Commit graph

77 commits

Author SHA1 Message Date
Martin Gräßlin
613d76f2df [effects] Combine all shaders in resources
One resource is used for shader version 1.10 and one for version 1.40.

The ideas behind this change is to remove the locating of the shader
sources and also to fix that user provided shaders could be loaded
instead of the original ones (possible attack vector on Wayland).

To simplify the ShaderManager provides a new method call to load the
shader from the resource. This means the effects don't need to
duplicate the check for the shader version any more and also don't
need to duplicate the file reading functionality.

REVIEW: 126905
2016-02-01 08:42:30 +01:00
Martin Gräßlin
2f5de22ac8 [effects] Use shader traits API in logout blur 2016-01-25 14:11:54 +01:00
Martin Gräßlin
af67391710 [effects] Use shader traits API for vignetting in Logout 2016-01-25 14:11:54 +01:00
Thomas Lübking
e2632f3816 correctly scale and position logout window
window wasn't correctly represented in
zoom, present windows and desktop grid effects

on the fly code streamlining:
- logout and above windows were handled equally in different code paths
- windows were painted on 0 opacity instead of just aborting the paint

local semi-paintdata because PaintData isn't assignable
(const dptr, I think) and we're post freeze.

BUG: 355539
FIXED-IN: 5.5
REVIEW: 126133
2015-11-24 22:38:01 +01:00
Martin Gräßlin
78ac6aaf13 [effects] Runtime checks for GLES instead of compile time checks 2015-11-03 09:29:31 +01:00
Thomas Lübking
04724a15b6 do not query GLPlatform if not GL compositing
BUG: 342982
REVIEW: 122120
2015-01-24 22:20:37 +01:00
Fredrik Höglund
4d738b86ea Add an internalFormat parameter to the GLTexture ctor
This parameter is ignored on GLES.
2014-12-30 21:19:49 +01:00
Fredrik Höglund
450be6a378 Add a levels parameter to the GLTexture ctor
Prior to this commit we didn't know if mipmaps were going to be used
when we created the GL texture, which meant that we couldn't tell the
driver whether to allocate storage for mipmaps or not.

This resulted in one of two things happening depending on the driver;
either it would allocate storage for mipmaps that in most cases would
never be used, or it wouldn't and would later be forced to reallocate
the texture when mipmaps were added.

By adding this parameter we can now explicitly tell the driver how
many mipmap levels will be used.

The parameter is only added to the non-image constructor for now. The
image constructor is changed to only allocate a single level, which
matches how textures created from images are used in kwin. This may
need to be revisited in the future.
2014-12-14 18:33:52 +01:00
Fredrik Höglund
aefadfaa6a Don't generate mipmaps in GLTexture::bind()
This code is broken in a number of different ways; firstly by assuming
that the mipmaps need to be regenerated when the texture filter has
changed. Secondly by preventing mipmaps from being specified by other
means.

This commit removes the code from bind() and adds a generateMipmaps()
method instead.
2014-12-14 18:33:52 +01:00
Martin Gräßlin
bf4ba54647 Remove displayWidth and displayHeight from the compositor
Instead of getting size from displayWidth() and displayHeight() use
the information we have from Screens. This means there is only one
place to have the information and by that we can ensure that all
components use the same data to rely on. displayWidth/displayHeight
seem to provide the wrong information when unplugging an output
without disabling the output. This results in rendering artefacts.
But KWin::Screens has the correct information available.
2014-11-27 09:00:19 +01:00
Fredrik Höglund
6ac7371113 Remove most calls to checkGLError()
...and rely on KHR_debug/GL_ARB_debug_output instead.
2014-11-25 21:57:57 +01:00
Fredrik Höglund
edb0751cba Remove the NPOT texture support checks
We require OpenGL 2.0 which always supports NPOT textures.
2014-11-22 15:53:15 +01:00
Martin Gräßlin
c1b4167598 [effects] Allow Built-In Effects using xcbutils.h
xcbutils.h has quite a few inline only implementations such as Xcb::Atom,
the Wrappers, Xcb::Window and the convenient methods. Thus there is
nothing wrong with using it from the built-in Effects.

Xcb::Atom is used in Glide and Logout Effect to get the atom. To keep the
logic of the existing code it got extended by a bool isValid() which
gets the reply and returns true if the atom is set.

REVIEW: 117587
2014-04-28 14:14:20 +02:00
Martin Gräßlin
4230a0d331 [effects] Get xcb_connection_t* and rootWindow through EffectsHandler API
So far the effects could just use the connection() and rootWindow()
provided by kwinglobals. Thus an internal detail from KWin core is
accessed directly.

To be more consistent with the rest of the API it's wrapped through the
EffectsHandler and with a convenient method in Effect.

The connection() is provided as xcbConnection() to free the very generic
name connection which could create confusion once we provide a wayland
connection to the Effects.

The rootWindow() is provided as x11RootWindow() to indicate that it is
for the X11 world.

REVIEW: 117597
2014-04-16 16:05:05 +02:00
Martin Gräßlin
1ab37878cd [kwin] Port remaining XLib usage in effects to XCB
Affected effects
* Blur and Contrast Shader to get atom name
* Glide effect for the slide atom
* startupfeedback for cursor size - read from config now and cached
* showfps used an xsync, replaced by flush
* logout effect for creating hack items

REVIEW: 116828
2014-03-26 13:56:21 +01:00
Martin Gräßlin
77fff7af6a [kwin] Port away from deprected KCoreConfigSkeleton::readConfig
Most is just switched to the ::read(). That should be enough for all the
Effects which have a KSharedConfig::Ptr underneath. If not we just need
to find a good place to put the reload.
2014-03-25 16:29:03 +01:00
Martin Gräßlin
0265ae48ec Completely remove the legacy ksmserver shutdown effect
Painting was already disabled in the effect inside ksmserver, thus it
was more or less dead code. Let's remove it completely.

This also allows to remove the "temporary" hack inside KWin's logout
effect.

REVIEW: 116869
2014-03-18 17:25:08 +01:00
Martin Gräßlin
c7d986c7fe [kwin] Remove the legacy OpenGL 1 compositing backend
KWin already has a de facto OpenGL 2 dependency through QML. Combined
with the fact that the OpenGL 1 backend is basically unmaintained and
also unused, it's better to remove it for the new major release.

This change includes:
 * Removal of cmake option KWIN_BUILD_OPENGL_1_COMPOSITING
 * Removal of KWIN_HAVE_OPENGL_1 compile option and all code
   ifdef'ed with it (partially removal of if-else constructs)
 * Removal of CompositingType::OpenGL1Compositing (flags are kept
   as a core flag should get introduced)
 * Driver recommendation for OpenGL1Compositing changed to XRender
   (should be evaluated whether the drivers can provide GL2)
 * Removal of configuration option "GLLegacy"
 * Removal of fooMatrix function in kwinglutils
 * Removal of ARBBlurShader
 * Removal of legacy code path in GLVertexBuffer
 * Removal of GLShaderManager::disable
 * if-blocks with ShaderManager::instance()->isValid() removed

REVIEW: 116042
2014-03-10 08:59:11 +01:00
Martin Gräßlin
3f0ff9b8d5 Migrate effects from displayWidth()/displayHeight() to virtualScreenSize()/virtualScreenGeometry()
Rational behind this change is that displayWidth and displayHeight are
X specific API calls in kwinglobals. For the future it's easier to only
rely on functionality which goes through the EffectsHandler API which
allows easier adjustments in KWin core.

displayWidth() and displayHeight() are only used to get the size or the
complete rect of all screens. This is also provided by:

effects->virtualScreenGeometry() or
effects->virtualScreenSize()

REVIEW: 116021
2014-03-07 08:01:44 +01:00
Thomas Lübking
ffaa9d336e Merge branch 'KDE/4.11'
Conflicts:
	kcontrol/workspaceoptions/workspaceoptions.desktop
	kwin/sm.cpp
2014-01-29 20:28:27 +01:00
Thomas Lübking
23ae01ffd9 full repaints in logout effect
REVIEW: 115276
2014-01-29 19:58:54 +01:00
Martin Gräßlin
76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00
Jacob Logan
ac72e9fb73 Changed debug statements in kwin/effects from qDebug() to qCDebug(KWINEFFECTS)
A new .cpp file is added containing the declaration of the logging
category and compiled into the effects lib.

REVIEW: 114194
2013-11-29 08:47:56 +01:00
Martin Gräßlin
95a6329fe5 Remove some no longer needed includes
less warnings
2013-09-05 10:39:47 +02:00
Martin Gräßlin
139201a2e2 KGlobal::config() -> KSharedConfig::openConfig()
KWin Core says good bye to KGlobal. We will not miss the threading
issues.
2013-09-04 16:11:40 +02:00
Martin Gräßlin
987fd41d24 Port KWin/Effects from KDebug to QDebug
Still using KDE4Support as it's used in other areas.
2013-09-02 11:03:29 +02:00
Anselmo L. S. Melo
bef5b71898 Porting effects to Qt5/KF5: QStandardPaths
REVIEW: 111977
2013-08-13 17:56:04 -03:00
Martin Gräßlin
9291b18cee Merge branch 'master' into frameworks-scratch
Conflicts:
	CMakeLists.txt
	kwin/effects.cpp
	kwin/effects/logout/logout.cpp
	kwin/effects/presentwindows/main.qml
	kwin/effects/presentwindows/presentwindows.cpp
	kwin/effects/presentwindows/presentwindows.h
	kwin/effects/zoom/zoom_config.cpp
	kwin/libkwineffects/kwinglutils_funcs.cpp
	kwin/libkwineffects/kwinxrenderutils.cpp
	kwin/nvidiahack.cpp
	kwin/xcbutils.h
	plasma/desktop/containments/desktop/plasma-containment-desktop.desktop
	plasma/generic/wallpapers/image/image.cpp
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
2013-08-07 10:10:06 +02:00
Martin Gräßlin
330d40f425 Fix no cast to/from ASCII intrduced issues
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
2013-07-24 09:58:33 +02:00
Thomas Lübking
674a1a051f fix logout effect shaderfile locations
CCBUG: 322136
REVIEW: 111600
2013-07-19 22:18:14 +02:00
Fredrik Höglund
9006e0e465 kwin/logout: Add GLSL 1.40 versions of the shaders 2013-05-08 18:33:03 +02:00
Martin Gräßlin
98a04893a6 Use mgraesslin@kde.org for my mail address in Copyright and AboutData 2013-03-12 13:17:53 +01:00
Martin Gräßlin
0ccc060218 Include KGlobal were needed
With KF5 some includes which used to include KGlobal, e.g. KStandardDirs
do no longer include KGlobal. So if we use KGlobal we should include it.
2013-03-07 13:59:15 +01:00
Martin Gräßlin
a0e8987adb Port Logout Effect to KConfigXT
REVIEW: 107935
2012-12-30 09:51:01 +01:00
Casian Andrei
22569f7eb9 Remove forceAlpha uniform, which is no longer needed
This was originally added by d467fc1bdbcf69bd6ef213bd909633c2edfb6878,
to prevent alpha ending up to be 0 with blending disabled. Apparently,
that was a driver issue that is no longer present.

REVIEW: 107090
2012-11-13 22:23:18 +02:00
Martin Gräßlin
cf5de22586 Introduce a build option KWIN_BUILD_OPENGL_1_COMPOSITING
If the build option is enabled KWIN_HAVE_OPENGL_1 is passed as a compile
flag when build against OpenGL.

This compile flag is meant to replace the KWIN_HAVE_OPENGLES. So far code
has been ifdefed for special behavior of OpenGL ES 2.0 and to remove
fixed functionality calls which are not available in OpenGL ES 2.0.

With this build flag the fixed functionality calls which are only used in
the OpenGL1 Compositor can be removed and keeping the KWIN_HAVE_OPENGLES
for the real differences between OpenGL 2.x and OpenGL ES 2.0.

E.g. a call like glColor4f should be in an
glColor4f(1.0, 1.0, 1.0, 1.0);

while a call like glPolygonMode should be in an
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

Building for OpenGL ES 2.0 of course implies that KWIN_HAVE_OPENGL_1 is
not defined.
2012-10-25 11:34:12 +02:00
Martin Gräßlin
c2a4f81927 Introduce a helper class to automatically push/pop Shaders
The ShaderBinder class can be used for the case that a block of code
should be executed with a given Shader being bound. This is useful for
all the cases where there is a if-block for OpenGL2 execution with a
Shader being pushed in the first line to the ShaderManager and popped in
the last line of the block. With the helper this can be simplified to:

ShaderBinder binder(myCustomShader);

or

ShaderBinder binder(ShaderManager::GenericShader);

The ctor of ShaderBinder pushes the given Shader to the stack and once
the helper goes out of scope it will be popped again from the stack.

In addition the helper can take care of OpenGL 1 compositing, that is it
just does nothing. So it can also be used where there is a shared OpenGL1
and OpenGL2 code path where the Shader should only be pushed in OpenGL2.
This basically removes all the checks for the compositing type before
pushing/popping a Shader to the stack.

REVIEW: 106521
2012-09-29 15:33:57 +02:00
Martin Gräßlin
f9a2ecbf33 Do not use ShaderManager::isValid to check for OpenGL2 compositing
The main usage of ShaderManager::isValid was to have OpenGL2 specific
code pathes. Now we have an actual OpenGL2Compositing type and we know
that the ShaderManager is valid if we have this compositing type and we
know that it is not valid on OpenGL1Compositing. This gives us a much
better check and allows us to use the isValid method just for where we
want to check whether the shaders compiled successfully.

In addition some effects require OpenGL2, so we do not need to check
again that the ShaderManager is valid. Such usages are removed.
2012-09-29 15:33:57 +02:00
Martin Gräßlin
6d2dfe06e7 Introduce dedicated OpenGL1 and OpenGL2 compositing types
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.

Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.

The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
2012-09-29 15:33:57 +02:00
Martin Gräßlin
c7262e8bd3 Getter/setters for opacity, saturation and brightness in WindowPaintData
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.

To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.

This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09

REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10
2012-07-19 18:25:48 +02:00
Martin Gräßlin
3125333f76 Fix logout effect including port to OpenGL 2
The logout effect was rather broken. First of all it was
excluded from build if OpenGL ES is present at build time. The
reason for this is that the effect did not work with GLES.

In order to fix that the vignetting is ported over to OpenGL 2
by using a dedicated shader. As well the lod based blur is
added through a dedicated shader and uses framebuffer blit to
get the current rendered buffer before rendering the logout
window into a texture.

Last but not least the isActive method was broken and is fixed
by checking whether the logout window is around.

BUG: 303096
FIXED-IN: 4.9.0
REVIEW: 105459
2012-07-09 21:02:57 +02:00
Martin Gräßlin
1de1204ecd Drop KWIN_HAVE_OPENGL defines in effects
OpenGL is nowadays a build dependency which obsoletes the define.

REVIEW: 105023
2012-05-27 16:37:26 +02:00
Martin Gräßlin
2007a7eab8 Use namespaced parameters in signals
Required to get scripting bindings working.
2012-03-12 21:37:40 +01:00
Philipp Knechtges
ef9aeafe0d kwin: Optimizing Blur Part II
This patch adds an optional texture cache to the blur effect such that damaged windows in
front of the blurred region dont trigger a repaint of the whole blurred region which pretty
often results in a avalanche repaint of nearly the whole screen.

REVIEW: 101977
2011-09-18 02:01:31 +02:00
Martin Gräßlin
fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00
Martin Gräßlin
987bc837d9 Remove define KWIN_HAVE_OPENGL_COMPOSITING
Due to changes in build system we have always either OpenGL or OpenGL ES.
This allows to remove the KWIN_HAVE_OPENGL_COMPOSITING define. In the
effects the define is kept as KWIN_HAVE_OPENGL which can be used in
future to build also an XRender only effect system.
2011-08-13 16:46:43 +02:00
Martin Gräßlin
d0664a9c96 Ensure logout compiles with GLES 2011-07-27 18:34:31 +02:00
Martin Gräßlin
fda841787f Make Logout Effect work again with OpenGL 2 backend
It's more of a hack, but at least it is working again. Still needs
a proper rewrite to also support GLES.
2011-04-29 10:49:06 +02:00
Thomas Lübking
4bf61c556b fix ed70462a07ae650f01002c25ce5b5104f19f2892
ignoredWindows is not limited to the opengl backend
CCMAIL: kde@michael-jansen.biz
2011-04-25 14:38:13 +02:00
Michael Jansen
6630e49d1d Fix (hopefully) compile if KWIN_HAVE_OPENGL_COMPOSITING is not defined. Those members are not
defined in that case so don't maintain them here.

@kwin devs. Feel free to revert, improve or whatever comes to your mind.

CCMAIL: kwin@kde.org
2011-04-25 14:15:45 +02:00