Commit graph

6 commits

Author SHA1 Message Date
Martin Flöser
054d923411 Move SceneXRender into a plugin
Summary:
First step for loading the compositor Scenes through plugins. The general
idea is that we currently needlessly pull in all the Scenes although only
one will be used.

E.g. on X11 we pull in QPainter, although they are not compatible. On
Wayland we pull in XRender although they are not compatible.

Furthermore our current Scene creation strategy is not really fault
tolerant and can create situations where we don't get a compositor. E.g
on fbdev backend the default settings won't work as it does not support
OpenGL.

Long term I want to tackle those conceptional problems together:
we try to load all plugins supported by the current platform till we have
a scene which works. Thus on Wayland we don't end up in a situation where
we don't have a working compositor because the configuration is bad.

To make this possible the switch statement in the Scene needs to go and
needs to be replaced by a for loop iterating over all the available
scenes on the platform. If we go there it makes sense to replace it
directly with a plugin based approach.

So this is a change which tackles the problem by first introducing the
plugin loading. The xrender based scene (as it's the most simple one)
is moved into a plugin. It is first tried to find a scene plugin and only
if there is none the existing code is used.

Test Plan: Tested all scenes

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7232
2017-09-01 17:42:28 +02:00
Martin Gräßlin
e4c333a372 Move clients/ to plugins/kdecorations/
Summary:
KWin's plugins are now all in a plugins subdirectory. This is a good
argument to also move the window decoration plugins there. The name
clients was not really good anyway and makes it difficult for people
not familiar with the code base to find it. Having it under plugins
is the more expectable location.

Reviewers: #plasma

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1414
2016-04-15 15:21:03 +02:00
Martin Gräßlin
2bff90976e Move backends/ to plugins/platforms/
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.

So new location is plugins/platforms/

Reviewers: #plasma, sebas

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00
Martin Gräßlin
a8ff9d39a7 Add a plugin for KIdleTime
Basically a simplified fork from kwayland-integration.

We cannot use the idletime plugin from kwayland-integration as it
a) doesn't react on our own qpa plugin name
b) performs blocking roundtrips in the main thread -> freeze

This simplifies by using our internal registry and we don't even check
whether Seat and Idle are announced: we know they are.

Reviewed-By: Bhushan Shah
2015-11-06 13:51:48 +01:00
Martin Gräßlin
26b3569a0b [wayland] Add a QPA plugin for kwin_wayland
This introduces an own QPA plugin for KWin. QtWayland's plugin is not
a good solution for KWin as QtWayland is meant for Wayland clients and
not for a Wayland server. Given that it makes more sense to have a very
minimal QPA plugin which supports the use cases we actually have.

With our own QPA plugin we should be able to improve the following
areas:
* no need to create Wayland server before QApplication
* Qt::BypassWindowManagerHint can be supported
* no workaround for creating OpenGL context in main thread
* sharing OpenGL context with Qt
* OpenGL context for Qt on libhybris backend

The plugin supports so far the following features:
* creating a QPlatformWindow using KWayland::Client (ShellSurface)
* creating a QPlatformBackingStore using a ShmPool
* creating a QPlatformOpenGLContext with Wayland::EGL
* or creating a QPlatformOpenGLContext which shares with KWin's scene
* creating a QPlatformScreen for each KWayland::Client::Output
* QPlatformNativeInterface compatible to QtWayland
2015-08-25 14:33:50 +02:00
Martin Gräßlin
3041a7c32d [wayland] Add a plugin for kglobalaccel
The KGlobalAccelD which gets created by KWin needs a plugin for the
platform specific parts. This change introduces such a plugin. It's
linked against kwin so that it can integrate with the core.

On enable the plugin registers itself in the InputRedirection and
GlobalShortcutsManager checks the plugin whether a shortcut got
triggered.

As the loading of the plugin must happen after InputRedirection is
fully created a dedicated init method is added to InputRedirection.

REVIEW: 124187
2015-07-02 13:42:29 +02:00