are fixed and after
more testing.
We'd be relying on AbstractEglDrmBackend on calling cleanup but we'd be
doing it when cleanupSurfaces cannot be reached out anymore, turning it
into a half-baked cleanup.
Instead call cleanup from the leaf class destructors.
DrmPipeline is what now contains all the drm bits related to
modesetting and presentation, instead of that being in DrmOutput.
This gives a lot more freedom for managing drm resources and
enables far better usage of the atomic API with guaranteed
immutability for failed tests.
Currently, output properties are looked up either on the wl_output
object or the output device object. This puts a hard dependency on the
wayland server in the platforms.
This change intends to fix some flaws in the current output
abstractions, and allow creating/destroying wayland-specific globals as
we wish.
With the work done in this patch, the need for the AbstractWaylandOutput
class is unclear, and it might be a good idea to merge it with the base
AbstractOutput class.
Currently, we inhibit renderloops when switching to another TTY, and unhibit
when switching back. When we hotplug a display while switched to another TTY,
its renderloop isn't inhibited by default, yet when we switch back, we try
to uninhibit the fresh renderloop, which triggers an assert.
Inhibiting newly created outputs while switched to another TTY fixes this crash.
BUG: 435388
FIXED-IN: 5.21
The connector name is not relevant to applications or
users - expectation is that the same physical monitor always gets the
same name, regardless of how it's connected. If no serial is available,
fall back to the old scheme to prevent multiple connected outputs from
having the same name.
The value that the DrmCrtc::resIndex() function returns is better known
as "pipe index." This change renames the method to match the terminology
used by kernel developers and other compositor developers.
drmModeGetPropertyBlob() may return null and we should handle that. In
addition to that, m_conn is not initialized in DrmConnector so kwin will
crash whenever the connector info is accessed.
At the moment, the session code is far from being extensible. If we
decide to add support for libseatd, it will be a challenging task with
the current design of session management code. The goal of this
refactoring is to fix that.
Another motivation behind this change is to prepare session related code
for upstreaming to kwayland-server where it belongs.
Otherwise drmModeAtomicCommit() in DrmOutput::doAtomicCommit() fails due
to unmatched buffer sizes.
While rendering continues working properly, this makes drm freak out and
try to go back to a previous state (see the test commit in
presentAtomically()) that in turn starts issuing screen events to every
process even though it's just to say the same thing. The fact that this
happens per frame makes the system unusable as soon as fullscreen starts
happening on a scaled display.
Another thing we could do is get EglGbmBackend::scanout() to take care
of the resizing.
If the file descriptor of the DRM device is greater than FD_SETSIZE, the
stack will be corrupted. However, it is highly unlikely that we ever hit
this case because DRM devices are opened at startup of kwin, so the file
descriptors should small.
In order to prevent the potential stack corruption, this change replaces
the usage of select() with poll().
Unlike select(), the api of poll() is much more sensible. Back 20 or so
years ago the main argument against poll() was that it's not implemented
by all platforms. But, nowadays, it's supported on all major platforms.