Commit graph

40 commits

Author SHA1 Message Date
Xaver Hugl
9d4fe3adf1 implement the frog color management protocol 2023-11-07 20:23:06 +01:00
Xaver Hugl
15d6d8c336 wayland/surface: add the output a surface is on the most 2023-11-07 20:23:06 +01:00
Vlad Zahorodnii
de36fe82e8 wayland: Integrate KWaylandServer classes into KWin namespace 2023-09-15 16:31:15 +03:00
Vlad Zahorodnii
8bf2318800 wayland: Drop "_interface" from filenames
The cpp files in the wayland directory are named after protocol names.
"_interface" does not contribute anything new.
2023-09-15 13:13:43 +00:00
Laurent Montel
b823747c3b Add explicit moc includes to sources for moc-covered headers
* speeds up incremental builds as changes to a header will not always
  need the full mocs_compilation.cpp for all the target's headers rebuild,
  while having a moc file sourced into a source file only adds minor
  extra costs, due to small own code and the used headers usually
  already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
  resulting in those quickly processed, while the minor extra cost of the
  sourced moc files does not outweigh that in summary.
  Measured times actually improved by some percent points.
  (ideally CMake would just skip empty mocs_compilation.cpp & its object
  file one day)
* enables compiler to see all methods of a class in same compilation unit
  to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
  moc code being sourced into the cpp file there definitions can be ensured
  and often are already for the needs of the normal class methods
2023-07-15 08:40:49 +00:00
David Edmundson
6d83ce30af wayland: Update window caption suffix on map
Window captions have a suffix for disambiguation, based on window
captions of other mapped windows.

In xdgshell we update this when a caption changes, but this could be
before a window is mapped. This can lead to two windows at once having
the same suffix, as a suffix could be used but not in the list of
searched clients.

BUG: 450369
2023-06-23 07:32:18 +00:00
Vlad Zahorodnii
b90ae2f8fc Move window hiding logic to Window
The window hiding logic is mostly the same both in X11 and Wayland
windows, so let's move it in Window to share the same code.
2023-06-06 13:58:44 +00:00
Vlad Zahorodnii
e5478e2d90 Move Window::geometryShapeChanged to X11Window 2023-06-02 07:41:10 +00:00
Vlad Zahorodnii
a7f41f26bb Make show desktop mode hide windows
After porting the desktop background window to the layer-shell protocol,
the desktop window is not raised up in the stack anymore when the
showing desktop window is activated. The main reason to avoid this is to
avoid fighting and overriding layer shell logic.

As another way to implement the show desktop mode, this change makes the
workspace hide windows that don't belong to desktop.

It's a better solution for a couple of reasons: "keep above" and other
overlay windows will be properly hidden and it lets us avoid touching
the stacking order.

BUG: 387593
BUG: 406101
BUG: 469827
2023-06-01 08:59:51 +00:00
Vlad Zahorodnii
d2b0ed0c5a wayland: Implement wl_surface.preferred_buffer_scale and wl_surface.preferred_buffer_transform
The new events provide a way to tell the client what buffer scale and
buffer transform to use as they may lack the context to make a proper
decision.
2023-05-05 12:52:32 +00:00
Vlad Zahorodnii
cad72753f0 wayland: Rename SurfaceInterface::preferredScale to preferredBufferScale
This is to match the wording in the core spec.
2023-05-05 12:52:32 +00:00
Vlad Zahorodnii
0d2e361eca wayland: Drop ClientBuffer
The ClientBuffer type is empty now, most of the things have been
upstreamed to the GraphicsBuffer type. So let's drop it to simplify the
type hierarchy.
2023-04-30 15:39:31 +03:00
Vlad Zahorodnii
2c12a6a417 wayland: Avoid updating outputs of a closed window
BUG: 467954
2023-03-30 18:29:05 +00:00
Vlad Zahorodnii
46d0c04f91 Move Window::{depth,hasAlpha,visual} to X11Window 2023-03-29 11:10:51 +03:00
Vlad Zahorodnii
e31ec802f4 Drop Deleted
Currently, the normal window lifecycle looks as follows: create Window,
wait until it's shown, add it to Workspace, wait until it's closed,
create a Deleted, copy properties from the original window to the
deleted one, destroy the original window, wait until the last deleted
window reference is dropped.

There are a couple of issues with this design: we can't nicely
encapsulate X11 or Wayland specific implementation details if they need
to be accessed for closed windows; manual copying of properties is
cumbersome and error prone and we've had a dozen of cases where effects
worked incorrectly because some properties had not been copied.

The goal of this patch is to drop Deleted and extend the lifetime of the
original window, but with a special state set: Window::isDeleted().

The main danger is that somebody can try to do something with deleted
windows that they should not do, but on the other hand, such code needs
to be guarded with relevant checks too.
2023-03-28 08:31:08 +00:00
Vlad Zahorodnii
5454cc47c3 Preserve stacking order constraints when closing a window
When closing a window, we may need to change parent-child relationship
between windows, but we need to preserve stacking order constraints so
dialogs are placed above their parents when they're closed.
2023-03-28 08:31:08 +00:00
Vlad Zahorodnii
2510bf0439 wayland: Cache WaylandWindow::isScreenLocker()
This is needed to ensure that Window::isScreenLocker() returns a good
value for closed windows. Also, it's needed to get rid of
ClientConnection::aboutToBeDestroyed() connection, which can cause
problems with window teardown.
2023-03-28 08:31:08 +00:00
Vlad Zahorodnii
c191902026 wayland: Setup compositing when window is mapped ready for painting
This prevents creating a WindowItem until we know that the window is
actually going to be visible on the screen.
2023-03-07 13:44:03 +00:00
Vlad Zahorodnii
abaf55b2c4 Remove window arg in Window::{buffer,client,frame}GeometryChanged signals
Remove the window argument to improve the consistency of the signals.
2023-03-06 17:30:27 +00:00
Vlad Zahorodnii
db55a6f909 wayland: Initialize Window::depth to 32
Window::depth and Window::hasAlpha make no sense on Wayland. The main
reason why we can't rid of them completely yet are X11Window and
Unmanaged.

This change makes WaylandWindow initialize depth to 32 by default to
make wayland window subclasses less boilerplaty.
2023-03-06 07:21:04 +00:00
Vlad Zahorodnii
83c38b0907 Drop Window.screen property
Use Window.output instead.
2023-02-11 12:16:46 +02:00
Xaver Hugl
2525109f1a window: use std::unique_ptr to manage the windowitem 2023-01-07 21:52:10 +01:00
Vlad Zahorodnii
f37acaff54 scene: Split base Scene class from WorkspaceScene class
The main motivation behind this change is to share rendering code
between windows and the cursor, specifically the Item class which
requires a Scene.

Note that Scene subclasses are responsible for issuing
ItemRenderer::renderItem() calls. The main reason for that is the
current architecture of the effects system, specifically we need to call
some effects hooks before and after painting a window.
2022-12-21 12:20:23 +02:00
Vlad Zahorodnii
6c71bfd800 scene: Rename Scene to WorkspaceScene
Currently, the Scene class is used to represent the contents of the
Workspace so rename it to match its usage.
2022-12-21 11:49:07 +02:00
Vlad Zahorodnii
30d856b9cb scene: Pass Scene to Item constructor
This is needed to establish explicit connection between an item and the
scene it belongs to. For now, the scene must be known at the item
construction time. Perhaps it can be improved in the future by items
inheriting their scene from the parent item, but the scene would need to
be refactored more so there's a root item or something like that.
2022-12-19 11:35:26 +00:00
Vlad Zahorodnii
f7a8635b10 Move scene related bits into src/scene/ directory
We've got quite a few scene related files, move them in a directory to
group related code together.
2022-12-16 19:15:35 +00:00
David Edmundson
c4b134da8d Implement wp-fractional-scale-v1
This allows clients to provide buffers at native resolutions when
fractional scaling is used.

Virtual backend is adjusted to support scales as floats
2022-12-12 12:16:18 +00:00
Vlad Zahorodnii
7fffe99328 build: Add -Wno-unused-parameter compiler option
Due to being a compositor, kwin has to conform to some certain
interfaces. It means a lot of virtual functions and function tables to
integrate with C APIs. Naturally, we not always want to use every
argument in such functions.

Since we get -Wunused-parameter from -Wall, we have to plumb those
unused arguments in order to suppress compiler warnings at the moment.

However, I don't think that extra work is worth it. We cannot change or
alter prototypes in any way to fix the warning the desired way. Q_UNUSED
and similar macros are not good indicators of whether an argument is
used too, we tend to overlook putting or removing those macros. I've
also noticed that Q_UNUSED are not used to guide us with the removal no
longer needed parameters.

Therefore, I think it's worth adding -Wno-unused-parameter compiler
option to stop the compiler producing warnings about unused parameters.
It changes nothing except that we don't need to put Q_UNUSED anymore,
which can be really cumbersome sometimes. Note that it doesn't affect
unused variables, you'll still get a -Wunused-variable compiler warning
if a variable is unused.
2022-10-31 15:50:37 +00:00
Vlad Zahorodnii
aa838e1c02 Change type of Window.resourceName, Window.resourceClass, and Window.windowRole to QString
testDbusInterface fails with Qt 6 build because QCOMPARE detects the
type difference between QString and QByteArray.

Since these properties being byte arrays has caused reasonable amount of
discomfort, let's make them QStrings. It will fix the test and make some
scripted effect code more cleaner.
2022-10-22 13:38:36 +00:00
Vlad Zahorodnii
187f556f85 Drop Screens 2022-10-19 13:29:39 +00:00
Vlad Zahorodnii
1b5814c0f2 Remove unused core/platform.h includes 2022-09-06 11:21:40 +03:00
Vlad Zahorodnii
d2fb4147fc Move multi-purpose code in its own directory
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
2022-09-06 11:21:40 +03:00
Xaver Hugl
3fff256b88 window: make resizeWithChecks not modify any window state 2022-08-31 11:32:30 +00:00
Xaver Hugl
43b78e40d8 screens: move singleton to Workspace 2022-08-02 21:37:41 +00:00
Vlad Zahorodnii
4bfb0acc17 Make Workspace track managed outputs
This change adjusts the window management abstractions in kwin for the
drm backend providing more than just "desktop" outputs.

Besides that, it has other potential benefits - for example, the
Workspace could start managing allocation of the placeholder output by
itself, thus leading to some simplifications in the drm backend. Another
is that it lets us move wayland code from the drm backend.
2022-07-21 08:43:50 +00:00
David Edmundson
7292af3d04 Use floating geometry throughout
With fractional scaling integer based logical geometry may not match
device pixels. Once we have a floating point base we can fix that. This
also is
important for our X11 scale override, with a scale of 2 we could
get logical sizes with halves.

We already have all input being floating point, this doubles down on it
for all remaining geometry.

- Outputs remain integer to ensure that any screen on the right remains
aligned.
 - Placement also remains integer based for now.
- Repainting is untouched as we always expand outwards
 			   (QRectF::toAdjustedRect().
 - Decoration is untouched for now
 - Rules are integer in the config, but floating in the adjusting/API
This should also be fine.

At some point we'll add a method to snap to the device pixel
grid. Effectively `round(value * dpr)  / dpr` though right now things
mostly work.

This also gets rid of a lot of hacks for QRect right and bottom which
are very
confusing.

Parts to watch out in the port are:
 QRectF::contains now includes edges
QRectF::right and bottom are now sane so previous hacks have to be
removed
 QRectF(QPoint, QPoint) behaves differently for the same reason
 QRectF::center too

In test results some adjusted values which are the result of
QRect.center because using QRectF's center should behave the same to the
user.
2022-07-14 10:04:46 +01:00
Vlad Zahorodnii
a7d61f7bfa Fully replace SceneWindow with WindowItem
This completes the initial transition to scene items.
2022-05-10 15:45:48 +00:00
Vlad Zahorodnii
def99b1a7c Update WindowItem's visibility
With this, the WindowItem will know whether it's actually visible. As
the result, if a native wayland window has been minimized, kwin won't
try to schedule a new frame if just a frame callback has been committed.

EffectWindow::enablePainting() and EffectWindow::disablePainting() act
as a stone in the shoe. They have the final say whether the given window
is visible and they are invoked too late in the rendering process.
WindowItem needs to know whether the window is visible in advance,
before compositing starts.

This change replaces EffectWindow::enablePainting() and
EffectWindow::disablePainting() with EffectWindow::refVisible() and
EffectWindow::unrefVisible(). If an effect calls the refVisible()
function, the window will be kept visible regardless of its state. It
should be called when a window is minimized or closed, etc. If an effect
doesn't want to paint a window, it should not call effects->paintWindow().

EffectWindow::refVisible() doesn't replace EffectWindow::refWindow() but
supplements it. refVisible() only ensures that a window will be kept
visible while refWindow() ensures that the window won't be destroyed
until the effect is done with it.
2022-05-05 12:21:26 +00:00
Vlad Zahorodnii
175037d9d1 Prefer the term "window" over "client" in Workspace 2022-04-25 11:33:55 +00:00
Vlad Zahorodnii
f0f829bc5b Rename WaylandClient to WaylandWindow
The word "client" means different things in wayland and kwin. Use a
better word to refer to windows.
2022-04-23 07:55:51 +00:00
Renamed from src/waylandclient.cpp (Browse further)