Display the window caption and class name (safe for the icon) like is done
with the windows themselves.
Eases debugging properties, such as "transientFor".
* speeds up incremental builds as changes to a header will not always
need the full mocs_compilation.cpp for all the target's headers rebuild,
while having a moc file sourced into a source file only adds minor
extra costs, due to small own code and the used headers usually
already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
resulting in those quickly processed, while the minor extra cost of the
sourced moc files does not outweigh that in summary.
Measured times actually improved by some percent points.
(ideally CMake would just skip empty mocs_compilation.cpp & its object
file one day)
* enables compiler to see all methods of a class in same compilation unit
to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
moc code being sourced into the cpp file there definitions can be ensured
and often are already for the needs of the normal class methods
The main motivation for the rewrite is to properly port ShmClientBuffer
to our GraphicsBuffer abstractions. As is, libwayland implementation is
not suitable for our needs. We may need ShmClientBuffer to be alive when
its corresponding wl_shm_buffer resource is destroyed, for example to
play a window closing animation. With the existing api, we need to fight
libwayland. Besides that, libwayland doesn't provide a way to get
underlying pool file descriptor, which is needed to fill ShmAttributes.
Currently, managed and override-redirect windows are split in two types:
X11Window and Unmanaged. While looking at it strictly from type
perspective, this is great. But it creates other problems, e.g. we need
to put shared X11-specific code in the base Window class or mess with
"base" classes.
As an alternative solution, this change merges the Unmanaged class into
the X11Window class and disables some functionality based on the value
of isUnmanaged().
X11Window::manage() is used to create a managed Window. X11Window::track()
is used to create an unmanaged Window.
Currently windows are scattered in a few separate lists. If you need to
go through the windows, you have to do it piece by piece. On the other
hand, with the overhaul of window types, we've started converging
towards one universal type: Window. Keeping windows in the separate
buckets goes against this design.
Workspace::stackingOrder() already contains all windows. This change
repurposes Workspace::allClientList() from a list of "normal" windows to
all windows, i.e. Workspace::windows(), to be consistent.
There's one API change though. Scripting API will expose other window
types too. This is an intentional change so scripted effects could
operate with all windows. It also matches the current behavior observed
in libkwineffects, which exposes all windows as well.
Since the debug console has Qt.BypassWindowManagerHint flag set, it
won't be placed or ensured that it stays in the work area.
On the other hand, unlike X11, kwin won't have problems if the debug
console is managed on wayland.
BUG: 453920
Due to being a compositor, kwin has to conform to some certain
interfaces. It means a lot of virtual functions and function tables to
integrate with C APIs. Naturally, we not always want to use every
argument in such functions.
Since we get -Wunused-parameter from -Wall, we have to plumb those
unused arguments in order to suppress compiler warnings at the moment.
However, I don't think that extra work is worth it. We cannot change or
alter prototypes in any way to fix the warning the desired way. Q_UNUSED
and similar macros are not good indicators of whether an argument is
used too, we tend to overlook putting or removing those macros. I've
also noticed that Q_UNUSED are not used to guide us with the removal no
longer needed parameters.
Therefore, I think it's worth adding -Wno-unused-parameter compiler
option to stop the compiler producing warnings about unused parameters.
It changes nothing except that we don't need to put Q_UNUSED anymore,
which can be really cumbersome sometimes. Note that it doesn't affect
unused variables, you'll still get a -Wunused-variable compiler warning
if a variable is unused.
Use isNull on QSizeF to check for a zero delta instead of comparing it
with a default-constructed QSizeF, which in practice initializes to
(-1.0,-1.0). This caused relative motion events to be omitted if the
delta happened to be equal to (-1.0,-1.0), causing mouse jumping in some
applications.
BUG: 444510
Signed-off-by: John Brooks <john@fastquake.com>
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
This makes KWin switch to in-tree copy of KWaylandServer codebase.
KWaylandServer namespace has been left as is. It will be addressed later
by renaming classes in order to fit in the KWin namespace.
The .clang-format file is based on the one in ECM except the following
style options:
- AlwaysBreakBeforeMultilineStrings
- BinPackArguments
- BinPackParameters
- ColumnLimit
- BreakBeforeBraces
- KeepEmptyLinesAtTheStartOfBlocks
The main motivation behind this change is to prepare input abstractions
for virtual input devices so the wl_seat can properly advertise caps or
the cursor getting properly mapped/unmapped when a fake pointer is
added/removed on a system without a hardware mouse connected.
With this, there are three abstractions - InputDevice, InputBackend, and
InputRedirection.
An InputDevice represents an input device such as a mouse, a keyboard, a
tablet, etc. The InputBackend class notifies the InputRedirection about
(dis-)connected devices. The InputRedirection manages the input devices.
Such design allows to unify the event flow for real and virtual input
devices.
There can be several input backends active. For example, the libinput
backend and an input backend that provides virtual input devices, e.g.
libeis or org_kde_kwin_fake_input.
Do not access fields in DataSourceModel::m_data that are not available
0 0x00007f3445a4bd22 in raise () at /usr/lib/libc.so.6
1 0x00007f3445a3590e in abort () at /usr/lib/libc.so.6
2 0x00007f3446362bb1 in qt_message_fatal (message=<synthetic pointer>..., context=...) at /home/apol/devel/frameworks/qt5/qtbase/src/corelib/global/qlogging.cpp:1914
3 QMessageLogger::fatal(char const*, ...) const (this=this@entry=0x7fff288a4ff8, msg=msg@entry=0x7f3446663028 "ASSERT failure in %s: \"%s\", file %s, line %d") at /home/apol/devel/frameworks/qt5/qtbase/src/corelib/global/qlogging.cpp:893
4 0x00007f344636203e in qt_assert_x(char const*, char const*, char const*, int) (where=<optimized out>, what=<optimized out>, file=<optimized out>, line=<optimized out>) at /home/apol/devel/frameworks/qt5/qtbase/src/corelib/global/qglobal.cpp:3366
5 0x00007f344973e118 in QVector<QByteArray>::at(int) const (this=0x55f42c20d338, i=7) at /home/apol/devel/kde5/include/QtCore/qvector.h:449
6 0x00007f34497305df in KWin::DataSourceModel::data(QModelIndex const&, int) const (this=0x55f42c20d320, index=..., role=6) at /home/apol/devel/frameworks/kwin/src/debug_console.cpp:1657
7 0x00007f3447674ed1 in QModelIndex::data(int) const (arole=6, this=0x7fff288a55c0) at ../../include/QtCore/../../../../../devel/frameworks/qt5/qtbase/src/corelib/itemmodels/qabstractitemmodel.h:460
Can be useful when investigating clipboard related problems, by checking
which source KWin thinks is the current clipboard. Displays clipboard and
primary selection.
The main motivation behind the split is to simplify client buffer code
and allow adding new features easier, for example referencing the shm
pool when a shm buffer is destroyed, or monitoring for readable linux
dmabuf file descriptors, etc.
Also, a referenced ClientBuffer cannot be destroyed, unlike the old
BufferInterface.